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DLC-1: addon SOKOLOVO-1943
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
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DLC-1: addon SOKOLOVO-1943
«
on:
January 03, 2012, 11:32:54 AM »
DLC-1: addon SOKOLOVO-1943 for game "Achtung Panzer: Operation Star"
http://www.gamersgate.com/DD-APOSS1943/achtung-panzer-operation-star-sokolovo-1943
* A new area of operations - the village of Sokolovo.
* New operation of the Red Army (1st Czechoslovak Battalion)
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Flashburn
Generalfeldmarschall
Posts: 2412
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #1 on:
January 03, 2012, 12:59:15 PM »
Is this the same map (polygon) from k43?
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Flashburn
Generalfeldmarschall
Posts: 2412
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #2 on:
January 03, 2012, 01:04:46 PM »
geeZ your quick on the answers Andrey.
Ya, saw that on GG am downloading the newer poly right now. Of course Ill end up getting it.
But there was a campaign by the same name in K43. Wondering if it was the same polygon. I remember it having lots of low ground and places to hide on the western out skirts of the village.
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andrey12345
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Posts: 6642
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Re: DLC-1: addon SOKOLOVO-1943
«
Reply #3 on:
January 03, 2012, 01:05:30 PM »
Quote from: Flashburn on January 03, 2012, 12:59:15 PM
Is this the same map (polygon) from k43?
Yes of cource, but improved in historic and graphic aspects.
And operation totally reconversed for new operational phase - real states and etc
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
dlpayer
Oberleutnant
Posts: 3
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #4 on:
January 03, 2012, 03:32:15 PM »
I have downloaded and installed the new addon. In order to use the addon, do I have to move it up to position #1? Then do I have to move the District Update to position #1 to use that area of operation? The readme file for the addon says that it is dependent on the Oct 11 update and I have the Dec11 update installed. I assume this is ok? Thank you.
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Flashburn
Generalfeldmarschall
Posts: 2412
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #5 on:
January 03, 2012, 04:04:04 PM »
Souldnt have to move anything. At least I did not and everything seems to work.
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dlpayer
Oberleutnant
Posts: 3
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #6 on:
January 03, 2012, 04:17:23 PM »
OK, now I see in Quick Battle Settings option 12 is for selecting Battlefield Area and I have the options of Rakitnoe, Tatanovka and Sokolovo. Where would I find the New Operation of the Red Army (1st Czechoslovak Battalion) which is part of the addon? Thank you
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Flashburn
Generalfeldmarschall
Posts: 2412
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #7 on:
January 03, 2012, 04:22:58 PM »
kharkov defessive operations. Its 1st on the list for me.
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dlpayer
Oberleutnant
Posts: 3
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #8 on:
January 03, 2012, 04:34:08 PM »
Now I see the operation when I open the Kharkov Defensive Operation tab. I have a lot to learn and appreciate your help.
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andrey12345
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Posts: 6642
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Re: DLC-1: addon SOKOLOVO-1943
«
Reply #9 on:
January 03, 2012, 05:10:17 PM »
Where to find Sokolovo (with images)
http://www.sukhoi.ru/forum/showthread.php?t=73356&p=1763360&viewfull=1#post1763360
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
WayneB
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Posts: 4
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #10 on:
January 05, 2012, 09:48:25 AM »
I thought I was buying operation star but ended up with the DLC. What has happened the DLC is compatible with kharkov. Is this correct because all the scenarios are playable with the Kharkov engine.
Wayne
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andrey12345
Graviteam
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Posts: 6642
Jerk developer
Re: DLC-1: addon SOKOLOVO-1943
«
Reply #11 on:
January 05, 2012, 06:06:29 PM »
DLC will be completely new
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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