I never made the tiger2's front armor thinner, I was referring to the tiger1. and I am not concerned with any details (unfounded) saying the tigfer2 has weak armor on the front? since it was NEVER reported to have been pierced in combat.
How about Tiger 2 front hull, pierced from 600 m by 122 mm in weld seam area in polygon testing?
I even posted document scans here earlier. And there are photos too.
also according to jentz the mantlet increase I gave the tiger 1 is probably not as high as it should be. So you are saying the very thin gunners occula on original map is good? that was reinforced and not a hollow casting
I'm saying - let's discuss it an make how it should be.
I've posted schematics of the mantlet here and thickness numbers, and measured schematics later.
I have seen actual tankers from ww2 on vid (brittish) that told how at 100m they could not hurt tiger1 (shells bounced off) with a 76mm, yet were in turn as in one case were literally blown out of his tank after 1 shot from an 88, yet in this game as it is set my the designers I am left scratching my head and wondering Why all the fuss?
I always keep saying here: if you think that something is wrong -
PLEASE POST SCREENSHOTS. People on Sukhoi forum are doing just that. There are a lot of parameters in this game - you can't seriously think that you can kill enemy tank by 88 just in every possible case.
We'll know for sure that it should be fixed or it should be that way - it will be better for everyone.
also shells I have discovered are not correct, I have a shooting range (compliment of frinik) and have found that they are way overpowered at long range and have made a few adjustments of my own, now max penetration is very close to 100m and min is on at 2000m as per the charts I have.
Well - I've adjusted shells looking not only at charts but at
real field tests with real tanks, which a way more accurate. What shells do you think are overpowered?
And while I am at it small arms fire is not correct in some weapons, Mosin and Mauser98 cannot fire 30rpm. I have very personal experience with Mosin rifle and it is not possible unless you are just wasting the bullets to make a point and then you risk second bullet jumping retaining spring and jamming rifle. and no my rifle is not some junk refurb, it is totally original.
Maybe, I don't know much about WW2 rifles. I think rate of fire had that value in the original game.
Just keep in mind that it's technical ROF and it doesn't include aiming for AI, reloading.
All right Mist I'll keep going imagining things and you'll keep imagining that I am imagining so everybody's happpy in their own imagination
In these cases I can always post screenshots to prove my ground.
BTW I can report an 80 %( totally imaginary I am sure
decrease in gun damage since playing with her new armour maps for almost a month now!
Yes, according to some more shooting tests it seems that in case with hi-cal rounds gun damage specifically for panther (and maybe for tiger - didn't check it yet) is really decreased. But it looks like the same result can be achieved by increasing barrel thickness just a little - 7-10 mm or so. Everything else is pretty much the same.