Hi both,
Thanks so far. This is what i mean indeed. But..in the new concept not all direct surrounding squares turn green anymore. The options are far less and i do not understand the reason. (no enemy in sight).
The movement is affected at least by two factors:
1) Type of transportation: foot, horse, motorized
2) Roads, forests, swamps, rivers + weather.
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@ Andrey
Something not so logical during operational phase:
1) The movement distance of a platoon may change (increase or decrease) if I move some other platoon first. I.e. it's possible to move a platoon X to a square S, but if a platoon Y (near the square S) moves first, the platoon X cannot travel to the square S anymore, even if it's still empty.
2) Sometimes it's possible to get extra movement for a platoon X by swapping it with a platoon Y. However, if the platoon Y moves first leaving an empty square, then the platoon X cannot go there anymore.