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Author Topic: Israeli Defense Force Mod Version 1.75 (1.76 patch released)  (Read 128498 times)
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Flashburn
Generalfeldmarschall
*****
Posts: 2412



« Reply #100 on: July 13, 2012, 11:04:05 PM »

I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Sounds familiar.........  Try it with just 2 vehicles that use them and see if it crashes out.  Probably totally different issue than the one I have with unable to load up more than 2 custom vehicles at time without a crash.  YA, no idea on that one................
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Yabba dabba do
Kyth
Generalfeldmarschall
*****
Posts: 2044


« Reply #101 on: July 14, 2012, 12:14:42 PM »

I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Thinking back to my remote modding past (2 years ago).

The markings dds textures are assigned to their own .go files, in Steel Fury.

You might need to set up a 'mesh' file that uses your new insignia sheet as a texture.

Or, if there's enough space in there, you could try squeezing in your new markings to the existing 'marks0' dds file.
« Last Edit: July 14, 2012, 12:22:04 PM by Kyth » Logged

"What am I, chopped liver..?"

"Yes."
whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #102 on: July 17, 2012, 04:01:43 PM »

I hit a wall today on the insignia's. I'm not quite sure why, but I get a 001 CTD at 46% everytime I attempt to load a mission

Thinking back to my remote modding past (2 years ago).

The markings dds textures are assigned to their own .go files, in Steel Fury.

You might need to set up a 'mesh' file that uses your new insignia sheet as a texture.

Or, if there's enough space in there, you could try squeezing in your new markings to the existing 'marks0' dds file.

trying this today or tomorrow. hopefully by thursday, if not then by sunday (busy week right now Sad )
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whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #103 on: August 02, 2012, 01:54:33 PM »

To all those who have vastly more experience then me;

This is (most of) the marks file from the common_res. I can't fit it all in Sad 
The new entries are at the very bottom. I used the majority of the document to compare between my entries and the entries of everything else

