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Author Topic: NTA Mod (English version)  (Read 519729 times)
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Flanker15
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« Reply #720 on: April 16, 2014, 02:05:10 PM »

 Cheesy
I was right, fixed it!
Assuming you have 4Gb or more system ram and running 64bit OS
Turn off compatibility mode on Shell.exe and Starter.exe
Download this http://www.ntcore.com/4gb_patch.php
Run it on Shell.exe and Starter.exe
The game can now use 4GB of ram instead of the 32bit 2GB limit.

What this does is opens up 2GB of virtual memory on top of the 2GB of ram a x86 program gets,  it's called Large address aware if you want to read up on it.

Obviously NTA mod was starting to push the 2GB limit.
« Last Edit: April 16, 2014, 02:13:54 PM by Flanker15 » Logged
frinik
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« Reply #721 on: April 16, 2014, 02:19:38 PM »

This is great stuff does this program apply across the board with all games/programs?
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Flanker15
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« Reply #722 on: April 16, 2014, 02:25:08 PM »

Depends, it can crash older programs that can't handle a 4GB address but people have used it for things like WoW or BF2 for ages.

You can make 32bit OS use it too but its harder since it's not just a flag in the exe like 64bit OS.
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lockie
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« Reply #723 on: April 16, 2014, 03:51:13 PM »

Obviously NTA mod was starting to push the 2GB limit.
Oo-o-ps. I didn't think abt so complicate things with NTA mod  Shocked I may sincerely announce, nobody force NTA mod to 2Gb limit.

Anyway, if we have solution how to get over "shader error" then let's make Q/A and I'll place it in the appropriate topic.
Flanker15 u're promoted to the Master-Sargent and we are waiting "A/Q" format of the problem resolving!
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Flanker15
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« Reply #724 on: April 16, 2014, 11:45:23 PM »

Problem:  Game crashes while loading giving a shader error or no error at all on some missions with certain mods or high graphics settings.
Cause:  Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb!
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off),
Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher),  
Run the program on Shell.exe and Starter.exe,
Done!  Try the mission again to see if it still crashes.

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.

32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/
« Last Edit: April 17, 2014, 12:48:33 AM by Flanker15 » Logged
lockie
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« Reply #725 on: April 17, 2014, 09:43:50 AM »

here is example for the topic A/Q. Does it suit?
Q. Sometimes I have code 006 shader error while loading or no error at all on some missions with certain mods or high graphics settings. How to get rid off this error?

A. Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off). Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher). Run the program on Shell.exe and Starter.exe

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.
32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/
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Macmanm242
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« Reply #726 on: April 17, 2014, 10:06:45 PM »

Flanker your the man, Just tried the fix and you were right all missions one hundred percent. Thanks to all for a great mod!
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Flanker15
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Posts: 490


« Reply #727 on: April 18, 2014, 12:39:06 AM »

here is example for the topic A/Q. Does it suit?
Q. Sometimes I have code 006 shader error while loading or no error at all on some missions with certain mods or high graphics settings. How to get rid off this error?

A. Game is using more than its 2GB memory address, modern high res displays combined with a lot of extra content added in the mods can use more than 2Gb.
Solution:  Allow the games exe to be large address aware which gives it 2GB of virtual memory on top of its 2GB address.  Requires a 64bit OS and more than 3GB physical memory and the systems swap space not disabled.
Turn off compatibility mode on Shell.exe and Starter.exe (this is just a precaution, you can try turning it back on after but I needed to leave it off). Download this program  http://www.ntcore.com/4gb_patch.php (or any large address aware patcher). Run the program on Shell.exe and Starter.exe

Note: You should do this fix even if you don't have crashing since you'll never know when you'll run into it.
32bit OS:  Harder to patch and less stable: http://www.techpowerup.com/forums/threads/large-address-aware.112556/

Looks good!
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lockie
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« Reply #728 on: April 19, 2014, 09:37:49 AM »

Looks good!
It went to the FAQ topic. Thanks to woofiedog for the explanation pictures.

If somebody want to test pre-apha AprUpd then PM me. So far what we have:
- added new APC Sdkfz 251/9(late)
- added two gunsight for the Sdkfz 251/9(late):
1. 400m(opened)
2. 800m(optic 3х zoom)
- added heat shells for the Sdkfz 251/9(late):
1. GR38HLB armor-piercing 85mm
2. GR38HLС armor-piercing 100mm
- added new APC Sdkfz 254/2 "PUMA"
- added 50mm gun KWK39/1 with muzzle-break
- fixed gunsight tzf4b (analogue tzf5d)
- fixed armor map for truck GMC and halftruck M3
- changed texture for the Sdkfz 251/9(early)
- changed sound engine for the M4A2
- fixed commander gunsight for the jagdpanther
- modified effects
- removed "red star" from Mosquito's textures
- fixed MG for JU-87
- modified traces for 75mm Leig gun
« Last Edit: April 19, 2014, 09:42:48 AM by lockie » Logged

