frinik
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« Reply #220 on: May 26, 2012, 05:48:04 AM » |
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jetliou try going into your data/k42/loc_rus:config folder.Open it with notepad and go to the i_render: render() paragraph like the example below.Manually chnage the bb_wid and bb_hei to the resolutions ( ex 1600 X 900) you want and save.
i_render:render() { //àäàïòåð adapter = 0; //ðàçðåøåíèå, ÷àñòîòà, ðåæèì bb_wid = 1440; bb_hei = 900; bb_freq = 60; bb_fmt = 22; //ðåæèì áóôåðà ãëóáèíû depth_buffer = 75; //îáðàáîòêà âåðøèí vertex_processing = 1; //ãàììà (0.0 - inf def 1.0) gamma = 1.060000; //ÿðêîñòü (-1.0:1.0 def 0.0) bright = 0.500000; //êîíòðàñò(0.0:1.0 def 1.0) contrast = 0.930000; //àíòèàëèàñèíã (òèï, êà÷åñòâî) aa_type = 0; aa_qual = 0; //óðîâåíü àíèçîòðîïèè aniso = 0.000000; //ïðîïîðöèè ýêðàíà (4/3, 16/9, 16/1, 5/4) aspect = 0.000000; //îêîííûé ðåæèì windowed = 0;
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jetlieou
Oberleutnant
Posts: 15
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« Reply #221 on: May 26, 2012, 06:22:03 AM » |
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thank u so much frinik 8) and by the way, where are u from? Let me guess, u're from USA? Is there any mission that include huge battlefield, with more than 20 tanks tanks several hundreds troops because i like massive battle ^^?
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frinik
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« Reply #222 on: May 26, 2012, 01:54:29 PM » |
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No I am not American .
AS far as I know there are no huge missions involving 20 tanks or more.HOwever you can make your own missions using the Mission Editor. I make my own battles involving up to 90 tanks but you need a good pc as the game engine of SF is not optimised.
To use the ME try reading Friedrich Wilhelm's mission making tutorials .There'a sticky on the fourm whioch is dedicated to it.
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whukid
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« Reply #223 on: May 26, 2012, 02:20:15 PM » |
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Rend's prokhorovka missions might suit your style, as does his Seelow missions.
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Rends
Generalmajor
Posts: 300
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« Reply #224 on: May 26, 2012, 09:54:20 PM » |
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BTW are you still working on the Orel campaign?
Well it's on hold for the moment. I'm still waiting for more buildings,bridges and similar stuff.
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jetlieou
Oberleutnant
Posts: 15
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« Reply #225 on: May 27, 2012, 07:19:11 AM » |
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hi all, I played first t-34-85 mission, love the tanks, a lot of smoke, fires, dead bodies...^^. BTW anyone know how to fix the damaged track, i checked the "auto repair track" in menu, in game my crew reported to me that track damaged, and they didn't move, after a while i changed to driver position, try to move the tank, i press "W" button, it reversed?!? when i changed to commander seat and order the tank to move, it did not thing. What's wrong with it? How to repair the track?
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frinik
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« Reply #226 on: May 27, 2012, 10:58:28 AM » |
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Your crew will repair tha tracks automatically .YOu just have to wait about 3 to ( minutes and then you'll see that your tank can move again.
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jetlieou
Oberleutnant
Posts: 15
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« Reply #227 on: May 27, 2012, 03:01:36 PM » |
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oh i see, thanks General ^^.
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frinik
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« Reply #228 on: May 29, 2012, 01:30:37 AM » |
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AT ease Jr. Lieutenant! And make sure your boots are polished next time you pass inspection will you???
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Kyth
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« Reply #230 on: June 09, 2012, 12:31:15 AM » |
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Thanks! I'm looking forward to it! But but to be candid, I'm working on an interior and revised exterior model with working turret front hatches and driver's visor, and I'll be worried about overwriting your new model, Maybe if it's re-designated as something else in the Mission Editor, for example, Panzer III H?