Code:
marks[svssvssb]()
{

black_0, 1, 1, 1, 0, mark, sh_marks, 0, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_1, 1, 1, 1, 0, mark, sh_marks, 64, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_2, 1, 1, 1, 0, mark, sh_marks, 128, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_3, 1, 1, 1, 0, mark, sh_marks, 192, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_4, 1, 1, 1, 0, mark, sh_marks, 256, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_5, 1, 1, 1, 0, mark, sh_marks, 320, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_6, 1, 1, 1, 0, mark, sh_marks, 384, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_7, 1, 1, 1, 0, mark, sh_marks, 448, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_8, 1, 1, 1, 0, mark, sh_marks, 512, 384, 64, 64, marks0_dift, marks0_norsp, false;
black_9, 1, 1, 1, 0, mark, sh_marks, 576, 384, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_a, 1, 1, 1, 0, mark, sh_marks, 640, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_b, 1, 1, 1, 0, mark, sh_marks, 704, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_c, 1, 1, 1, 0, mark, sh_marks, 768, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_d, 1, 1, 1, 0, mark, sh_marks, 832, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_e, 1, 1, 1, 0, mark, sh_marks, 896, 576, 64, 64, marks0_dift, marks0_norsp, false;
bwhite_f, 1, 1, 1, 0, mark, sh_marks, 960, 576, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 640, 64, 64, marks0_dift, marks0_norsp, false;
uwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 640, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_0, 1, 1, 1, 0, mark, sh_marks, 0, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_1, 1, 1, 1, 0, mark, sh_marks, 64, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_2, 1, 1, 1, 0, mark, sh_marks, 128, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_3, 1, 1, 1, 0, mark, sh_marks, 192, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_4, 1, 1, 1, 0, mark, sh_marks, 256, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_5, 1, 1, 1, 0, mark, sh_marks, 320, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_6, 1, 1, 1, 0, mark, sh_marks, 384, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_7, 1, 1, 1, 0, mark, sh_marks, 448, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_8, 1, 1, 1, 0, mark, sh_marks, 512, 704, 64, 64, marks0_dift, marks0_norsp, false;
ucwhite_9, 1, 1, 1, 0, mark, sh_marks, 576, 704, 64, 64, marks0_dift, marks0_norsp, false;
ured_0, 1, 1, 1, 0, mark, sh_marks, 0, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_1, 1, 1, 1, 0, mark, sh_marks, 64, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_2, 1, 1, 1, 0, mark, sh_marks, 128, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_3, 1, 1, 1, 0, mark, sh_marks, 192, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_4, 1, 1, 1, 0, mark, sh_marks, 256, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_5, 1, 1, 1, 0, mark, sh_marks, 320, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_6, 1, 1, 1, 0, mark, sh_marks, 384, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_7, 1, 1, 1, 0, mark, sh_marks, 448, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_8, 1, 1, 1, 0, mark, sh_marks, 512, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_9, 1, 1, 1, 0, mark, sh_marks, 576, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_a, 1, 1, 1, 0, mark, sh_marks, 640, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_b, 1, 1, 1, 0, mark, sh_marks, 704, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_c, 1, 1, 1, 0, mark, sh_marks, 768, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_d, 1, 1, 1, 0, mark, sh_marks, 832, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_e, 1, 1, 1, 0, mark, sh_marks, 896, 768, 64, 64, marks0_dift, marks0_norsp, false;
ured_f, 1, 1, 1, 0, mark, sh_marks, 960, 768, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_0, 1, 1, 1, 0, mark, sh_marks, 0, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_1, 1, 1, 1, 0, mark, sh_marks, 64, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_2, 1, 1, 1, 0, mark, sh_marks, 128, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_3, 1, 1, 1, 0, mark, sh_marks, 192, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_4, 1, 1, 1, 0, mark, sh_marks, 256, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_5, 1, 1, 1, 0, mark, sh_marks, 320, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_6, 1, 1, 1, 0, mark, sh_marks, 384, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_7, 1, 1, 1, 0, mark, sh_marks, 448, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_8, 1, 1, 1, 0, mark, sh_marks, 512, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_9, 1, 1, 1, 0, mark, sh_marks, 576, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_a, 1, 1, 1, 0, mark, sh_marks, 640, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_b, 1, 1, 1, 0, mark, sh_marks, 704, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_c, 1, 1, 1, 0, mark, sh_marks, 768, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_d, 1, 1, 1, 0, mark, sh_marks, 832, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_e, 1, 1, 1, 0, mark, sh_marks, 896, 832, 64, 64, marks0_dift, marks0_norsp, false;
uyellow_f, 1, 1, 1, 0, mark, sh_marks, 960, 832, 64, 64, marks0_dift, marks0_norsp, false;
ublack_0, 1, 1, 1, 0, mark, sh_marks, 256, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_1, 1, 1, 1, 0, mark, sh_marks, 320, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_2, 1, 1, 1, 0, mark, sh_marks, 384, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_3, 1, 1, 1, 0, mark, sh_marks, 448, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_4, 1, 1, 1, 0, mark, sh_marks, 512, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_5, 1, 1, 1, 0, mark, sh_marks, 576, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_6, 1, 1, 1, 0, mark, sh_marks, 640, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_7, 1, 1, 1, 0, mark, sh_marks, 704, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_8, 1, 1, 1, 0, mark, sh_marks, 768, 192, 64, 64, marks0_dift, marks0_norsp, false;
ublack_9, 1, 1, 1, 0, mark, sh_marks, 832, 192, 64, 64, marks0_dift, marks0_norsp, false;
