lockie
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« on: February 08, 2014, 06:55:32 AM » |
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Found boots of the gunner, located out of the hull
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« Last Edit: February 15, 2014, 12:29:18 PM by lockie »
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Tanker
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« Reply #1 on: February 08, 2014, 05:08:00 PM » |
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Dude, that's how they move the tracks when the engine breaks down.
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Bring back 3D markers!
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lockie
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« Reply #2 on: February 08, 2014, 05:40:49 PM » |
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lockie
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« Reply #3 on: February 12, 2014, 07:10:52 PM » |
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My `lovely` bug - tracks out of place. It's a very strange, coz all jagdpanters were put in game a long time ago and nobody had complains. This bug is kind of mystique
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frinik
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« Reply #4 on: February 12, 2014, 07:20:02 PM » |
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I had exactly the same bug with the Panther G released by Donken almost 2 years ago. I finally found the cause when I checked the tracks texture folder and compared it with another tanks texture folder and sure enough the Panther G's was missing one dds element. I copied it from the other tank's folder and my problem was solved.
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jerryb
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« Reply #5 on: February 13, 2014, 01:00:35 PM » |
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Hi, long time since I was here, I'm a bit confused about SMA (nta) parts 1 and 2. I've downloaded them and when unpacked they seem to be the same, in fact my zip unpacker asks me if I want to install over the same file. Are they or am I being dim? Thanks.
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« Last Edit: February 13, 2014, 01:27:50 PM by lockie »
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lockie
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« Reply #6 on: February 13, 2014, 01:35:02 PM » |
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I'm a bit confused about SMA (nta) parts 1 and 2. I've downloaded them and when unpacked they seem to be the same Nope, the parts are different. After the archives unpacked u would get ONE folder NTA1.8. in fact my zip unpacker asks me if I want to install over the same file. Say YES! 8) The whole size of the NTA 1.8 is ~3Gb. When it was archived the size became ~1.4Gb, but it's too much to keep on the host. That's why I had to share the whole file on two parts.
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« Last Edit: February 13, 2014, 02:44:58 PM by lockie »
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lockie
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« Reply #7 on: February 13, 2014, 06:28:07 PM » |
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There is a next portion of the bugs MP-43 is a very strange placed, when soldier had been crawling The fence is not a problem for the soldier, coz he can go through it without any problems Though, may be it's a bug of SF. This is the best bug! As it appears, MG Goryunov didn't has any effect, coz it s_gun was directed to the sky And burst for the AI was approximately 1 shot each 5 sec
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jerryb
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« Reply #8 on: February 14, 2014, 12:12:56 PM » |
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Thanks Lockie, works a treat. You guys have been really busy, it looks fantastic now and I think the extra missions are excellent, thanks again for the help.
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will1973
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« Reply #9 on: February 15, 2014, 08:00:46 PM » |
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All current bugs were fixed, as far as it was possible. Though it wasn`t funny at all, coz each bug took a lot of time to iron out However, if someone will find another bug/bugs then don't hesitate to put them in this topic without any doubts. Let's shot the bugs! And have a good mood! And here's another good news: the bug with undintified mark of the BM-13 was fixed. Now you have see all marks on the hited units
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« Last Edit: February 15, 2014, 08:02:45 PM by will1973 »
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Flanker15
Generalmajor
Posts: 490
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« Reply #10 on: March 18, 2014, 07:38:17 AM » |
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Who needs anti-tank guns when you can throw a grenade through the turret!
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lockie
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« Reply #11 on: March 18, 2014, 07:45:16 AM » |
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That's something oddly Suppose, grenade fragments killed the crew And I see "?", perhaps this is a secret AT hand weapon
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« Last Edit: March 18, 2014, 07:48:44 AM by lockie »
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Flanker15
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« Reply #12 on: March 18, 2014, 08:08:21 AM » |
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Looks like they managed to throw it right though the armor map seam. Those pop up quite often, something the German infantry throw at me a lot.
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will1973
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« Reply #13 on: March 18, 2014, 12:47:09 PM » |
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You need check common_res shells() M24,0x10,%SHELL_HE%,M24,25,1,0,0.5,0,0.8,1,0,0.5,0.18,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,40,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24; Where first "0" amor effect, second "0" explosive effect. On screen missed name "M24x7".
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Flanker15
Generalmajor
Posts: 490
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« Reply #14 on: March 18, 2014, 12:57:48 PM » |
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Mine says M24,0x10,%SHELL_HE%,M24,25,1,0,0.4,0,0, 1,0,0.5,0.2,0.01,9.81,10,10,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,30,1,txt_shell_m24,he_expl_pat,rico_pat,piece_pat,0,1,1,1,1,0x60000000,0,0,-1,M24,M24;
I don't think it's the grenade though, the hit vector shows the grenade exploded inside the tank, so it phased through the armor.
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lockie
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« Reply #16 on: April 16, 2014, 11:52:11 AM » |
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Tanker
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« Reply #17 on: April 16, 2014, 04:10:43 PM » |
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PIP (picture in picture mode). Very modern.
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Bring back 3D markers!
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frinik
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« Reply #18 on: April 16, 2014, 08:13:21 PM » |
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Found a very unusual graphic bug Huh Shocked
I think it's called tearing and it's due primarily to a difference between the refresh game of your screen and that of either your game or your gpu. Do you have Vsync on?
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Flanker15
Generalmajor
Posts: 490
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« Reply #19 on: April 16, 2014, 11:49:25 PM » |
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Nah it looks like a Z-buffer error, the alpha from a dust cloud is being drawn infront of the fog. Either it just had a brain fart or he's got particle sorting turned off.
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