Very cool video Lemonade,I love the graphics in this game
.I lurk the Combat Mission forums every so often to see how that game is progressing(still not impressed with that series).What's funny though,is how most of the senior members in that forum don't consider that APOS is a valid tactical simulation ,and also have no problems with dismissing APOS as nothing more than "eye candy" and have gone as far as stating that CM has no competitors in the the 3D tactical simulation market.I find that ludicrous,considering the whole point in taking a tactical game into a 3D environment is to display the "eye candy"Yet at the same time also attempting to model a decent computer generated artificial intelligence and realistic physics.Something I think Graviteam has done a very credible job with considering what a small team they are(still could use some tweaking and more content though).But,my problem with the CM series is,if your going to half ass the graphics"eye candy",then I don't see the point in trying to bring a boardgame like Advanced Squad Leader into a 3D environment.Which IMO is what CM is not only trying to do but have done,and failed this hybrid on both accounts.I have a question about your video also?Did you speed it up?I thought the soldiers were moving pretty fast.Someone mentioned in one of my videos that the soldiers moved to slow,I thought they were suppose to be moving slow since they are in snow/mud and dressed in thick clothing.I spent 3 weeks up in Alaska when I was in the infantry going through the Winter warfare training school at Ft.Greely(-50 below every day and We lived in tents).Heavy boots,thick clothing,snow and a full combat load tends to exert a lot of drag and does not lend itself to speed.We had a saying whenever anyone asked us what was the toughest part about the Winter training in Alaska. "Trying to get 2 inches of dick out of 5 inches of clothing when using the latrine "