33lima
|
|
« Reply #80 on: February 20, 2015, 10:02:50 PM » |
|
Balt? How about bear and accedental ? [/quote] I don't know about 'accedental' - maybe some sort of rather tricky dentistry procedure involving that bear - but I'd guess the bear is what you release, if the enemy attacks you with a pomegranate:
|
|
« Last Edit: February 20, 2015, 10:10:12 PM by 33lima »
|
Logged
|
For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!" But it's "Saviour of his country!" when the guns begin to shoot! 'Tommy', Rudyard Kipling, 1892
|
|
|
Flashburn
|
|
« Reply #81 on: February 21, 2015, 08:15:31 AM » |
|
Well I am getting rather curious about the reworked Iran map. Is it the same area just redone? Is it expanded at all? Will it get a new campaign or more I should say reworked one?
|
|
|
Logged
|
Yabba dabba do
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #82 on: February 21, 2015, 11:06:46 AM » |
|
Well I am getting rather curious about the reworked Iran map. Is it the same area just redone? Is it expanded at all? Will it get a new campaign or more I should say reworked one?
Iran map will be reworked. Not new map, not expanded map, not reworked operations or campaign. Onlyl map as it is. Well actually as you guessed it already reworked, not will not .
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
whukid
|
|
« Reply #83 on: February 21, 2015, 05:12:45 PM » |
|
Sooo when can we expect a Playable Centurion DLC?
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #84 on: February 21, 2015, 05:34:35 PM » |
|
Sooo when can we expect a Playable Centurion DLC? No, we will be releasing DLCs unexpectedly
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
johncage
|
|
« Reply #85 on: February 21, 2015, 06:14:51 PM » |
|
andrey, i meant opposite direction. camera point toward light, but look on the ground. there will be squares/lines.
Point look on the ground also, "all things be ready if our minds be so" small detailed foliage cover ground in short radius around tank like so:
nice. is that the cuito cuanavale map? the grass will be in? i like it a lot also, put it some places in afghanistan and iran hehe
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #86 on: February 21, 2015, 06:31:31 PM » |
|
nice. is that the cuito cuanavale map? the grass will be in? i like it a lot
Yes, Cuito swamp areas also, put it some places in afghanistan and iran hehe
For Iran it is not realistic at all. But in some places of Afghanistan map it always been.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
johncage
|
|
« Reply #87 on: February 21, 2015, 07:53:22 PM » |
|
also, andrey, light has to come from steeper angle. try dusk or dawn setting and you will see the squares.
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #88 on: February 21, 2015, 08:22:19 PM » |
|
also, andrey, light has to come from steeper angle. try dusk or dawn setting and you will see the squares.
Try dusk Try dawn Back and front to light Try steeper angle dusk and dawn Whats next?
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
johncage
|
|
« Reply #89 on: February 22, 2015, 01:26:07 AM » |
|
sorry, not full dusk or full dawn. but actually the middsay setting for sun coming down from an angle, try like what i do here: red arrow show sun coming in on middsay setting. map is margda. battle takes place on the upper left corner with the mountains: but in your 3rd to last picture, you can see some of the squares on the right side of the screenshot also, why not have updated grass like in this video form spin tires: all grass texture on the ground have grass models over it as well.
|
|
« Last Edit: February 22, 2015, 01:29:01 AM by johncage »
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #90 on: February 22, 2015, 09:06:26 AM » |
|
but in your 3rd to last picture, you can see some of the squares on the right side of the screenshot
Please circle on my screenshot. also, why not have updated grass like in this video form spin tires: all grass texture on the ground have grass models over it as well.
Absolutely the same as in SABOW, but with more limited radius.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #91 on: February 26, 2015, 05:35:15 PM » |
|
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
topnik
|
|
« Reply #92 on: February 26, 2015, 06:04:38 PM » |
|
Great, thank you! At the first glance it seams much better than the original.
|
|
|
Logged
|
|
|
|
chaudard
Generalmajor
Posts: 311
|
|
« Reply #93 on: February 26, 2015, 06:25:40 PM » |
|
Nice pictures
|
|
|
Logged
|
|
|
|
Tanker
|
|
« Reply #94 on: February 26, 2015, 06:37:11 PM » |
|
Excellent update Andrey. Very helpful and much better than the first one.
|
|
|
Logged
|
Bring back 3D markers!
|
|
|
lavish
|
|
« Reply #95 on: February 26, 2015, 07:14:10 PM » |
|
Happy to see that the game is still supported, after all the problems with the first release and the publisher. I bought it when it was totally broken.
|
|
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #96 on: February 26, 2015, 07:15:54 PM » |
|
Excellent update Andrey. Very helpful and much better than the first one.
The first one, it is not our manual, and some hybrid which made by publisher.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #97 on: February 26, 2015, 07:21:37 PM » |
|
Happy to see that the game is still supported, after all the problems with the first release and the publisher. I bought it when it was totally broken. It was unavoidable when the budget and timeline were reduced by 30%, while the number of jobs increased . P.S. We start testing version for replacement (on GamersGate).
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
Nokturnal
|
|
« Reply #98 on: February 27, 2015, 09:14:50 AM » |
|
Happy to see that the game is still supported, after all the problems with the first release and the publisher. I bought it when it was totally broken. It was unavoidable when the budget and timeline were reduced by 30%, while the number of jobs increased . P.S. We start testing version for replacement (on GamersGate). Thing is, even with it being broken initially you guys didn't abandon it like some companies might have done. It would have been easy for you to say 'well the publishers screwed us over, sorry' and written off the game entirely, but you didn't. Really a great thing to see the continued support...even if they had to be unofficial patch/mods that were quite awkward for newcomers to attempt to patch! :p Well worth it in the end and I'm glad I too didn't abandon it. I've got very limited gaming time these days, but even so I've bought every GT products since just to support the company. Looking forward to jumping back in when SABoW Returns! EDIT - I'm not sure it's been mentioned but what will happen with the Steam version? I thought it was eventually put on there (still out of your control though) and now it is missing? Will it be available, and supported eventually? I only ask as it'd be easier to convince certain people to play it if they can get it on steam. Creatures of habit and all that...
|
|
« Last Edit: February 27, 2015, 09:31:49 AM by Nokturnal »
|
Logged
|
|
|
|
andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
|
|
« Reply #99 on: February 27, 2015, 10:36:36 AM » |
|
Looking forward to jumping back in when SABoW Returns!
I hope that this time will turn out better EDIT - I'm not sure it's been mentioned but what will happen with the Steam version? I thought it was eventually put on there (still out of your control though) and now it is missing? Will it be available, and supported eventually? I only ask as it'd be easier to convince certain people to play it if they can get it on steam. Creatures of habit and all that...
No comments yet, we are working on this issue.
|
|
|
Logged
|
Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
|
|
|
|