pwhite_0, 1, 1, 1, 0, mark1, sh_marks, 0, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_1, 1, 1, 1, 0, mark1, sh_marks, 64, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_2, 1, 1, 1, 0, mark1, sh_marks, 128, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_3, 1, 1, 1, 0, mark1, sh_marks, 192, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_4, 1, 1, 1, 0, mark1, sh_marks, 256, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_5, 1, 1, 1, 0, mark1, sh_marks, 320, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_6, 1, 1, 1, 0, mark1, sh_marks, 384, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_7, 1, 1, 1, 0, mark1, sh_marks, 448, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_8, 1, 1, 1, 0, mark1, sh_marks, 512, 0, 64, 64, marks1_dift, marks1_norsp, false;
pwhite_9, 1, 1, 1, 0, mark1, sh_marks, 576, 0, 64, 64, marks1_dift, marks1_norsp, false;
pred_0, 1, 1, 1, 0, mark1, sh_marks, 0, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_1, 1, 1, 1, 0, mark1, sh_marks, 64, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_2, 1, 1, 1, 0, mark1, sh_marks, 128, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_3, 1, 1, 1, 0, mark1, sh_marks, 192, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_4, 1, 1, 1, 0, mark1, sh_marks, 256, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_5, 1, 1, 1, 0, mark1, sh_marks, 320, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_6, 1, 1, 1, 0, mark1, sh_marks, 384, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_7, 1, 1, 1, 0, mark1, sh_marks, 448, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_8, 1, 1, 1, 0, mark1, sh_marks, 512, 64, 64, 64, marks1_dift, marks1_norsp, false;
pred_9, 1, 1, 1, 0, mark1, sh_marks, 576, 64, 64, 64, marks1_dift, marks1_norsp, false;
pblack_0, 1, 1, 1, 0, mark1, sh_marks, 0, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_1, 1, 1, 1, 0, mark1, sh_marks, 64, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_2, 1, 1, 1, 0, mark1, sh_marks, 128, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_3, 1, 1, 1, 0, mark1, sh_marks, 192, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_4, 1, 1, 1, 0, mark1, sh_marks, 256, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_5, 1, 1, 1, 0, mark1, sh_marks, 320, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_6, 1, 1, 1, 0, mark1, sh_marks, 384, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_7, 1, 1, 1, 0, mark1, sh_marks, 448, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_8, 1, 1, 1, 0, mark1, sh_marks, 512, 128, 64, 64, marks1_dift, marks1_norsp, false;
pblack_9, 1, 1, 1, 0, mark1, sh_marks, 576, 128, 64, 64, marks1_dift, marks1_norsp, false;
iran80_01, 1, 1, 1, 0, mark1, sh_marks, 0, 192, 512, 128, marks1_dift, marks1_norsp, false;
iran80_02, 1, 1, 1, 0, mark1, sh_marks, 0, 320, 512, 128, marks1_dift, marks1_norsp, false;
iran80_03, 1, 1, 1, 0, mark1, sh_marks, 0, 448, 320, 128, marks1_dift, marks1_norsp, false;
iran80_04, 1, 1, 1, 0, mark1, sh_marks, 0, 576, 576, 128, marks1_dift, marks1_norsp, false;
iran80_05, 1, 1, 1, 0, mark1, sh_marks, 0, 704, 512, 128, marks1_dift, marks1_norsp, false;
iran80_06, 1, 1, 1, 0, mark1, sh_marks, 576, 576, 448, 128, marks1_dift, marks1_norsp, false;
iran80_07, 1, 1, 1, 0, mark1, sh_marks, 320, 448, 320, 128, marks1_dift, marks1_norsp, false;
iran80_08, 1, 1, 1, 0, mark1, sh_marks, 512, 192, 512, 128, marks1_dift, marks1_norsp, false;
iran80_09, 1, 1, 1, 0, mark1, sh_marks, 512, 320, 448, 128, marks1_dift, marks1_norsp, false;
iran80_10, 1, 1, 1, 0, mark1, sh_marks, 640, 448, 384, 128, marks1_dift, marks1_norsp, false;
iran80_11, 1, 1, 1, 0, mark1, sh_marks, 512, 704, 512, 128, marks1_dift, marks1_norsp, false;
iran80_12, 1, 1, 1, 0, mark1, sh_marks, 0, 832, 384, 128, marks1_dift, marks1_norsp, false;
iran80_13, 1, 1, 1, 0, mark1, sh_marks, 384, 832, 384, 128, marks1_dift, marks1_norsp, false;
iran80_14, 1, 1, 1, 0, mark1, sh_marks, 832, 832, 128, 128, marks1_dift, marks1_norsp, false;
burn0, 2, 2, 2, 0, hit, sh_marks, 0, 0, 256, 256, hits_dift, hits_norsp, true;
burn1, 2, 2, 2, 0, hit, sh_marks, 256, 0, 256, 256, hits_dift, hits_norsp, true;
burn2, 2, 2, 2, 0, hit, sh_marks, 512, 0, 256, 256, hits_dift, hits_norsp, true;
burn3, 2, 2, 2, 0, hit, sh_marks, 768, 0, 256, 256, hits_dift, hits_norsp, true;
hole0, 2, 2, 2, 0, hit, sh_marks, 0, 256, 128, 128, hits_dift, hits_norsp, true;
hole1, 2, 2, 2, 0, hit, sh_marks, 128, 256, 128, 128, hits_dift, hits_norsp, true;
hole2, 2, 2, 2, 0, hit, sh_marks, 256, 256, 128, 128, hits_dift, hits_norsp, true;
hole3, 2, 2, 2, 0, hit, sh_marks, 384, 256, 128, 128, hits_dift, hits_norsp, true;
scratch0, 4, 4, 4, 0, hit, sh_marks, 0, 384, 256, 128, hits_dift, hits_norsp, true;
scratch1, 4, 4, 4, 0, hit, sh_marks, 256, 384, 256, 128, hits_dift, hits_norsp, true;
scratch2, 4, 4, 4, 0, hit, sh_marks, 512, 384, 256, 128, hits_dift, hits_norsp, true;
scratch3, 4, 4, 4, 0, hit, sh_marks, 768, 384, 256, 128, hits_dift, hits_norsp, true;
company_1, 1, 1, 1, 0, mark, sh_marks, 0, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_2, 1, 1, 1, 0, mark, sh_marks, 120, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_3, 1, 1, 1, 0, mark, sh_marks, 240, 1023, 120, 115, marks0_dift, marks0_norsp, false;
company_4, 1, 1, 1, 0, mark, sh_marks, 360, 1023, 120, 115, marks0_dift, marks0_norsp, false;
idf_0, 1, 1, 1, 0, mark, sh_marks, 0, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_1, 1, 1, 1, 0, mark, sh_marks, 64, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_2, 1, 1, 1, 0, mark, sh_marks, 128, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_3, 1, 1, 1, 0, mark, sh_marks, 192, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_4, 1, 1, 1, 0, mark, sh_marks, 256, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_5, 1, 1, 1, 0, mark, sh_marks, 320, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_6, 1, 1, 1, 0, mark, sh_marks, 384, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_7, 1, 1, 1, 0, mark, sh_marks, 448, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_8, 1, 1, 1, 0, mark, sh_marks, 512, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_9, 1, 1, 1, 0, mark, sh_marks, 576, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_10, 1, 1, 1, 0, mark, sh_marks, 640, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_11, 1, 1, 1, 0, mark, sh_marks, 704, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_12, 1, 1, 1, 0, mark, sh_marks, 768, 1180, 64, 64, marks0_dift, marks0_norsp, false;
idf_13, 1, 1, 1, 0, mark, sh_marks, 832, 1180, 64, 64, marks0_dift, marks0_norsp, false;SS

