So lets start with the one I missed in the first read of patch notes , the ability to only allow pre - planned artillery . After playing most campaigns I had seen most of the casualties had been due to artillery , now the ability to plot reactionary strikes is gone (if you choose) and the game feels a lot different , ambushes are a lot more effective and on map assets like mortars become the weapon of choice for hasty barrages . I now want to play through all of the campaigns again for the fresh feels .
Now another support feature is the ability to add multiple targets ,
first select the asset , mortar or cannons ,
locate the target marker on the map ,
right click it to alter its position , right click the 3d map and drag to form a new target marker
select your ammo type
select salvo type
select delay
confirm your target with the Add fire task button .
Repeat as many times as you have ammo , for each following missions add 5 delay FM0 - immediate , FM1 - add 5mins , FM2 - add 10mins etc , etc
On a side note , I wish we had the ability to change the shape of the target area .
Either from a standard circle , point target type ,with the ability to draw out a larger circle for a wider area , and change the shape from circle area to elongated rectangle sheaf or draw out a large square area .
Possibly just make the ability to manually input the final desired accuracy of the barrage .
More support changes on how they are handed out at different organisation levels , means that now you may end up with assets available that you had not expected , while playing several battles I have had air support I wasn't expecting (might want to limit the schnapps ration for the fighter pilots , the FW190 are drunk
).
I reckon the last patch was a definite improvement , both in gameplay and UI , some changes like being able to hide the events menu to not get the ding sound , saved my sanity
I hope to see some interesting things in the future "(*cough*EXCEPT FOR TACTICAL UAV*cough*)."