Here is pre-alpha patch "MarchUpd_2014". It has M3 "Lee" (USA, RKKA) and some other stuff. This patch is a VERY complicated and I always has a mistakes with units, which worked without problems before. So, we need reports to be sure that patch is stable at the current moment. Install it the last in line.
http://www.4shared.com/rar/2kTwf099ce/04_MarchUpd_2014.htmlSome words abt what pre-alpha patch has:- fixed animations of the mgunner(SG-43, Maxim, Vickers, M2HB)
- updated texture for the MG SG-43
- fixed textures for the all jagdpanthers (removed black spots)
- fixed animation for the "eyelash" of the driver hatch for the SU-100 and T-34/85, fixed positions of the markers
- fixed headlight for the SU-76
- adjusted gunsight for the T-60
- fixed MG platoon (germany)
- fixed and re-painted the model `Tiger SS`
- 30% decreased the original size of the corn
- added new destroyable "Desert house #01"
- fixed texture for the M36 cockpit
- fixed p_rotgun size (T-60)
- added new unit Sdkfz2 "Kettenkrad"
- additional fixes applied to SPG M36:
1. Added panorama rotation for commander (upside-down by mouse)
2. Added extra rear parking lights blue color.
3. Fixed CTD of M36 (same model for two variants)
4. Fixed carets (error in the name)
5. Fixed visibility of the MG during the transformatioon from 1LOD to 2LOD.
6. Fixed texture shine, traces
- fixed grenade name "M24x7", bullet for MP-43
- fixed armor map for flora
- added new tree "Palm #02"
- added new destroyable object "Desert well"
- fixed gunsight Stug IIIF,G (cap open/closed)
- added new model "desert_bush #01"
- added new tank M3 Lee(USA, RKKA)
- added new "desert fence #01"
//- added new destroyable "Desert house #02"
//- added new "Desert house-fort #01" equipped with two MG's
PS
Me and will1973 don't know what happen tomorrow. So, let's share what already prepared.