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Author Topic: Links to download Sf stuff  (Read 11875 times)
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guisongs
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« on: December 11, 2011, 03:47:47 AM »

======================================
Links that I discover doing my desert mod research
======================================

http://graviteam.com/forum/index.php?topic=2638.msg5057#msg5057

http://tanksim.tk/modules/wfdownloads/
http://tanksim.org.ru/wfdownloads-singlefile.cid-16-lid-40.htm
http://tanksim.org.ru/wfdownloads-viewcat.cid-16.htm

http://www.users.on.net/~jscones/software/products-jsgme.html

http://www.4shared.com/file/4uAQsun9/DesertModMissions.html
http://www.4shared.com/file/z9xQY8nf/DesertModMaps.html 
http://www.4shared.com/file/pBgcW0Je/DesertModSkins.html
http://www.4shared.com/dir/11405684/8ddd9b3c/sharing.html#dir=11944582
http://www.4shared.com/dir/11609396/7b1d1709/Steel_Fury-Kharkov_1942.html
http://www.4shared.com/dir/11609396/7b1d1709/Steel_Fury-Kharkov_1942.html#dir=11609396
http://www.4shared.com/get/vSS3-NG-/free_cam_mod_eng.html

http://filestore.to/?d=94A0C1CD2
http://depositfiles.com/files/tuwzzqsmz

http://www.mediafire.com/?gslyk9bh2hdz3xi
http://www.mediafire.com/?q38nkzaginphq

http://narod.ru/disk/1434712001/St.F_Mods.rar.html (all mods in one file!)
http://files.mail.ru/VSM7BV

http://forums.ubi.com/eve/forums/a/tpc/f/2601013236/m/1811045107/p/1
http://translate.googleusercontent.com/translate_c?ie=UTF8&rurl=translate.google.com&sl=ru&tl=en&u=http://www.sukhoi.ru/forum/showthread.php%3Ft%3D52890&usg=ALkJrhi5ReCaSU45EfEsVjIf-MJGrCNtwA
http://www.sukhoi.ru/forum/showthread.php?t=53675&page=2
http://tanksim.tk/off/wfdownloads-singlefile.lid-40.htm

===================================
For who needs any of my MODS, and PATCHES
and don`t find where to download, here is
===================================

1 Desert Mod NSU desert Mod Beta1
2 Desert Mod Unofficial patch 0.1 eng
3 Desert Mod desert1
4 Desert Mod afrikakorps01.datapack
Afrika
Afrika corps datapack
Afrika Corps Mission Tree
Afrika original
Afrika_ice
afrikakorps01 files
Better Head Mov for Tank Crews (MOD 1.4)
Better Head Movement for Tank Crews (for SF MOD 1.4)
Campaigns mod v.08r3a
Desert Mod Maps
Desert Mod Skins
Fix Widescreen Bug
Fix Widescreen Bug
Free Camera Mod (Eng) Setup
Frontline_Acoustics_Modified_en_v1.1
K42 eng gunsight patch 02
New buildings v3
NSU Desert Mod Beta1
Sf Editor resources unlock
Steel Panzer Mod v1.4 eng
Steel Panzer Mod v1.5 beta
Steel Panzer Mod v1.5 beta fix
Steel Panzer Mod v1.5 fix 1.4
Steel Sound Mod collection
Steel Sound Mod v1.1(fix) eng

====
Tools
====

DecompSFDataPack.exe
JSGME.exe
jsgme_setup.exe
SF_ObjEditor.rar
Steel Fury mod_packer 09b_eng.rar

======
Tutorials
======

Adding map signs.pdf
How Install Desert Mod.pdf
JSGMEUG.pdf
Steel Fury tutorial - Add Units Full.pdf (wilhelm)
Steel Fury tutorial - Add Units.pdf (RENDS)
Install Desert mod by replacing data folder.rtf
Sf Mods and info.rtf
« Last Edit: December 15, 2011, 09:23:20 PM by guisongs » Logged
whukid
Generalfeldmarschall
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Posts: 1016



« Reply #1 on: December 11, 2011, 03:52:52 AM »

Download Steel Panzer 1.5, SPM 1.5 Beta fix, SPM English patch(optional) and the Afrika thing. Download a program called "WinRAR", and extract the files to your "mods" folder in your game directory. If you don't have one, download JSMGE off the internet and follow its installation instructions.

Once you install it, place all extracted folders in the Steel Fury/Mods directory.  Enable them through JSMGE. They should go

SPM 1.5
SPM 1.5 beta fix
SMP English Patch
North Afrika (i forgot the name)



and there, you have it Smiley
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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #2 on: December 11, 2011, 05:28:53 AM »

nope. You need Steel Panzer 1.5. the NTA versions are patches that allow for more vehicles, but they don't effect the Afrika corps missions
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frinik
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Posts: 3145


« Reply #3 on: December 11, 2011, 06:47:29 AM »

Guisongs it also depends on what kind of tanks do you want to field in your missions?Beta 1.5 gives you heavy tanks such as the Tiger II, Panther D, JS-2 the Soviet SU-85,122, 152 etc.If you wnat to make authentic desert missions then even the Steel Panzer mod 1.4 is sufficient.