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frinik
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« Reply #729 on: April 19, 2014, 01:58:10 PM »

One little bug which I may have found in the March Update which I forgot to report:
/Thompson gun
THOMPSON,%FL_AUTOLOAD%,%WEAP_HANDGUN%,17,10,1,0.25,0.5,1,30,0.15,4,1,1,0,shot_tompson2,,reload_mp38,drop1,5,txt_hgun_tommy,mgun_shot_pat,thompson,BUL_45ACP;
//M36_gun Jackson, M26 gun

Isn't Thompson is misspelt( shot_tompson2) which means that that weapon is mute in game!
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lockie
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« Reply #730 on: April 19, 2014, 03:50:58 PM »

One little bug which I may have found in the March Update which I forgot to report:
Error fixed! Now the entry has:
//Thompson gun
THOMPSON,%FL_AUTOLOAD%,%WEAP_HANDGUN%,17,10,1,0.25,0.5,1,30,0.15,4,1,1,0,shot_thompson*,,reload_mp38,drop1,5,txt_hgun_tommy,mgun_shot_pat,thompson,BUL_45ACP;
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lockie
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« Reply #731 on: April 20, 2014, 08:50:55 PM »

Would be nice to get such tank in SF and then it'll be possible to recreate the battle El Alamein.
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Txema
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« Reply #732 on: April 20, 2014, 10:52:11 PM »

Crusader... Isn't it?
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frinik
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« Reply #733 on: April 21, 2014, 05:15:32 AM »

Yes it is.I fon't know why but the Crusader always reminds me of the M24 Chaffee which also would be nice to have on the US side as it was used quite a bit....
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lockie
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« Reply #734 on: April 21, 2014, 10:52:25 AM »

I think Crusader MKII with 40mm gun would be fine.
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yl9961027
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« Reply #735 on: April 25, 2014, 12:58:45 PM »

Would be nice to get such tank in SF and then it'll be possible to recreate the battle El Alamein.

I guess she was the star of the El Alamein. Grin
« Last Edit: April 25, 2014, 02:05:07 PM by lockie » Logged

歯車には歯車の意地がある
lockie
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« Reply #736 on: April 25, 2014, 02:09:02 PM »

I guess she was the star of the El Alamein. Grin
You're right! It slipped out of my mind. Means, we've to wait when all necessary tanks will be ready for the El Alamein battle! Wink

PS
AFAIK, there were two battles at El Alamein? I mean, we can use "Crusader" for the early battle.

PS
Meanwhile Western front is about to receive a new building. I suppose that this house will be good as a building for the railroad station as well. It looks quite OK. Though 16 meters length is not good for the techniks. Also I'm thinking to remove the second floor and make a new building as alternative station. Still hesitating. The main problem is how to destroy this house? There should be some interior inside. Means - to make destroyable model of such BIG building is not easy thing.
« Last Edit: April 26, 2014, 03:32:17 PM by lockie » Logged

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lockie
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« Reply #737 on: April 28, 2014, 09:26:52 AM »

Here's is April update (all previous update included). D/l link see on the first page.
Whats news:
- added new APC Sdkfz 251/9(late)
- added two gunsight for the Sdkfz 251/9(late):
1. 400m(opened)
2. 800m(optic 3х zoom)
- added heat shells for the Sdkfz 251/9(late):
1. GR38HLB armor-piercing 85mm
2. GR38HLС armor-piercing 100mm
- added new APC Sdkfz 254/2 "PUMA"
- added 50mm gun KWK39/1 with muzzle-break
- fixed gunsight tzf4b (analogue tzf5d)
- fixed armor map for truck GMC and halftruck M3
- changed texture for the Sdkfz 251/9(early)
- changed sound engine for the M4A2
- fixed commander gunsight for the jagdpanther
- modified effects
- modified airplane Mosquito(weapons/textures/units), moved to the British side
- fixed MG for JU-87
- modified traces for 75mm Leig gun
- fixed THOMPSON shot sound
- fixed CTD error with MKII and error with loader of the PzVI
- added new types of the air-bombs
- increased steering ratio for BA-10
- increased armor quality for the Panther A/D
- fixed "Desert house #2"
- fixed armor for the gun of the "Panther D"
- added new undestroyable building "House-station"
- fixed gunsight Tsh-15

PS
The best opponent for the "Panther F" is JS-3!

I read one famous French historian Dumas de Friniko and according to his researches at least THREE JS-3 took part in the operation to intercept German Kampfgruppe, which tried to get to the American area and surrender Wink
This operation had place in Austria, May 1945.
« Last Edit: April 28, 2014, 11:04:55 AM by lockie » Logged

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bidounegger
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« Reply #738 on: April 28, 2014, 11:17:43 AM »

Hello everybody !

THANKS for this gift , Lockie,

every month, with you , it's Christmas !!!

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бампер
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« Reply #739 on: April 28, 2014, 03:33:16 PM »

I was eliminated in 97% sdkfz234 / 2 "Puma" and SdKfz 251/9 + MG-34 (late). Undecided
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