I made my first mission in the ME last night and had a lot of fun with it......however, when does the mission end? Is there a way to make a time limit on it?
The mission is a free-for-all with no scripts, goals or anything, just shooting.......after I've killed all the enemy, the game never ends......so I never see the stats. Does it have to have scripts to end?
Quick check of conditions victory/defeat for the mission in style "kill'em all".
Add into your mission
*_scripts.engscr file -> section
triggers() next strings:
for German mission side
triggers()
{
fail, 0x10, 1, 2.000, 3.000;
fail, 0x8;
fail, 0xb, fail_ger, 5.000, 0;
victory, 0x10, 2, 4.000, 3.000;
victory, 0xa;
victory, 0xb, fail_rus, 5.000, 0;
}
for Russian mission side
triggers()
{
fail, 0x20010, 2, 2.000, 3.000;
fail, 0x8;
fail, 0xb, fail_rus, 5.000, 0;
victory, 0x20010, 1, 4.000, 3.000;
victory, 0xa;
victory, 0xb, victory_rus, 5.000, 0;
}