johncage
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« on: January 02, 2017, 07:33:20 AM » |
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #1 on: January 02, 2017, 03:48:48 PM » |
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Tanksim need a special engine with the appropriate capabilities. It makes no sense to license a general-purpose engines, they are not intended to simulate anything complicated.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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johncage
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« Reply #2 on: January 26, 2017, 02:54:13 AM » |
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unigen was designed for simulators, all further development will be up to developer once they license, but the base is there.
like how unreal engine 4 has basic stuff for fps games
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johncage
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« Reply #3 on: February 11, 2017, 06:11:15 PM » |
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here's the video where that is taken from:
they have other videos. a very promising engine. worth a look if it's within your budget.
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andrey12345
Graviteam
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« Reply #4 on: February 11, 2017, 07:04:33 PM » |
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Sport car based on tank, cool But we don't make tank-fantasy games Krabb: Overquotation removed.
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« Last Edit: February 11, 2017, 09:16:19 PM by Krabb »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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johncage
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« Reply #5 on: February 14, 2017, 02:48:45 AM » |
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just parameter changes necessary
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andrey12345
Graviteam
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Posts: 6642
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« Reply #6 on: February 14, 2017, 11:02:55 AM » |
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just parameter changes necessary Nope, this is not enough. Here "arcade physics", ie fundamentally wrong to consider tank mover and suspension work. This is a typical lack of all "universal" physics engines. Rubber tracks instead of separate tracks, the lack of detail of the landscape, etc. In general, everything should be thrown out and re-do, normally.
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« Last Edit: February 14, 2017, 11:06:47 AM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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johncage
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« Reply #7 on: March 06, 2017, 12:17:16 AM » |
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ue4 is free. no excuse
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andrey12345
Graviteam
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Posts: 6642
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« Reply #8 on: March 06, 2017, 08:07:26 AM » |
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ue4 is free. no excuse It is not free, 5% royalty from gross - it is too high. Sport car with poor tank skin, lol Sorry of course, but "such as tanks" on a general-purpose engines look extremely baldly. Krabb: Overquotation removed.
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« Last Edit: March 06, 2017, 08:18:31 AM by Krabb »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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johncage
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« Reply #9 on: March 19, 2017, 07:47:01 AM » |
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time to get in touch with 777 studios
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andrey12345
Graviteam
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Posts: 6642
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« Reply #10 on: March 19, 2017, 10:20:48 AM » |
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time to get in touch with 777 studios sinusoidal physics on concrete landscapes with 2004 level tank models - please no
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Chiquito
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« Reply #11 on: March 19, 2017, 04:37:13 PM » |
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I think the folk just starting to ask for a multiplayer mode, more tanks, more battlefield area to get into the real action. Just to get into the real point.
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johncage
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« Reply #12 on: March 20, 2017, 12:00:46 AM » |
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and update engine to look more like spintires. look at that water 8)
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andrey12345
Graviteam
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Posts: 6642
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« Reply #13 on: March 20, 2017, 10:34:25 AM » |
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and update engine to look more like spintires. look at that water 8)
reduce horizon distance to 300-500 meters, reduce area sizes to 500x500 meters, remove all active units except 1 user tank, adding crazy ping pong physics and fog everywhere... and then yes
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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johncage
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« Reply #14 on: March 22, 2017, 03:04:06 AM » |
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if it's done very locally, ie within only 10 meter radius you can see detailed deformation, outside of that simplified deformation, then beyond 100 meters no deformation visible, then there won't be much power issues.
that game won award for cpu threading. also part of reason why it was a smooth game
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johncage
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« Reply #15 on: June 13, 2018, 05:27:14 AM » |
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operation: steal war thunder's models
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Andres87
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« Reply #16 on: July 29, 2018, 08:52:14 AM » |
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WT is far behind the Steel Armor...
They add more models on the basis : copy- paste. It's a shame to show something like that. It is not suitable for sim.
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Chiquito
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« Reply #17 on: July 30, 2018, 04:51:57 PM » |
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I don’t agree with you. I have both and I can say this Sim is better unit vs unit T-62 vs T-72 in comparison I go for the Blaze of War better, only they need make new stuff like Mission editor and so on.
This Sim seem abandoned... just that. I suspect why they brought out this Sim to leave it like that... very suspicious in my opinion...
T-62... playable... and simulated. Then abandoned
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johncage
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« Reply #18 on: August 09, 2018, 06:31:53 AM » |
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i understand their position.steel armor not as profitbale. i just hope they can get a deal business going on with some company like wargaming and get their engine and assets to develop sim version. imagine wargaming offering sim suite courtesy of graviteam consultant.
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Anddy
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« Reply #19 on: August 09, 2018, 07:56:01 PM » |
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No wonder It is nor tanksim neither tactics. I'd call it as a very cut off tactics with ability to shoot out at the tanks, but user is the most dissonance chain in that game. The very evidence is idiot driver, who doesn't want to obey the user's command and mission editor absence
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