Tanker
|
|
« Reply #60 on: June 10, 2014, 04:51:09 AM » |
|
This is funny picture. Crew left the tank in spite there were no penetrations, only lights damaged. Very picky crew. If it's not perfect, they don't want it.
|
|
|
Logged
|
Bring back 3D markers!
|
|
|
frinik
|
|
« Reply #61 on: June 10, 2014, 04:53:49 AM » |
|
One thing I do when I run out of ammo , I just machine gun enemy tanks.Within 5 minutes if I am not dead they will bail out of their tank even though no real damage has been done.I guess it has to do with the hitboxes.....
|
|
|
Logged
|
|
|
|
kapulA
|
|
« Reply #62 on: June 10, 2014, 11:11:54 AM » |
|
I think it has to do with the fact that MG bullets can disable the tanks main gun, if lucky, I've had it happen to me as well, that's why I adopted the same tactic against the bastard AI if I lose my main gun
|
|
|
Logged
|
|
|
|
lockie
|
|
« Reply #63 on: June 10, 2014, 01:17:42 PM » |
|
The more interesting fact, that 88mm gun can't damage front armor of the JS-3 from the distance ~900m!
BTW I read that upper glasias of the JS-3 was a very weak, coz consist of two plates. Each time when shell with a good caliber (90mm) hit the frontal armor - the stitch(between two plates) became broken, thus no effect from the new form of the frontal armor. And it's true. Look at the modern tanks, no ones has "pike-nose".
|
|
« Last Edit: June 10, 2014, 01:29:02 PM by lockie »
|
Logged
|
Provocative signature removed
|
|
|
frinik
|
|
« Reply #64 on: June 10, 2014, 03:52:13 PM » |
|
that 88mm gun Which one? the Kwk36 or the KwK43 or both?
|
|
|
Logged
|
|
|
|
lockie
|
|
« Reply #65 on: June 10, 2014, 03:56:16 PM » |
|
According to the picture it was Pz6II.
|
|
|
Logged
|
Provocative signature removed
|
|
|
frinik
|
|
« Reply #66 on: June 10, 2014, 06:24:49 PM » |
|
However I am sure the JS-3 can be killed by 88mm shots on the side of the turret or hull and proably form over 1000 metres....
|
|
|
Logged
|
|
|
|
Skiv
Oberleutnant
Posts: 15
|
|
« Reply #67 on: June 10, 2014, 07:08:26 PM » |
|
I think it has to do with the fact that MG bullets can disable the tanks main gun, if lucky, I've had it happen to me as well, that's why I adopted the same tactic against the bastard AI if I lose my main gun How can a 7,62mm bullet damage a gun on a freaking tank? That's absurd
|
|
|
Logged
|
|
|
|
kapulA
|
|
« Reply #68 on: June 10, 2014, 09:36:26 PM » |
|
Whelp, I agree with you, but for some reason it still hasn't been patched and has been part of the game since the demo So, the only way to get anything remotely enjoyable out of this bug is to try doing it to the AI every now and again
|
|
|
Logged
|
|
|
|
lockie
|
|
« Reply #69 on: June 11, 2014, 08:06:50 PM » |
|
This will be history picture. Initial position. Attack. Captured positions. It was T-44. Near town. Mission finished successful. I got only one hit. Acceptable result at the level 5-4-2.
|
|
« Last Edit: June 11, 2014, 08:48:20 PM by lockie »
|
Logged
|
Provocative signature removed
|
|
|
bidounegger
|
|
« Reply #70 on: June 12, 2014, 06:21:24 AM » |
|
nice pictures !!! waiting for this mission which look great !!!
|
|
|
Logged
|
|
|
|
frinik
|
|
« Reply #71 on: June 12, 2014, 09:16:19 AM » |
|
What about the JS-3 ?Wasn't there one in the mission?
|
|
|
Logged
|
|
|
|
Bob123321
Oberleutnant
Posts: 25
|
|
« Reply #72 on: June 12, 2014, 12:27:14 PM » |
|
There is a dead one in the bottom left image.
|
|
|
Logged
|
|
|
|
lockie
|
|
« Reply #73 on: June 12, 2014, 12:36:23 PM » |
|
Mission has finished and now has testing status. What about the JS-3 ?Wasn't there one in the mission? Yeap. At the balance 5 there are 4 pcs. But I may say the true that experience for the AI JS-3 must be set up at level 4. This is maximum. At least AI will shoot faster and more accuracy. At all other levels AI of the JS-3 will be kinda targets in the gallery.
|
|
|
Logged
|
Provocative signature removed
|
|
|
bidounegger
|
|
« Reply #74 on: June 12, 2014, 01:06:59 PM » |
|
Hello lockie ! If I understand well, this mission is near to be ready !!! can we hope to find it in "june upadte" ? ...
|
|
|
Logged
|
|
|
|
lockie
|
|
« Reply #75 on: June 12, 2014, 02:20:27 PM » |
|
It'll be in the May update, which is late, but it doesn't make a big dif. Suppose, new upd and mission will be ready at the weekend. PS That JS-3 was a real mess. He got 5 hits and in spite of that managed to destroy both my Panthers.
|
|
« Last Edit: June 12, 2014, 05:04:01 PM by lockie »
|
Logged
|
Provocative signature removed
|
|
|
frinik
|
|
« Reply #76 on: June 12, 2014, 05:46:02 PM » |
|
The JS-3 was hot on the side at less than 900 metres and survived....
|
|
|
Logged
|
|
|
|
bidounegger
|
|
« Reply #77 on: June 12, 2014, 07:57:39 PM » |
|
lockie, I wanted to tell "may update" !!!so you wrote here !!!!
|
|
|
Logged
|
|
|
|
Tanker
|
|
« Reply #78 on: June 12, 2014, 09:39:57 PM » |
|
It'll be in the May update, which is late, but it doesn't make a big dif. Suppose, new upd and mission will be ready at the weekend. PS That JS-3 was a real mess. He got 5 hits and in spite of that managed to destroy both my Panthers. Can the word "Losses" be changed to "Kills" on the statistics page? It's no big deal at this point. Everyone knows what is meant, but Kills is less confusing because the stat is meant to indicate what the unit killed rather than what was lost by your side.
|
|
|
Logged
|
Bring back 3D markers!
|
|
|
lockie
|
|
« Reply #79 on: June 12, 2014, 10:50:29 PM » |
|
Can the word "Losses" be changed to "Kills" on the statistics page? It's no big deal at this point. Everyone knows what is meant, but Kills is less confusing because the stat is meant to indicate what the unit killed rather than what was lost by your side. It's possible, but I need help from Txema. He is much better know what the part of the text subject to be fixed.
|
|
|
Logged
|
Provocative signature removed
|
|
|
|