andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #500 on: May 26, 2014, 07:39:51 AM » |
|
Will Graviteam still support and update GTOS with patches?
Yes, if there was something that need to patch. But engines of GTOS and GTMF diverge more and more, and there is little from Mius already be inserted into a OpStar without major modifications. But nevertheless ... Will Graviteam be offering any new modern DLCs to Mius Front, or port any maps and campaigns over from GTOS to Mius Front(Krasny Polyana, Taranovka, Shilovo, etc...)?
Shilovo and Zhalanashkol - yes, they basically build and developed on Mius tech, and can be simply recompiled. Taranovka (Sokolovo) will be reworked and change season to summer - may be first historically DLC for GTMF, we have data from archives for it (thanks FB_AGA), about summer 1943 battles. About others dont know. I know Mius Front will be a new game with new engine and look forward to its release, but there are a few DLC(Maps and units) from GTOS that I would like to see updated for and playable in the Mius Front game, or maybe be able to use the new Mius Front map in the GTOS quick battles. Some of units from GTOS wil be upgraded to Mius tech and inserted to GTMF, some (like KV-1S based vehicles) will be replaced.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
Dane49
|
|
« Reply #501 on: May 27, 2014, 02:09:03 PM » |
|
Taranovka (Sokolovo) will be reworked and change season to summer - may be first historically DLC for GTMF, we have data from archives for it (thanks FB_AGA), about summer 1943 battles. Are the Sokolovo and Taranovka maps going to be linked together and given a summer setting and a single battle campaign, or are they going to be two separate summer 43 DLCs? I like the idea of Sokolovo and Taranovka having a Summer look and very much look forward to playing many Quick Battles on those 2 maps in a Summer seasonal setting. 8)
|
|
|
Logged
|
|
|
|
FB_AGA
|
|
« Reply #502 on: May 27, 2014, 05:38:35 PM » |
|
I like the idea of Sokolovo and Taranovka having a Summer look and very much look forward to playing many Quick Battles on those 2 maps in a Summer seasonal setting. 8)
If to do all operations which were on Taranovka/Sokolovo map we will see a winter; a summer; a golden autumn and fresh colors of spring
|
|
|
Logged
|
|
|
|
Flanker15
Generalmajor
Posts: 490
|
|
« Reply #503 on: June 03, 2014, 12:46:31 PM » |
|
Any news for june?
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #504 on: June 03, 2014, 07:17:44 PM » |
|
Any news for june?
Work in progress. Set up old weaponry and tanks to the new format in the physical setting, it takes a lot of time (about two months).
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #505 on: June 06, 2014, 02:44:46 PM » |
|
Mius-Front 2014
Thats sad
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
Void
|
|
« Reply #506 on: June 06, 2014, 06:41:13 PM » |
|
|
|
|
Logged
|
|
|
|
hamrock
|
|
« Reply #507 on: June 07, 2014, 12:19:13 PM » |
|
Enough said
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #508 on: June 09, 2014, 06:57:27 PM » |
|
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
wildman
|
|
« Reply #509 on: June 09, 2014, 09:27:15 PM » |
|
had to log in just to say wow!!! the level of detail on that model is ridiculous, a thing of beauty indeed.
|
|
« Last Edit: June 10, 2014, 11:37:26 AM by wildman »
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #510 on: June 11, 2014, 09:07:30 AM » |
|
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
sandman2575
|
|
« Reply #511 on: June 11, 2014, 08:38:14 PM » |
|
These screenshots are just making the wait that much more excruciating.
Can we have even the slightest inkling when Mius may come out? I assume not this year -- sometime in 2015 perhaps?
|
|
|
Logged
|
|
|
|
Tanker
|
|
« Reply #512 on: June 12, 2014, 02:56:30 AM » |
|
The eye candy's great but has the tac ai improved any? How's the path finding for armored vehicles? Do they still gyrate all over the place and show their rears to enemy fire?
|
|
|
Logged
|
Bring back 3D markers!
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #513 on: June 12, 2014, 07:42:11 AM » |
|
Can we have even the slightest inkling when Mius may come out? I assume not this year -- sometime in 2015 perhaps?
I shall warn beforehand
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #514 on: June 12, 2014, 07:49:25 AM » |
|
The eye candy's great but has the tac ai improved any?
See vids on this channel ... How's the path finding for armored vehicles?
The same as now, except: 1) correct detour for dynamic obstacles (this is corrected in the next patch for GTOS too). 2) speed selection in bad areas for vehicles with short base between the axes (checked in GTMF). Do they still gyrate all over the place and show their rears to enemy fire?
Yes. In Mius become even worse, as the AI will use the sights almost like people in general purpose and can not see enemies. As a result, will not turn anywhere at all. As is in real life
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
sandman2575
|
|
« Reply #515 on: June 12, 2014, 05:01:11 PM » |
|
I shall warn beforehand Mark 13:37 (Andrey, your cryptic reply sounds almost Biblical. Next you will be telling us that Mius Front will be coming like a thief in the night... )
|
|
|
Logged
|
|
|
|
Flanker15
Generalmajor
Posts: 490
|
|
« Reply #516 on: June 13, 2014, 08:23:36 AM » |
|
Yes. In Mius become even worse, as the AI will use the sights almost like people in general purpose and can not see enemies. As a result, will not turn anywhere at all. As is in real life
Well as long as they don't drive around pointing their sides and back at threats they can see or drive out of entrenchments or retreat from a threat by turning around instead of using reverse it'll be good.
|
|
|
Logged
|
|
|
|
Dane49
|
|
« Reply #517 on: June 13, 2014, 01:25:11 PM » |
|
Andrey said last week that it would take at least 2 months to bring all the GTOS models up to Mius Front standards.
I suspect we won't see Mius front before the last quarter of 2014.
|
|
|
Logged
|
|
|
|
Dane49
|
|
« Reply #518 on: June 13, 2014, 01:27:46 PM » |
|
Well as long as they don't drive around pointing their sides and back at threats they can see or drive out of entrenchments or retreat from a threat by turning around instead of using reverse it'll be good. I'm still bitching at the noobs on my teams in World of Tanks to stop doing this, LOL.
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #519 on: June 13, 2014, 02:22:24 PM » |
|
Yes. In Mius become even worse, as the AI will use the sights almost like people in general purpose and can not see enemies. As a result, will not turn anywhere at all. As is in real life
Well as long as they don't drive around pointing their sides and back at threats they can see or drive out of entrenchments or retreat from a threat by turning around instead of using reverse it'll be good. Would not expect it, seriously. Just you look from the perspective of the player, who sees everything as a whole,but from the perspective of a particular AI unit all see others. And do you think that it turns his back to the enemy, and the enemy AI seems that no enemies, it can quickly turn around and leave. In Mius will be even worse, since the viewing area even closer to reality, especially for vehicles.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
|