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Author Topic: Map Symbols: Is there a complete list?  (Read 3603 times)
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Estnische
Oberstleutnant
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Posts: 111


« on: April 29, 2012, 10:25:57 AM »

I've just been working through the map symbols and checking against the Mission Editor manual. There seems to be a bunch of symbols that don't have any coding for the script file. Were these ones that were planned but never implemented?

This question appears in the FAQ, but it only refers to the manual, yet I feel certain I've seen the 'Line occupied by the divisions' symbol used. Also in the examples of the script text it shows 'obs_pos', but there is no example symbol, although Iceman shows a chart of tactical symbols without codes that includes an observation post  Huh?

I love to have the 'Cemetery' symbol.

Edit: And what is the difference between map0 and map1 in the script file? e.g.


   ext, add_mo, map0, arrow0, 0x80006000, 0x80202020, 1.5, txt_md_cc01_2nepokritoe, 0, map_2nepokritoe, -1, true, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_01, -1, false, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_02, -1, false, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_03, -1, false, 0;
   ext, add_mo, map1, at_mines, 0xc0802020, , 3, , 45, map_mines, -1, true, 0;
« Last Edit: April 29, 2012, 11:14:18 AM by Estnische » Logged
Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #1 on: April 29, 2012, 11:15:02 AM »

They're all there. Not all of them are listed in the config file.

The relevant files are 'menu_map_marks_c.dds' and 'map_sprites.engcfg'.
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"What am I, chopped liver..?"

"Yes."
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #2 on: April 29, 2012, 11:34:06 AM »

Edit: And what is the difference between map0 and map1 in the script file? e.g.


   ext, add_mo, map0, arrow0, 0x80006000, 0x80202020, 1.5, txt_md_cc01_2nepokritoe, 0, map_2nepokritoe, -1, true, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_01, -1, false, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_02, -1, false, 0;
   ext, add_mo, map0, forest_mix, 0xffffffff, , 2, ,0, map_forest_03, -1, false, 0;
   ext, add_mo, map1, at_mines, 0xc0802020, , 3, , 45, map_mines, -1, true, 0;

They're 'labels' to use, if you want to use them as objectives, or if they need to change colour or get deleted later.
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"What am I, chopped liver..?"

"Yes."
Estnische
Oberstleutnant
*****
Posts: 111


« Reply #3 on: April 29, 2012, 11:50:27 AM »

I found these in the map sprites file:

obs_pos,   map_marks, 386,    66,  60,  60;
cover_pos, map_marks, 448,  64,  64,  64;
position,   map_marks, 514,    66,  60,  60;
inf0, map_marks, 576,    64,  64,  64;
inf1, map_marks, 640,    64,  64,  64;
pt0, map_marks, 706,    66,  60,  60;
pt1, map_marks, 770,    66,  60,  60;
hpoint, map_marks, 704,    64,  64,  64;

Obs pos seems fairly clear...
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Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #4 on: April 30, 2012, 09:33:30 AM »

Don't worry about it, there're plenty of other map symbols already available,
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"What am I, chopped liver..?"

"Yes."
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