BTW the war in the desert lasted from 1940( initially only the British and Italians were involved) until May 1943 only so no 1944 stuff unless you wish to stray outside reality....

The problem with the current desert mod is that the maps are rudiemntary; just hills, sand a few dirt roads and then more sand.No oases, no buildings.As well you only have a limited rnage of tanks the Panzer III,IV, the APcs and the Mathilda, Churchill and Valentine.The maps are small and if you are thinking along the lines of having landscapes like you find in Theatre of War or some of the other RTS you'll be disappointed.
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frinik
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Posts: 3145


« Reply #4 on: December 12, 2011, 12:40:26 PM »

Bon Guisong maintenant que tu as suvi toutes les etapes indiquees est-ce que ton probleme est resolu?
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frinik
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Posts: 3145


« Reply #5 on: December 14, 2011, 06:39:39 AM »

Je n'ai pas trop compris ta question?Pour faire avancer les unites tu as une option qui s'appelle script.Tu en crees un que tu appelles par ex Ger_move.Ensuite tu as une serie d'option possible, unknown, movement, mode of movement, wait for trigger etc.Choisi par ex movement.lorsque tu choisis cette option il y a un petit ecran qui demande dans quel contour veux-tu placer le mouvement.Le defaut c'est contour ce qui veut dire que tes unites vont se depalcer dans uen zone qui est prohe de leur zone de depart.Si tu veux qu'elles aillent dans une zone bien distincte alors tu dois d'abord creer la zone dans "outline" et ensuite placer le numero de la zone choisie par ex zone01 dans le petit ecran du script mouvement.Ensuite tu devras lorsque tu choisis quelles unites de chars tu veux mettre dans ta mettre leur inscrire le script choisi.Une fois el tout choisi et sauvegarde tu lances la mission et tu verras tes unites se deplacer vers la zone que tu leur aura choisie.Le truc c'est de telecharger les minis lecons de Friedrich Wilhelm il explique bien et c'est comme ca que j'ai appris!

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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #6 on: December 14, 2011, 07:00:46 AM »

NO FAIR. I can't speak French Sad
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frinik
Generalfeldmarschall
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Posts: 3145


« Reply #7 on: December 14, 2011, 12:34:52 PM »

Don't worry Whukid we will switch to Esperanto to give you a chance! Grin
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frinik
Generalfeldmarschall
*****
Posts: 3145


« Reply #8 on: December 15, 2011, 08:18:58 AM »

Guisongs I ma noit stating naything just telling you what to exect from the desert maps!

There's a sticky dedicated to the desert mod on this forum just 2 above yours.Check it out.Here's a link from Kyth to get the desert maps.The Desert mod sticky is only 4 pages long.I encourage you to read it for info, download links and answers to your questions.

http://graviteam.com/forum/index.php?topic=2638.msg5057#msg5057

Re Friedrich Wilhelm's tutorials Guisong I sent you the download link!Check my post Man and be self-sufficient a little bit will you?I indicated to you, in a previous post, where to find the sticky, pasted the download link so I can't hold your hand and do it for you right?Huh?
« Last Edit: December 15, 2011, 08:38:06 AM by frinik » Logged
guisongs
Guest
« Reply #9 on: December 15, 2011, 09:17:43 PM »

sorry I will not post again asking anything.
please forgive me.

marry christmas

guisongs

Guisongs I ma noit stating naything just telling you what to exect from the desert maps!

There's a sticky dedicated to the desert mod on this forum just 2 above yours.Check it out.Here's a link from Kyth to get the desert maps.The Desert mod sticky is only 4 pages long.I encourage you to read it for info, download links and answers to your questions.

http://graviteam.com/forum/index.php?topic=2638.msg5057#msg5057

Re Friedrich Wilhelm's tutorials Guisong I sent you the download link!Check my post Man and be self-sufficient a little bit will you?I indicated to you, in a previous post, where to find the sticky, pasted the download link so I can't hold your hand and do it for you right?Huh?
« Last Edit: December 15, 2011, 10:03:46 PM by guisongs » Logged
guisongs
Guest
« Reply #10 on: December 15, 2011, 10:02:50 PM »

sorry I will not post again asking help.
please forgive me.

Just share my experiences, maybe other begginers
like me will find useful.

now i have my maps, also add units problems works.
so the game not crash anymore.

now the waypoints.

Finnaly I found my way creating waypoints for the enemy side. is just add new script, then use "write down command scripts" clickig on that button to record. After click on the map,
(must select the zone [in my case, my tank or enemy tank] you want, first, in outlines tab) and drag the sides (0,1,2,3 points) with mouse in certain way, to make the tank do a more precise movement.

