nodlew
|
|
« Reply #2 on: October 13, 2010, 03:08:00 AM » |
|
Yeah, I know about the "find cover" button. No, I mean "Hull to Gun/Hull to view". What it does is it instructs the driver of the tank to turn the frontal armor of the tank to face the same direction as the Gun, or the Commander's view. It accomplishes either of two things--1) It points the most heavily armored face of the tank toward the target being currently engaged, or 2) It causes the Driver to turn in the same direction that the commander (or gunner) is pointed, allowing the player to direct the travel of the tank very precisely.
Every tank sim has had such a command. As I said, this is the first one I've ever played that has omitted the command. And, also as I said, the F Key Way Point command can be used to do something similar, but it is a relatively inefficient way to do it. Here's an example. I am sitting on the reverse slope of a hill. An enemy tank crests the hill and swivels its turret toward me. I want my frontal armor pointed at the enemy tank rather than a more vulnerable quadrant of the tank. I have to press F, use the red cross-hair to click on a point on the terrain where I want my driver to turn. I want to turn to face the target, but I want to stay where I am, not move to a new way point. So I have to press F, click on the terrain in the direction of the threat, then as soon as the driver makes the turn, I hit Q to stop the tank, then I have to hit F again to exit the Way Point order mode so I can engage the tank.
If I'm on the move and I want my driver to go in a specific direction, I have to press F, click to place a way point (blue flag) where I want to go, press F to exit the mode, then use the accelerate key so my driver will continue driving and not stop at the point I clicked on the terrain.
If I have wingmen I have to do all of that, then in addition, I have to open the map and click the "Do As I Do" tactical command button to keep my wingmen in formation and prevent them from running off to the point I just clicked on the map if I'm stationary in a defensive position, or stopping at that point I just clicked on the map if I am on the move, and in addition to that, now I have to accelerate my tank again because using "Do As I do" causes my driver to stop my tank. Why? I have no idea. Must be a Russian thing.
With a Hull to Gun command (if I had one) the first scenario works like this. Say "Hull to Gun" is mapped to my H key. The enemy tank comes over the crest of the hill and swivels its turret toward me. If I'm looking through any of the sights I point the cross-hair at the enemy tank and press H. Done. The driver turns the hull toward the target. If I'm in the open hatch view, I just use the mouse to place the enemy tank near the center of my screen and press H. Done.
In the second scenario, say I want my driver to drive between two anti-tank obstacles. On the move, I place the cross-hair or center of my view between the obstacles and press H. Done--driver turns and drives between the obstructions.
See how much simpler and more natural that would be? It would be like the tank commander saying to the driver: "Driver, turn front hull to target." Or, "Driver, go between those two hedgehogs." Or how about, "Driver, go that way."
|