demosthenes
Oberleutnant
Posts: 17
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« Reply #60 on: March 03, 2012, 04:58:34 AM » |
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You could always port SF assets into SABoW
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frinik
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« Reply #61 on: March 03, 2012, 04:59:56 AM » |
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Are you volunteering?
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yl9961027
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« Reply #62 on: March 12, 2012, 02:00:33 PM » |
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Hi! Guys! I need your help! I was making some vehicles mods on the Western front. For me, the most difficult to produce these vehicles script. My information is very scarce. If someone can help me to write the script, which will speed up the mod of progress. I need the script for the following weapons ( Including shells script ). US: 1. 37mm, 57mm, 75mm, 90mm AT GUN. 2. 75mm, 105mm howitzer 3. M2 Browning UK: 1. 17pdr AT
Thanks!
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歯車には歯車の意地がある
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whukid
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« Reply #63 on: March 12, 2012, 08:48:54 PM » |
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Hi! Guys! I need your help! I was making some vehicles mods on the Western front. For me, the most difficult to produce these vehicles script. My information is very scarce. If someone can help me to write the script, which will speed up the mod of progress. I need the script for the following weapons ( Including shells script ). US: 1. 37mm, 57mm, 75mm, 90mm AT GUN. 2. 75mm, 105mm howitzer 3. M2 Browning UK: 1. 17pdr AT
Thanks!
If the person doing this could be so kind, can they also add a 4x Tiger (late) and 3x Panther A without Infantry? Many thanks
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lockie
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« Reply #64 on: March 13, 2012, 09:25:13 AM » |
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I need the script for the following weapons ( Including shells script ). I may try with UK: 1. 17pdr AT BTW Should we create an additional side, i.e. British? In fact, it's already exists, but only for one airplane. And more important, there should be a soldiers in british/usa uniform. At this moment we've only usa tankmen. ps Interesting vehicle: sas 4x4 desert rider
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« Last Edit: March 13, 2012, 09:32:54 AM by lockie »
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norm
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« Reply #65 on: March 13, 2012, 09:09:21 PM » |
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Really want that kit, but my stash is a bit big at the moment.
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lockie
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« Reply #66 on: March 15, 2012, 10:40:17 AM » |
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Suppose, it's interesting info: A description of the anti-tank artillery tactics and gunnery used by the Royal Artillery and the artilleries of British Commonwealth armies.http://nigelef.tripod.com/anti-tank.htm
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yl9961027
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« Reply #67 on: March 22, 2012, 05:08:04 PM » |
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This is a new ATGUN:57mm M1. But I having a little trouble. Who knows what's wrong?
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« Last Edit: March 22, 2012, 09:58:54 PM by lockie »
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歯車には歯車の意地がある
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Donken
Generalmajor
Posts: 460
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« Reply #68 on: March 22, 2012, 05:30:57 PM » |
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Have you tried to change point of mass? //points (of mass * distance from center of gravity) ? jx = 40000; jy = 40000; jz = 20000; Play around with those numbers and see what happens
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The real heroes are those that never came back.
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frinik
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« Reply #69 on: March 23, 2012, 01:04:41 AM » |
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Here are the figures for the Flak 88 mm AT gun which looks similar:
jx = 4700; jy = 5500; jz = 5700;
You may wnat to try thme for yoru AT57 which looks very nice by the way!
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yl9961027
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« Reply #70 on: March 23, 2012, 08:49:10 AM » |
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Thank you for your help. I tried to change point of mass. But I have failed. It's nothing has happened.
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歯車には歯車の意地がある
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Kyth
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« Reply #71 on: March 23, 2012, 09:27:48 AM » |
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Hi,
If you're using 3DSMax, try using the 'Reset XForms' option, before exporting,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #72 on: March 23, 2012, 09:52:19 AM » |
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Or maybe try to move the model in 3dsmax forward or backward, so you move s_root. because s_root is at 0,0,0 coordinates and in the .go file s_root is also in the same coordinates. So if you move the gun forward the point of mass should be further back at the gun.
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The real heroes are those that never came back.
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Mistwalker
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« Reply #73 on: March 23, 2012, 04:12:07 PM » |
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Who knows what's wrong? I know. Had the same problem with new Pak 40, ZIS 3 and ZIS 2 models. You have to change center of mass for db_hull. In 3D Studio look where the pivot point of db_hull is located and move it backward. I recommend to do the same for the barrel (db_gun) too.
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« Last Edit: March 23, 2012, 04:13:59 PM by Mistwalker »
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yl9961027
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« Reply #74 on: March 27, 2012, 01:51:00 PM » |
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Who knows what's wrong? I know. Had the same problem with new Pak 40, ZIS 3 and ZIS 2 models. You have to change center of mass for db_hull. In 3D Studio look where the pivot point of db_hull is located and move it backward. I recommend to do the same for the barrel (db_gun) too. I have tried. But still no change.
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歯車には歯車の意地がある
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Kyth
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« Reply #75 on: March 27, 2012, 02:04:03 PM » |
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Who knows what's wrong? I know. Had the same problem with new Pak 40, ZIS 3 and ZIS 2 models. You have to change center of mass for db_hull. In 3D Studio look where the pivot point of db_hull is located and move it backward. I recommend to do the same for the barrel (db_gun) too. I have tried. But still no change. The other possibility is that the object is rotated on its pivot point. Have you tried to Reset Xform?
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"What am I, chopped liver..?"
"Yes."
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Mistwalker
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« Reply #77 on: March 27, 2012, 09:56:29 PM » |
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Did you by any chance not changed pivot orientation for "legs" in object editor? That must be done. Check other guns and their leg pivots. It's easy but somewhat tricky. I'll write about it later if you don't know how to do it.
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yl9961027
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« Reply #78 on: March 29, 2012, 02:08:38 AM » |
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Did you by any chance not changed pivot orientation for "legs" in object editor? That must be done. Check other guns and their leg pivots. It's easy but somewhat tricky. I'll write about it later if you don't know how to do it.
It is true! My legs pivot different from other guns! But how to adjust it? I revolved the pivot in the 3dmax. But when I entered model into the object editor, the pivot was restored.
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歯車には歯車の意地がある
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yl9961027
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« Reply #79 on: April 04, 2012, 04:05:47 PM » |
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« Last Edit: April 04, 2012, 05:51:16 PM by lockie »
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歯車には歯車の意地がある
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