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"What am I, chopped liver..?"
"Yes."
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frinik
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« Reply #231 on: June 09, 2012, 01:31:54 AM » |
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Oh Kyth! Mistwalker is trying to drive you out of the Panzer III business!
Mistwalker ; for info what was wrong with the stock Panzer III model?? Nice work by the way...
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Mistwalker
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« Reply #232 on: June 09, 2012, 09:03:05 AM » |
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Thanks! I'm looking forward to it! But but to be candid, I'm working on an interior and revised exterior model with working turret front hatches and driver's visor, and I'll be worried about overwriting your new model Worry not! This model does not overwrite the one we have in the game. Mistwalker ; for info what was wrong with the stock Panzer III model?? Just some minor issues, like some small elements missing. This is one more historically accurate (and better looking in my opinion). I've taken it from Kharkov 1943.
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« Last Edit: June 09, 2012, 09:07:11 AM by Mistwalker »
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kapulA
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« Reply #233 on: June 09, 2012, 09:20:48 AM » |
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Would it be possible to similarly port some infantry models from K43, with Andrey's permission of course, to improve the infantry for the awesome winter mod we have?
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Mistwalker
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« Reply #234 on: June 09, 2012, 07:45:27 PM » |
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And the new version of the patch is released! Here's the link: http://www.mediafire.com/download.php?bschn7dl49gok4sOr you can check the first page. I recommend to play the mission "Radzehov" with "Return of Panzergrau" mod installed, which can be downloaded here. And please turn off the option "Do as I do" in game settings and don't give any orders on the first briefing screen (just before the game starts), otherwise your ammunition for this mission wil reset to the default values. Please note that this version of the patch is not compatible with Aces' mods!
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« Last Edit: July 22, 2012, 08:52:36 PM by Mistwalker »
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frinik
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« Reply #235 on: June 10, 2012, 01:30:04 AM » |
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Thanks Mistwalker! The differenc ebetween the Mya and June patches is the new mission and the Panzergrau mod?
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Mistwalker
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« Reply #236 on: June 10, 2012, 08:36:42 AM » |
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Thanks Mistwalker! The differenc ebetween the Mya and June patches is the new mission and the Panzergrau mod?
The difference is: fixed T-34-85 armor map, new KV-2 model, additional Pz III J (cz) model, new mission in "combat episodes" campaign (briefings untranslated unfortunatelly), and some skins from Whukid's patch. Return of Panzergrau mod is not included.
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hemisent
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« Reply #237 on: June 10, 2012, 05:09:44 PM » |
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Just Dl'd the latest update, disabled all subsequent mods/missions and installed it as normal, started the game and got a white screen "cannot load textures error 005". Disabled the update in JSGME and retried game-same errror msg. Disabled the entire update- same error message. Finally disabled everything in the mod enabler leaving only the base game and I get the same thing...this hasn't happened before and I could use some advice from those far more knowledgable than myself before I do an uninstall/reinstall.
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frinik
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« Reply #238 on: June 11, 2012, 01:26:54 AM » |
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MMMMMM doesn't look too good Hemi.It means there's texture file missing in your game. Now you 'll have to do a fresh install unless you can find what was missing.Have you tried re-enabling all your previous mods in the exact order than you disenabled them but minus the latest patch?
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Kyth
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« Reply #239 on: June 11, 2012, 02:37:54 AM » |
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Just Dl'd the latest update, disabled all subsequent mods/missions and installed it as normal, started the game and got a white screen "cannot load textures error 005". Disabled the update in JSGME and retried game-same errror msg. Disabled the entire update- same error message. Finally disabled everything in the mod enabler leaving only the base game and I get the same thing...this hasn't happened before and I could use some advice from those far more knowledgable than myself before I do an uninstall/reinstall.
If it's happening at the mission selection screen, you're probably missing the historical intro map. Try to recall which mission you last played, and reinstall that one. Another thing to try is to create a new profile, it should point to the training missions by default.
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"What am I, chopped liver..?"
"Yes."
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