} //endof marks


Logged

whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #104 on: August 02, 2012, 01:54:39 PM »

Israeli entry  into the marks01 file (Israel overwrites Iran. i decided not to change any names within the game engine for simplicity)

Code:
iran_marks_01[s*ssfsa]()
{
num2, NUM, , , -1, idf_, 3, 2, 0, 0;
num2a, NUM, , , -1, idf_, 3, 2, 0, 0;
num_veh, NUMV, , , -1, idf_, 31, 5, 0, 0;
mark, 0, iran_flag, , 1, , 0, 0, 0, 0;
markc, 0, company_1, , 1, , 0, 0, 0, 0;
markcr, 0, company_2, , 1, , 0, 0, 0, 0;
markr, 0, iran_round, , 1, , 0, 0, 0, 0;
//multi, MULT, company_4, , 1, , 0, 0, 0, 0;

} //endof iran_marks_01

Markings slots for the M60a1 (the test vehicle)

Code:
mslots[sssffff]()
{
num2, s_mark_01f, s_mark_01, 0.7, 0, 0.007, 0.17;
num2, s_mark_02f, s_mark_02, 0.7, 0, 0.007, 0.17;
markc, s_mark_03, , 1.5, 0, 0.007, 0;
markr, s_mark_04, , 0.5, 0, 0.02, 0;
markr, s_mark_05, , 0.5, 0, 0.01, 0;
markr, s_mark_06, , 0.5, 0, 0.01, 0;
num_veh, s_mark_07f, s_mark_07, 0.4, 180, 0.007, 0.12;

} //endof mslots
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Kyth
Generalfeldmarschall
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Posts: 2044


« Reply #105 on: August 02, 2012, 03:33:00 PM »

The original marks0 texture was 1024 x 1024. Did you change the dimensions?
The coordinates for all the new markings appear to fall outside the original range,
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whukid
Generalfeldmarschall
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Posts: 1016



« Reply #106 on: August 02, 2012, 03:36:47 PM »

The original marks0 texture was 1024 x 1024. Did you change the dimensions?
The coordinates for all the new markings appear to fall outside the original range,


yea, I didn't have any room to add them in the normal 1024 x 1024.
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Kyth
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Posts: 2044


« Reply #107 on: August 03, 2012, 06:33:41 AM »


Going through the config with a fine comb:

Quote
iran_marks_01[s*ssfsa]()
   {
      num2, NUM, , , -1, idf_, 3, 2, 0, 0;
      num2a, NUM, , , -1, idf_, 3, 2, 0, 0;
      num_veh, NUMV, , , -1, idf_, 31, 5, 0, 0;
      mark, 0, iran_flag, , 1, , 0, 0, 0, 0;
      markc, 0, company_1, , 1, , 0, 0, 0, 0;
      markcr, 0, company_2, , 1, , 0, 0, 0, 0;
      markr, 0, iran_round, , 1, , 0, 0, 0, 0;
      //multi, MULT, company_4, , 1, , 0, 0, 0, 0;

   } //endof iran_marks_01

I think there isn't any 'idf_31' graphic.
Probably not the cause of the '001' error, but good to fix anyway,
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"What am I, chopped liver..?"

