Is there anyway to reduce the range the "Hold fire" order works at?
Or could it be made an option to disable it, maybe in a future patch?
It gets really frustrating when a platoon of infantry open fire on tanks with rifles, even when ordered not to, and are all duly slaughtered!
They of course did not open fire on the tanks, but by the crew in the hatches.
Unexpected fire, one of the few effective ways to combat infantry and tanks.
Can we have a few more options for the user to be able to enable/disable in the settings?
It remains, the radius there is not very large (about 15-30 meters, depends on the experience of the enemy forces), but user can not cheat with impunity to throwing grenades into tank.
1: The "Blue Halo" around selected units.
It remains. We see no reason why it will be removed.
2: The last known position markers on the map (the annoying yellow tanks and infantry icons) that stay on.
It is normal practice for wargame, the last place a visible target for some time shown.
3: Showing enemy units on the map that are not in visible range.
The game is displayed _only_ visible enemy units if you have not switched it in the settings.
4: Turning off the Command /Range rings, especially for Arty.
That will change.
5: Historically correct vehicle/helmet markings.
Swastikas and other questionable markings in the English version will not.
Others are correct at a sufficient level. But I am ready to discuss specific examples.
6: Allowing the keyboard to still work with the screen user interface turned off.
It also remains unchanged.