kapulA
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« Reply #140 on: March 22, 2012, 07:34:45 PM » |
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Ah well. I'm sure someone will make blueprints for a playable Karl-Gerät soon enough, I'll keep quiet once that one is announced
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lockie
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« Reply #141 on: March 22, 2012, 09:39:54 PM » |
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I'm sure someone will make blueprints for a playable Karl-Gerät soon enough Excellent idea! I'm ready to be a tester and suppose that would be fairly enough, if kapulA will become a boss of this the project! Boss, as a base I'd like to suggest to take a hi-polygon model. Here's a link http://depositfiles.com/files/z7yxm8fyt
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kapulA
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« Reply #142 on: March 22, 2012, 11:11:57 PM » |
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And as any good socialist foreman, I am also very informed of the ways of the delegation of duty. And in that spirit, I name lockie my main deputy-in-chief, who will handle all the practical matters of this no-doubt glorious undertaking of our great united forums!
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lockie
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« Reply #143 on: March 23, 2012, 11:06:54 AM » |
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And in that spirit, I name lockie my main deputy-in-chief OK. Then I need your clothes, your boots and your motorcycle.
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hemisent
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« Reply #144 on: March 23, 2012, 11:54:15 AM » |
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And in that spirit, I name lockie my main deputy-in-chief OK. Then I need your clothes, your boots and your motorcycle. Lockie, Don't forget his false teeth.
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kapulA
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« Reply #145 on: March 23, 2012, 01:50:54 PM » |
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OK. Then I need your clothes, your boots and your motorcycle.
I shall put the request in writing and send it on its way through our highly efficient bureaucracy - you can expect a reply sometime in the next 5 years.
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frinik
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« Reply #146 on: March 23, 2012, 02:46:16 PM » |
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WoW!When are we getting Anzio Annie? ? How about making some of the existing AT and AA guns playable???The Flak 36, PaK38 and 40 etc? ?
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lockie
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« Reply #147 on: March 23, 2012, 02:48:23 PM » |
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you can expect a reply sometime in the next 5 years. I'm not in hurry Oh and of course, don't forget about colt .45. How about making some of the existing AT and AA guns playable???The Flak 36, PaK38 and 40 etc? ? It's already done by SHUN.
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« Last Edit: March 23, 2012, 02:51:57 PM by lockie »
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frinik
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« Reply #148 on: March 24, 2012, 06:40:20 AM » |
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Well that'd be great if SHUN made it available to download!
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norty72
Oberleutnant
Posts: 25
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« Reply #152 on: March 25, 2012, 02:28:34 PM » |
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Hi. Yeah thanks for that. It seems to work by installing that patch and pressing the page down key when using the sights. Although I only last about 5 seconds before being blown up by tanks!!. Maybe I could stick some kind of barrier in front of the flak36, or build a deeper trench perhaps Cheers. Norty72
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lockie
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« Reply #153 on: March 25, 2012, 03:12:55 PM » |
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Although I only last about 5 seconds before being blown up by tanks!!. To say the truth, I don't understand what the reason to make guns under user control? It's more easy and comfortable to play for the tiger, jagdtiger, KV etc. Well, may by only sdkfz 7 has a reason - to shoot the airplanes.
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frinik
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« Reply #154 on: March 26, 2012, 02:39:08 AM » |
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Most of tanks are limited to fire at a range of 1500 metres by default in the game.Your Flak36 is highly accurate at long range.Just put your Flak at one extreme of the map on a high but failr ywell cocnealed position and then take on the Soviet armour.You should lasy longer.Add some Stugs and other armoru to distract the enemy AI as well.
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Kyth
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« Reply #155 on: March 26, 2012, 12:20:09 PM » |
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AT guns don't last long, one-on-one against tanks That's why they were deployed as pak-fronts, many of them shooting together from ambush positions,
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"What am I, chopped liver..?"
"Yes."
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Mistwalker
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« Reply #156 on: March 26, 2012, 12:37:44 PM » |
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Although I only last about 5 seconds before being blown up by tanks!! It depends on position. Here's an example of what AI-controlled AA gun, placed in good position, can do:
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whukid
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« Reply #157 on: March 29, 2012, 02:46:38 AM » |
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Although I only last about 5 seconds before being blown up by tanks!! It depends on position. Here's an example of what AI-controlled AA gun, placed in good position, can do: 0.0 Jesus...
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Kyth
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« Reply #158 on: April 07, 2012, 07:24:04 AM » |
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Hi,
I encountered a slight error that caused the Pz IVH to appear unintentionally under the ME entry "3x heavy tank Pz-IV Ausf. F2 (F1)"
The entry for the platoon in groups(): wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank,1,wer_htank2,1,,,,;
The red text is linked to the following entries in randoms(): wer_htank1,wer_pz4f2,,,,; wer_htank2,wer_pz4f1,,,,; wer_htank3,wer_pz4f1,wer_pz4f2,,,; . . . wer_htank5,wer_pz4h,,,,,;
This could be corrected by changing the entry in groups() to:
wer_platoon_htank1,0,0.5,wer_htank1,1,wer_htank3,1,wer_htank2,1,,,,;
I hope this will be corrected in the next update, thanks,
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"What am I, chopped liver..?"
"Yes."
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kapulA
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« Reply #159 on: April 08, 2012, 03:21:24 PM » |
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Hmm, I've encountered a strange bug, probably localized as I haven't noticed anyone report it before - there seems to be something wrong with the Pz IV H's skin, as the model appears completely black; I noticed the same error on the early Tiger, but haven't got a screen of it. Should I do a reinstall or?
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