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Author Topic: NTA Mod (English version)  (Read 519733 times)
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Kyth
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« Reply #360 on: October 10, 2013, 12:36:52 PM »

Yes there's a fix for that you need to chnage false for true in one of the entries .Not sure which folder though.I looked for that post by Lockie couldn't find it. But Lockie will help you!Hang on!

Here you go:

Quote
There's a fix for that; it was posted a couple of days ago by Lockie. Here it is;


So, make a quick fix or barrel of the Tiger won't move.
Entry:
...\data\k42\loc_rus\levels\levels\common\common_res.engcfg
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,false,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;

change to
tzf9b,tzf9ba,tzf9bb,,tzf9bc,cross,2,17,2.5,2.5,2.1,0,0,1,true,0xc0202020,0x60402020,0x20e0d080,2.3,true,3,-0.22,0,0,0,0,1.8,false,false,0,0,-20;

Make change only with `Notepad` or `Notepad++`.
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frinik
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« Reply #361 on: October 10, 2013, 12:40:55 PM »

Thanks kyth for indulging a forgetful old man. Grin
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lockie
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« Reply #362 on: October 10, 2013, 12:59:47 PM »

Gunsight tzf9b already has parameter true.
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lockie
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« Reply #363 on: October 10, 2013, 03:23:54 PM »

Found a very impressive replica of Tiger. Look at the chassis. Amazing!
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frinik
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« Reply #364 on: October 10, 2013, 05:29:54 PM »

Amazing indeed! Shocked That's what I call labour of love! Although you can tell they used scrap metal sheets taken from old cars.. Awesome! .Amazing Ruskies! Smiley

There's another video on youtube I'll try to find. It's an Englishman who manufactured a life-size replica of a Panther Ausf G complete with the authentic engine he built using the manfacturer's specifications.
« Last Edit: October 10, 2013, 05:33:57 PM by frinik » Logged
Antipov
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« Reply #365 on: October 10, 2013, 09:38:50 PM »

Thanks, Kyeth. In my case, all the early Tiger Is had barrel lock for elevation and depression.

Is there a bug with the Ptichje, 30 June 1941, PzIVF1 mission? Terrific mission, by the way. I had pitch black night, but the sky was rendered as houses in daylight. The mission was still 100% playable. The total blackout was excellent. I was nearly run over by a T-35!
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lockie
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« Reply #366 on: October 10, 2013, 11:12:30 PM »

Is there a bug with the Ptichje, 30 June 1941, PzIVF1 mission?
Yeap, there was a bug with weather. Fixed and MP2.1 re-uploaded.
It's strange, MP2.1 exist more than 1 year and only now I got bug report.
Quick fix. Find entry:
...data\k42\loc_rus\levels\LEVELS\cm_pack_mission20\mis_ger8.level
weather_file = weather\weather_verba.engcfg;
replace on
weather_file = weather\weather_simash.engcfg;
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Antipov
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« Reply #367 on: October 10, 2013, 11:41:03 PM »

I just installed MP 2.0 yesterday!
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frinik
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« Reply #368 on: October 11, 2013, 05:09:54 AM »

I just installed MP 2.0 yesterday!
--------------------------------------

Excellent news!
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lockie
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« Reply #369 on: October 11, 2013, 08:48:39 PM »

Found a free model of this tank, but the format is a very strange *.c4d


I think it's a `Panther II`.
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frinik
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« Reply #370 on: October 11, 2013, 09:16:28 PM »

Yes it is indeed! With the Schmalturm and what is the kwK43 of the TigerII/Jagdpanther that was being planned to equip the new Panther planned , optimistically , to enter production in June 1945....Nice model but has no place IMO in SF no more than the JS-3, Maus, Ratte etc...
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lockie
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« Reply #371 on: October 11, 2013, 09:59:50 PM »

Nice model but has no place IMO in SF no more than the JS-3, Maus, Ratte etc...
Unfortunately, u're right  Sad Well, I'll try to make it for my personal use only. Of course, if I find out what does *.c4d and my 3d skill will be enough to do that. When it'll be ready I promise to upload a couple screenshots Wink

And here's another free model `General Lee`.
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frinik
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« Reply #372 on: October 12, 2013, 05:17:45 AM »

Lockie why don't you make a mini mod with the Panther II this way those who want to try it out can have it without formally bringing it into the game.

Is there any way to bring the "forbidden" Panther Ausf G into SF? really loved that model and it could be a "late" production model. Sad
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Donken
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« Reply #373 on: October 12, 2013, 06:17:18 AM »

Found a free model of this tank, but the format is a very strange *.c4d


I think it's a `Panther II`.

Looks exactly as the one in World of Tanks. Both model and texture!
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lockie
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« Reply #374 on: October 12, 2013, 06:46:54 AM »

Lockie why don't you make a mini mod with the Panther II this way those who want to try it out can have it without formally bringing it into the game.
This is a good idea, but I don't want to force users to play with historically incorrect models. And I've a  doubts about my skill also.

Quote
Is there any way to bring the "forbidden" Panther Ausf G into SF? really loved that model and it could be a "late" production model. Sad
I think yes, but only for the personal use only Wink This Panther was always in the game config except model, but since Donken used the name `tank_50` it disappeared  Grin

Looks exactly as the one in World of Tanks. Both model and texture!
I don't have any ideas Cheesy
« Last Edit: October 12, 2013, 06:58:44 AM by lockie » Logged

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frinik
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« Reply #375 on: October 12, 2013, 08:21:33 AM »

I think yes, but only for the personal use only Wink

Since we are not selling the mod in anyway why not include it in NTA 1.7?Huh?  I still have the Hetzer-Panther mod where it appeared before that mod was withdrawn. I know there was an issue with some of the modders not agreeing to release it for SF( it was originally made for Forgotten Hope a BF2 mod) but that was back in 2009.
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lockie
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« Reply #376 on: October 12, 2013, 11:08:29 AM »

Since we are not selling the mod in anyway why not include it in NTA 1.7?Huh? 
OK, why don't u put it personally in the mod `Tweak and Shoot`? Wink  8)
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frinik
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« Reply #377 on: October 12, 2013, 11:29:33 AM »

If I do that I 'll have to modify common res, common units, go, matlib, text, textures, armor_maps etc. This is going to inflate the mod. Not to mention there are no missions made for it although I could easily modify one of the existing missions to do it. Wink

I don't mind doing it but it's going to take time and then when you release the final version of NTA 1.7 this could lead to files incompatibility problems...
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lockie
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« Reply #378 on: October 12, 2013, 11:44:27 AM »

If I do that I 'll have to modify common res, common units, go, matlib, text, textures, armor_maps etc. This is going to inflate the mod.
common res and common units were already modified and finally got a Panther G from Donken exactly in the same slots Wink
Go, matlib, text, textures, armor_maps doesn't make any difference to inflate the mod.

Quote
I don't mind doing it but it's going to take time and then when you release the final version of NTA 1.7 this could lead to files incompatibility problems...
Anyway, it's up to u. I don't see any problems with compatibility and the final version will be compiled/released by Kyth, according to our plan.
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frinik
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« Reply #379 on: October 12, 2013, 12:10:46 PM »

Lockie the forbidden G model has different armour map and textures are different I want it in addition to Donken's model not replace it!
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