sorry I will not post again asking help.
please forgive me.
Just share my experiences, maybe other begginers
like me will find useful.
now i have my maps, also add units problems works.
so the game not crash anymore.
now the waypoints.
Finnaly I found my way creating waypoints for the enemy side. is just add new script, then use "write down command scripts" clickig on that button to record. After click on the map,
(must select the zone [in my case, my tank or enemy tank] you want, first, in outlines tab) and drag the sides (0,1,2,3 points) with mouse in certain way, to make the tank do a more precise movement.
Everytime I progride, I use the pack feature to create different backups
of my maps. So then, if crashes, I don't need start all over again. Just go back to the previous point.
In reality the waypoint system is much more easy than I expect.
I tested and the tank now goes exactly where i want.
The way I found is just put number 3 near tank as started point, and extend a line
that is made connecting the number 3 with 0, 1 and 2 doing a straight line between
this 4 sides but will result only 2 sides after put 0,1 and 2 over each other, so result just one line 3 attached to 0,1 and 2 - then the tank movement is more precise
the original lines position after write down command scripts and click on the map
looks like this
3------2
1------0
After I extend the line from number 3 to 0,1 and 2 making a line straight the sides become this
3 --------[2,1,0 (one over another)]
Then is only about repeat this over and over, and I can make a tank move
exactly the way I want, for a long distance - that means for example move over
the road all the way up to down [present in the hills map].
With less space [without a big box] between the sides the tank have a more precise movement.
With the SP 1.4 I got more tanks available at the divisions tab.
Then after save and reaload I click new missions and use the pack features to save different
versions / backups of my mission, so i can go back unpacking if anything goes wrong.
I found a solution to start again if my mission crashes just delete the hill_01.level on cm_users
down to LEVEL folder, and inside the other cm_users (down to script folder) files <my mission name> loc_data.text <my mission name>zones.engcfg and <my mission name>scripts.engscr
I researching on the google for the wilhelm scripts mini-tutorial - don't worry i will found out myself.
But right now I found the russian ones, as well the english guy ones. I still downloading
all the remain video tutorials. This two is on my list of links.
I liked the Wilhelm way, he explains in a more basic way (add units, pdf one)
If i get any of his mini tutorials related to script, and make a trigger to end the mission
like "after I kill all enemies objects I won" then I am done.
Write now I was able to create a scrip that finish the game by time.
About the keyboard commands.
I really don`t need all commands, only the ones
that Interested me to have fun.
So I did one "light" version of the commands, because
I play in the "arcade way" so I do not need all commands/features of the game.
..."STEEL FURY COMMANDS for BEGINNERS!"
(I do not use F4 too much but I can post here basic commands if any person need)
COMMANDER
W=MOVE FORWARD
Q=STOP
D AND A= RIGHT AND LEFT
S=MOVE BACKWARDS
6=OPEN AN CLOSE ALL DOORS
P=OPEN THE MAIN DOOR (UP) AND THE COMMANDER STAND, AND RETURN BACK
J= CLOSE THAT DOOR
H=JUST OPEN THE MAIN DOOR.
RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)
(WITH NUMLOCK ON, FREE CAMERA - WITH OFF, MOVE THE TANK MAIN GUN)
F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *
GUNNER
W=MOVE FORWARD
Q=STOP
D AND A= RIGHT AND LEFT
S=MOVE BACKWARDS
6=OPEN AN CLOSE ALL DOORS
P=LATERAL DOOR OPEN
J=LATERAL DOOR CLOSE
ARROWS=MOVE THE TANK MAIN GUN
RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)
(WITH NUMLOCK ON, FREE CAMERA - WITH OFF, MOVE THE TANK MAIN GUN)
1,2 SELECT BULLET
E, R=ARM THE GUN
SPACE=MAIN GUN FIRE
ENTER=MACHINE GUN FIRE
F=TARGET SYMBOL ON OFF (INSIDE VIEW)
F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *
DRIVER
ARROWS ACCEL (UP), BRAKE (DOWN), RIGHT, LEFT (TURN RIGHT TURN LEFT)
A AND Z=NEUTRAL, FORWARD AND BACKWARD
Q=BRAKE, AND DISABLE BRAKE [SO ARROWS DON`T WORK WHEN IS ENABLED]
6=OPEN AN CLOSE ALL DOORS
H AND J=OPEN AND CLOSE FRONT DOOR ONLY
RIGHT NUMBERS (NUMLOCK ON) = FREE CAMERA- UP DOWN, RIGHT, LEFT (8,2-4,6)
F9=INSIDE VIEW
INSERT, DELETE, PAGE UP AND PAGE DOWN=CHANGE INSIDE VEW
INSERT+PAGEUP=CHANGE THE DEFAULT VIEW [ON INSERT]
CHANGE VIEWS (INSERT STAY PRESSED + PAGEUP WILL CHANGE THE INSERT VIEWS
) UNTIL GET THE BINOCULAR (BEST 2 VIEWS ON INSERT FOR ME IS SHOWING BINOCULAR / MAIN GUN) *
* = DEPENDING OF THE TANK, many inside views will not work. I discover that - in the german section - the heavy german tank is the one that the views works more better.
guisongs.