"Yes."
Stratos
Oberleutnant
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Posts: 14


« Reply #108 on: September 09, 2012, 09:16:07 AM »

Wow! Just discovered this! I think I need to reinstall my Steel Armor game! Have two questions, hope you can help.

- Are other tanks crewable apart from the T62 and M60? Will love to man a T55 and specially my Missle East Favourite, the M51 Super Sherman.

- What maps are you using to the IDF mod?
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johncage
Oberst
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Posts: 209


« Reply #109 on: September 09, 2012, 10:06:58 AM »

about the model conversion, are you sure you saved the name correctly? it should be modelnamel0.x, l1.x, l2.x, l3, not 10.x, 11.x, etc.

if you want, you can send them to me, i can look at them for you and diagnose the issue/convert them into mesh.
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whukid
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Posts: 1016



« Reply #110 on: September 09, 2012, 07:00:49 PM »

Wow! Just discovered this! I think I need to reinstall my Steel Armor game! Have two questions, hope you can help.

- Are other tanks crewable apart from the T62 and M60? Will love to man a T55 and specially my Missle East Favourite, the M51 Super Sherman.

- What maps are you using to the IDF mod?

- Nope, unfortunately. Flashburn seems to be gaining ground in this area though, so maybe soon. The problem is that I don't have any experience doing 3d modelling, and having other people do it for you is.. cheap, not to mention chaotic.

- I personally suggest using Susanguard and Margda. The Africa maps MIGHT be workable if you have a decent imagination, but I think that the aforementioned maps work best

to johncage,
I can if you want, but I'm still working on getting the markings into the game. It seems rather determined to have no new insignia's..
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johncage
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Posts: 209


« Reply #111 on: September 09, 2012, 09:33:23 PM »

sure, are you using 3ds max? send the problematic model over in max format and i'll try and find the problem
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whukid
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Posts: 1016



« Reply #112 on: September 09, 2012, 11:46:51 PM »

not a problem. I'll PM you the download link
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whukid
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Posts: 1016



« Reply #113 on: October 04, 2012, 06:30:51 AM »

Progress. Not alot, but still progress. Smiley


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Flashburn
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Posts: 2412



« Reply #114 on: October 04, 2012, 06:43:16 AM »

send me one of your pesky models!   Tongue
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whukid
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Posts: 1016



« Reply #115 on: October 04, 2012, 06:45:17 AM »

I sent you both.. I think... The download should include both the centurion and the M48 with two guns, the 90mm and 105mm. (credits to yl, even though he seems to be absent.)
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #116 on: October 04, 2012, 06:46:58 AM »

I sent you both.. I think... The download should include both the centurion and the M48 with two guns, the 90mm and 105mm. (credits to yl, even though he seems to be absent.)

What happened to him?Huh?Huh?

Well i was going to hit the sack, but since I love to torment myself.   Undecided  What one should I work on?

Centurian is the one that can be done the quickest.......it wins.  unless you took a shotgun to this problem.    Tongue
« Last Edit: October 04, 2012, 06:56:39 AM by Flashburn » Logged

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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #117 on: October 04, 2012, 07:07:47 AM »

Hmmm looks like I will have to do a weeeeeee bit of surgery.  It looks like he rigged in up for K42?Huh?

Whukid.  I should be able to help on the centurian, but the others I will not be able. Undecided  BUT send me data on the IDF cent!  Photos and the like and what year shoudl this thing look like?  Need to know for the config. 
« Last Edit: October 04, 2012, 08:17:11 AM by Flashburn » Logged

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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #118 on: October 04, 2012, 09:25:01 AM »



Not a clue if this will crash out sabow........yet.   Tongue  but got the LOD0 and LOD1 where they *should* work in sabow.  But there are 6 to many chunks in lod1......well thats what the message says.  However, they are lil stuff that can be merged.  They way the model was rigged there was no way it would work in sabow.  But maybe k42?  Did someone do that?  Also changed the texture color........ya one of my 2 second texture deals.  Oh I had to rename ALOT as well as modify config stuff.  Probably will crash 1st time out.  but eh, pretty good for a couple hours.  Now I go sleepy.   Tongue
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whukid
Generalfeldmarschall
*****
Posts: 1016



« Reply #119 on: October 04, 2012, 05:58:56 PM »

Thanks very much! I pm'd you all the stuff you asked for. I hope it helps!

In other news, The M2HB and MG4 aren't useable for the player, only the AI. Replacing the frustratingly slow M73 and M85 with them doesn't work. I'm going to try and fix the RoF and replace the M85's sound with the M2HB's, and The M73 with the MG4
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