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Graviteam Tactics: Mius-Front
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AI Pathing Issues
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Topic: AI Pathing Issues (Read 4364 times)
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wodin
Generalleutnant
Posts: 500
AI Pathing Issues
«
on:
March 25, 2016, 05:23:23 PM »
Definately seems to hbe a problem.Though only noticed it in the new user made Quick battles. I've seen both Infnatry and vehicles all drive into each other in a big pile up..and then they just carry on trying to push into each other or go stationary. The ones not detroyed in the screenshots just keep driving into each other, they never move away. Seen Inf gather together and just run around each other aswell..same sort of behaviour. The Inf weren't being engaged either.
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Krabb
Administrator
Generaloberst
Posts: 902
Chekist with a Mauser
Re: AI Pathing Issues
«
Reply #1 on:
March 25, 2016, 05:35:54 PM »
What was the order and modifiers? A screenshot of the radial menu would be helpful.
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
wodin
Generalleutnant
Posts: 500
Re: AI Pathing Issues
«
Reply #2 on:
March 25, 2016, 07:22:32 PM »
Not sure because it was the AI..
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wildman
Oberstleutnant
Posts: 113
Re: AI Pathing Issues
«
Reply #3 on:
March 25, 2016, 08:02:48 PM »
Quote from: wodin on March 25, 2016, 07:22:32 PM
Not sure because it was the AI..
I have updated the latest mission, I did use some 'paths' in order to get the enemy units to attack the centre of the town, those paths have been removed, I just retried the updated version and there is no silly pathing.
Not sure if there is an issue with the path feature or my use of it.
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Krabb
Administrator
Generaloberst
Posts: 902
Chekist with a Mauser
Re: AI Pathing Issues
«
Reply #4 on:
March 25, 2016, 08:24:52 PM »
Could you keep the "buggy" mission here for bug testing, please?
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
wildman
Oberstleutnant
Posts: 113
Re: AI Pathing Issues
«
Reply #5 on:
March 25, 2016, 08:36:13 PM »
Quote from: Krabb on March 25, 2016, 08:24:52 PM
Could you keep the "buggy" mission here for bug testing, please?
Here it is, it's not the original, I deleted it so I put back the 'paths' that I removed earlier, it's exactly the same.
https://www.dropbox.com/s/gcbrvtg1sop4obn/Buggy%20mission.mispack?dl=0
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Krabb
Administrator
Generaloberst
Posts: 902
Chekist with a Mauser
Re: AI Pathing Issues
«
Reply #6 on:
March 25, 2016, 08:42:00 PM »
Thanks!
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"Please adopt a good faith attitude, Andrey. After 2+ years it's about time you did."
"It is simply not necessary, it makes no sense"
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