Everytime I progride, I use the pack feature to create different backups
of my maps. So then, if crashes, I don't need start all over again. Just go back to the previous point.

In reality the waypoint system is much more easy than I expect.
I tested and the tank now goes exactly where i want.

The way I found is just put number 3 near tank as started point, and extend a line
that is made connecting the number 3 with 0, 1 and 2 doing a straight line between
this 4 sides but will result only 2 sides after put 0,1 and 2 over each other, so result just one line 3 attached to 0,1 and 2 - then the tank movement is more precise

the original lines position after write down command scripts and click on the map
looks like this

3------2


1------0 

After I extend the line from number 3 to 0,1 and 2 making a line straight  the sides become this

3 --------[2,1,0 (one over another)]

Then is only about repeat this over and over, and I can make a tank move
exactly the way I want, for a long distance - that means for example move over
the road all the way up to down [present in the hills map].
With less space [without a big box] between the sides the tank have a more precise movement.

With the SP 1.4 I got more tanks available at the divisions tab.

Then after save and reaload I click new missions and use the pack features to save different
versions / backups of my mission, so i can go back unpacking if anything goes wrong.

I found a solution to start again if my mission crashes just delete the hill_01.level on cm_users
down to LEVEL folder, and inside the other cm_users (down to script folder) files <my mission name> loc_data.text  <my mission name>zones.engcfg and <my mission name>scripts.engscr

I researching on the google for the wilhelm scripts mini-tutorial - don't worry i will found out myself.
But right now I found the russian ones, as well the english guy ones. I still downloading
all the remain video tutorials. This two is on my list of links.

I liked the Wilhelm way, he explains in a more basic way (add units, pdf one)
If i get any of his mini tutorials related to script, and make a trigger to end the mission
like "after I kill all enemies objects I won" then I am done.
Write now I was able to create a scrip that finish the game by time.

About the keyboard commands.

I really don`t need all commands, only the ones
that Interested me to have fun.

So I did one "light" version of the commands, because
I play in the "arcade way" so I do not need all commands/features of the game. 

..."STEEL FURY COMMANDS for BEGINNERS!"
(I do not use F4 too much but I can post here basic commands if any person need)

COMMANDER

W=MOVE FORWARD
Q=STOP
D AND A= RIGHT AND LEFT
S=MOVE BACKWARDS

6=OPEN AN CLOSE ALL DOORS
P=OPEN THE MAIN DOOR (UP) AND THE COMMANDER STAND, AND RETURN BACK
J= CLOSE THAT DOOR
H=JUST OPEN THE MAIN DOOR.

RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)
(WITH NUMLOCK ON, FREE CAMERA - WITH OFF, MOVE THE TANK MAIN GUN)

F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *

GUNNER

W=MOVE FORWARD
Q=STOP
D AND A= RIGHT AND LEFT
S=MOVE BACKWARDS

6=OPEN AN CLOSE ALL DOORS
P=LATERAL DOOR OPEN
J=LATERAL DOOR CLOSE

ARROWS=MOVE THE TANK MAIN GUN
RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)
(WITH NUMLOCK ON, FREE CAMERA - WITH OFF, MOVE THE TANK MAIN GUN)

1,2 SELECT BULLET
E, R=ARM THE GUN
SPACE=MAIN GUN FIRE
ENTER=MACHINE GUN FIRE

F=TARGET SYMBOL ON OFF (INSIDE VIEW)

F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *

DRIVER

ARROWS ACCEL (UP), BRAKE (DOWN), RIGHT, LEFT (TURN RIGHT TURN LEFT)
A AND Z=NEUTRAL, FORWARD AND BACKWARD
Q=BRAKE, AND DISABLE BRAKE [SO ARROWS DON`T WORK WHEN IS ENABLED]

6=OPEN AN CLOSE ALL DOORS
H AND J=OPEN AND CLOSE FRONT DOOR ONLY

RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)

F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *

* = DEPENDING OF THE TANK, many inside views will not work. I discover that - in the german section - the heavy german tank is the one that the views works more better.

guisongs.
« Last Edit: December 16, 2011, 12:27:02 AM by guisongs » Logged
frinik
Generalfeldmarschall
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Posts: 3145


« Reply #11 on: December 16, 2011, 02:55:54 AM »

No apologies or forgiveness are required Guisong.The golden rule on any forum, any game is to read the thread( it can be a painful task as I remember having to read 50 pages worth of exchanges when trying a new game).Then try the advice given and then ask for help.We are here to help and will gladly do so but people also have to do their share and try what is suggested.

Cheers and Merry Christmas!

All of us were beginners at one point and we had to start from scratch.If you need help we will give it but please take time to read old threads they contain useful and interesting advice, info, tips.
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