andrey12345
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« Reply #620 on: September 18, 2014, 08:11:40 PM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #621 on: September 18, 2014, 09:31:18 PM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #622 on: September 27, 2014, 10:36:50 AM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Lemonade
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« Reply #623 on: September 27, 2014, 07:07:53 PM » |
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Lovely tanks, Andrey. What texture resolution do you guys use for vehicles? If it's no secret of course.
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andrey12345
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« Reply #624 on: September 27, 2014, 07:17:45 PM » |
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Lovely tanks, Andrey. What texture resolution do you guys use for vehicles? If it's no secret of course. Like in GTOS hi-res texture pack 2048x2048 Default value is 1024x1024
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #625 on: September 27, 2014, 07:22:46 PM » |
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Updated pic with Pz3s and 4s I think it is all
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #626 on: October 02, 2014, 01:23:13 PM » |
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Some news: 1) MF will have a simple script editor to tune the QBs and make missions 2) Some interface options will be removed and replaced through autosave for actual interface state
Mius-Front will have a twice bigger codebase than GTOS, up to 500K pure lines of code, its a bad news
P.S. I hope Shield of Prophet and Operation Hooper coming soon (~month) on Steam
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #627 on: October 02, 2014, 06:37:15 PM » |
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1) MF will have a simple script editor to tune the QBs and make missions I am very much looking forward to this aspect of the new game. 8) I think this feature more than anything will create a very vibrant community for this series. Mius-Front will have a twice bigger codebase than GTOS, up to 500K pure lines of code, its a bad news Why is this bad. Potential for more bugs?
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« Last Edit: October 02, 2014, 06:42:52 PM by Dane49 »
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andrey12345
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« Reply #628 on: October 02, 2014, 07:17:56 PM » |
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1) MF will have a simple script editor to tune the QBs and make missions I am very much looking forward to this aspect of the new game. 8) I think this feature more than anything will create a very vibrant community for this series. _simple_ editor, not a programmers toy to make anythings Mius-Front will have a twice bigger codebase than GTOS, up to 500K pure lines of code, its a bad news Why is this bad. Potential for more bugs? [/quote] Yes, to much deadcode->long time to make changes or somthing new.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #629 on: October 02, 2014, 07:38:49 PM » |
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_simple_ editor, not a programmers toy to make anythings Cheesy Hopefully it will be simple enough to where you don't have to be a programmer to understand it, like the other tools in GTOS. I'm not skilled enough in making new vehicles or maps, but think I can at least master a simple editor. Being able to make missions and share them with the community is a step in the right direction. Gives players other(new) things to do while they wait for your next game(DLC) to be released.
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« Last Edit: October 02, 2014, 07:42:19 PM by Dane49 »
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andrey12345
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« Reply #630 on: October 02, 2014, 10:23:22 PM » |
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_simple_ editor, not a programmers toy to make anythings Cheesy Hopefully it will be simple enough to where you don't have to be a programmer to understand it, like the other tools in GTOS. I'm not skilled enough in making new vehicles or maps, but think I can at least master a simple editor. Yes, I think it will be done for the humans in most aspects
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Lemonade
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« Reply #631 on: October 03, 2014, 11:04:46 PM » |
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Lovely tanks, Andrey. What texture resolution do you guys use for vehicles? If it's no secret of course. Like in GTOS hi-res texture pack 2048x2048 Default value is 1024x1024 Thanks. Really nice job guys.
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Lemonade
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« Reply #632 on: October 09, 2014, 11:13:24 PM » |
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It's been so quiet on the forums for some time. Are you guys working on a manual by any chance?
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andrey12345
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« Reply #634 on: October 11, 2014, 08:14:36 AM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #635 on: October 11, 2014, 02:34:58 PM » |
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What! Just screenshots and no information about what all this means? I've noticed some new features there, it would be nice if we had some more detail about them.
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andrey12345
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« Reply #636 on: October 11, 2014, 07:33:21 PM » |
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Small script editor, you can write script and game done all other things
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #637 on: October 11, 2014, 08:11:59 PM » |
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8)
Next question? Will we have to open any game files and use secondary out of game editing software? Or will it be somewhat similar as using the current Quick Battle editor?
As long as I'm not expected to write anything in files to manipulate the editor using other then in game software editing tools, I think I could manage to master the new editor. I could never wrap my brain around the other tools in GTOS and anything remotely similar will be just as daunting.
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andrey12345
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« Reply #638 on: October 11, 2014, 08:21:03 PM » |
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Next question? Will we have to open any game files and use secondary out of game editing software? Or will it be somewhat similar as using the current Quick Battle editor?
2nd is a right way We try to do this for regular players. Except 1 thing - localization files, but this is optional if you want to make a text description for mission. We dont make a text editor and this files manipulated through notepad. As long as I'm not expected to write anything in files to manipulate the editor using other then in game software editing tools, I think I could manage to master the new editor. I could never wrap my brain around the other tools in GTOS and anything remotely similar will be just as daunting.
Of course you can unpack mission files using mod tools and write it manually like hardcore modder
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #639 on: October 11, 2014, 09:27:13 PM » |
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Of course you can unpack mission files using mod tools and write it manually like hardcore modder No, the new feature is more attainable for me. I'm looking forward to the new editor as much as I am the new gameplay with Mius Front.
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