Void
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« on: June 30, 2012, 02:27:21 PM » |
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Is it possible to make something with these white outlines in infantry? It´s because of Nightpostman´s skin mode?
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Dane49
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« Reply #1 on: June 30, 2012, 02:53:04 PM » |
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I've noticed that also,but only during clear day battles.Never noticed during the other weather options.
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Void
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« Reply #2 on: June 30, 2012, 03:28:11 PM » |
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I've noticed that also,but only during clear day battles.Never noticed during the other weather options.
hmm it´s on tanks and apc´s too
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Redmarkus4
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« Reply #3 on: June 30, 2012, 05:44:27 PM » |
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+1 I noticed it yesterday
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TacKLed
Oberleutnant
Posts: 25
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« Reply #4 on: June 30, 2012, 07:58:21 PM » |
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I noticed this in other games as well. Its not isolated to this one. Sometimes, it seems, that certain objects and effects dont mix well so there is a little outline outside the ones in the foreground.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #5 on: June 30, 2012, 07:59:13 PM » |
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Is it possible to make something with these white outlines in infantry?
Yes in shadows It´s because of Nightpostman´s skin mode?
No, this is a feature of the algorithm used by imposing shadows.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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wodin
Generalleutnant
Posts: 500
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« Reply #6 on: July 01, 2012, 04:17:53 AM » |
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think i has something to do with your graphic card settings, I turned off AA and AF and the direct x 11 settings and it went away.
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Redmarkus4
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« Reply #7 on: July 01, 2012, 08:38:09 AM » |
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I turned shadows off but the line is still there, although smaller. It's a minor issue for me. Low priority.
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wodin
Generalleutnant
Posts: 500
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« Reply #8 on: July 01, 2012, 01:30:37 PM » |
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Make sure your AA and AF is on application settings, went away for me. If you have tessellation and that morphological setting turn that off aswell.
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TacKLed
Oberleutnant
Posts: 25
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« Reply #9 on: July 01, 2012, 02:24:43 PM » |
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Which section has the AA options?
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Lemonade
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« Reply #10 on: July 01, 2012, 06:58:24 PM » |
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I think I also saw those outlines in ToW series.
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Void
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« Reply #11 on: July 01, 2012, 07:25:38 PM » |
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I tried everything and the outlines are still there.
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #12 on: July 01, 2012, 10:09:50 PM » |
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I tried everything and the outlines are still there.
Wrote also - these outlines are particularly feature of shadow imposing algorithm. They can not turn off
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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wodin
Generalleutnant
Posts: 500
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« Reply #13 on: July 01, 2012, 11:54:18 PM » |
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Which section has the AA options?
In your graphic card settings,an ATI card it will be catalyst control centre, not sure for NVIDIA, have to set to application controlled..and if you have a DX11 card have Morph and Tessalation turned off and enable surface format unticked. I noticed them really bad with the direct X 11 settings turned on on my graphics card..haven't noticed them since, maybe still there but nowhere near as bad. I also took AA settings off super sampling to adaptive sampling.
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Void
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« Reply #14 on: July 02, 2012, 04:52:06 PM » |
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I tried everything and the outlines are still there.
Wrote also - these outlines are particularly feature of shadow imposing algorithm. They can not turn off but in previous patches it was ok. Am I right?
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #15 on: July 02, 2012, 05:49:00 PM » |
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but in previous patches it was ok. Am I right?
Yes, previous patch has little bit another algorithm for shadow mapping.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Void
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« Reply #16 on: July 02, 2012, 06:42:10 PM » |
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but in previous patches it was ok. Am I right?
Yes, previous patch has little bit another algorithm for shadow mapping. OK thanks
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #17 on: July 06, 2012, 08:34:28 PM » |
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but in previous patches it was ok. Am I right?
Yes, previous patch has little bit another algorithm for shadow mapping. OK thanks Will be fixed in next patch.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #18 on: July 06, 2012, 08:36:23 PM » |
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