frinik
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« Reply #72 on: June 13, 2011, 02:07:56 PM » |
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Hi Whukid! I following post in the Sukhoi Avia forum about how to insert units in the ME.It may help ake things clear for you:
I found the fo10. ... Folder \ data \ K42 \ loc_rus \ levels \ LEVELS \ common \ common_units.engcfg (append to config a new technique). In particular, for blocks: - units / units. Technology (append the name of the tank) - Groups / group (to finish subdivision) - randoms / random - editor / editor (append the names of units to the editor. used in a file is122.text) Edit units: Line:
Code: rkkau_is2, i_techn, tech_cfg \ is2.engcfg, is122,, 4,0,,;rkkau - accessory units is2 - the working name of the tank, is defined as is2.engcfg tech_cfg \ is2.engcfg - the path to the characteristics (data \ k42 \ loc_rus \ levels \ levels \ tech_cfg \ is2.engcfg), there is also the name of the tank (name = txt_tn_is122) is122 - the name of the tank and also the name of the file, which prescribes the projectiles (data \ k42 \ loc_rus \ text \ is122.text) 4 - Number of crew Edit groups / divisions:
Code: rkka_is2, 900,1, rkkau_is2, 1, rkka_crew_is2, a ,,,,,,;Where: rkka_is2 - name, side 900 - ? 1 - ? rkkau_is2 - Unit
Code: rkka_crew_is2, 300,0, rkkau_tleuten, 1, rkkau_tankman, 1, rkkau_tankman_p, 2 ,,,,;Take the free index, and assign to the tank, for example: htank60 () Line:
Code: rkka_htank60, 0,1, rkka_is2, a ,,,,,,,,;rkka_htank60 - our division (1 tank) for the block editor htank60 - our titles th tank, "60" free index 0 - ? (probably "1" - for one tank, "0.5" - for a squad of tanks) 1 - ? (perhaps the probability of random occurrence) rkka_is2 - working title rkka - side ,,,,,,,, - For additional units
Code: / / 1 IP-2 + infantry "mixed" rkka_platoon_htank61, 0,1, rkka_is2, 1, rkka_platoon_inf, ,,,,,,; 1 / / 3 EC-2 (1, "IP-2" + 2 "IP-2 ") rkka_platoon_htank63, 0,1, rkka_is2, 1, rkka_is2, 2 ,,,,,,;Edit randoms:
Code: / / Rkka_htank2, rkka_is2 ,,,,;For example, instead of randomly KV1 will appear JS-2 , or appear in early missions. Better than nothing append. Edit the block editor:
Hidden text : Code: / / 1 IP-2 "strand. Tanks USSR" rkka_htank60, txt_med_htank60_rkka,% SIDE_RUSSIAN%, txt_med_gr_htanks_rkka, 0,1, AA, 0x1f, tankh,; / / 1 IP-2 + infantry for "mixed" rkka_platoon_htank61, txt_med_platoon_htank61_rkka, % SIDE_RUSSIAN%, txt_med_gr_mix_rkka, 0,1, AAA, 0x1f, tankh, inf; / / 3 IP, 2 for "strand. tanks USSR" rkka_platoon_htank63, txt_med_platoon_htank63_rkka,% SIDE_RUSSIAN%, txt_med_gr_htanks_rkka, 0,1, AAA, 0x1f, tankh , tankh; rkka_htank60 - the name of the tank in the block "units", which is used in the block editor, txt_med_htank60_rkka - the name for a text message that is displayed in the editor. Described in the file ... \ data \ k42 \ loc_rus \ text \ is122.text -% SIDE_GERMAN% - on whose side - Txt_med_gr_htanks_rkka - Tab editor bundle. Tanks - 0 -? - 1 -? AA, AAA - a place for a player with a mission (AA - tank commander). Appropriate: AA - for one tank, AAA - for three. first letter A chooses - this unit, the second selects the number of the tank (the first), third - person crew (A - always commanding officer). 0x1f - the flag (perhaps management techniques player) tankh - Unit bundle. tank, possibly sets the behavior of AI, "h" - heavy tanks, also defines the "icon" to the editor: inf-infantry in the mixed rkka_apcs31 - BTR Sdkfz 251/10 (trophy) apcs - infantry Next dlopisyvaem new units in the file: ... \ data \ k42 \ loc_rus \ text \ is122.text
Code: / / Units / / 1 IS-2 txt_med_htank60_rkka () {1x EC-2;} / / 1 IP-2 + infantry "smash." / Mix txt_med_platoon_htank61_rkka () {1x EC-2 + infantry platoon;} / / 2 IP -2 + infantry "smash." / mix txt_med_platoon_htank62_rkka () {2x EC-2 + infantry platoon;} / / 3 IP, 2 for "strand. tanks USSR" txt_med_platoon_htank63_rkka () {3x IS-2;}11. The folder ... \ data \ k42 \ loc_rus \ levels \ LEVELS \ scripts \ cm_ *** \ *** _scripts.engscr (scripts for the mission, not required) 12. The folder ... \ data \ k42 \ loc_rus \ levels \ LEVELS \ scripts \ cm_ *** \ *** _zones.engscr (Zone for the mission, not required) 13. The folder ... \ data \ k42 \ loc_rus \ levels \ LEVELS \ scripts \ cm_ *** \ *** _loc_data.text (text for the mission, not required) 14. The folder ... \ data \ k42 \ loc_rus \ levels \ LEVELS \ tech_cfg \ is2.engcfg (characterization techniques) 15. The folder ... \ data \ k42 \ loc_rus \ levels \ LEVELS \ tech_cfg \ misc \ is2_places.engcfg (a description of the crew inside the tower) 16. You can have two more files to chunks damage the tank units (engine, tanks, etc.). If there is a fashion, then copy. - Damages.engcfg - Damages_light.engcfg 17. The folder ... \ data \ k42 \ loc_rus \ sounds \ engines \ ***. wav (sound for the engine). 18. The folder ... \ data \ k42 \ loc_rus \ sounds \ pillars \ ***. wav (for audio tracks). 19. The folder ... \ data \ k42 \ loc_rus \ text \ ***. text - there may be additional text file, which defines the name of the tank / shells for a specific mission. More convenient to use their created files "is122.text", which make all necessary changes. File loc_kit.text (name of equipment in two languages, which is prescribed in the game. Used to global mods. rules are unnecessary, it is more convenient to create a separate file: \ data \ k42 \ loc_rus \ text \ is122.text) 20. The folder ... \ data \ k42 \ loc_rus \ textures \ techn \ (copy the files for textures). 21. The folder ... \ data \ k42 \ loc_rus \ textures \ tracks \ (copy files to track). Everything. To test run the editor and make sure that the new units are registered in the respective tabs. Recommendations: If you provide a new unit, try to avoid similar names. For example: the names "mspg1" and "mspg10" game, like treats equally, ie may cause "mspg10" instead of division "mspg1". Preferably, a new division called "mymspg10". This condition is true if you make no changes in the block randoms () . Thanks: stone2009, mikhayl, SHUN, Sidorov, Andrey12345, ir spider. Attachments tutorial.rar (45.0 KB, Viewed: 103) Quoting edited ntalex; 24.
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