I'm having trouble understanding what you mean here. Will we be able to save to a slot that we can rename to load a qb from any point? i.e. Save a battle during deployment so I can go back and tweak things a little? Or save during battle to a slot where I can replay from that point?
Will be able to save qb as mission and back to editor from it (not from battle).
But some improvements of placement and other game aspects will reduce the need to save / load during the battle.
No rename, no slots, no replays.
This part I don't understand. Is it philosophical or a shortcoming of the engine? I'm failing to find a good reason why you wouldn't want players to be able to go back during a QB? If a player could save the game they wouldn't have to go through all the time deploying units especially if we could add units after deploying to rebalance things. Granted, that last part might need quite a bit of coding or maybe it wouldnt, but think of the time saved and the wide range of battles created where units could be deployed, the game saved and shared with others.
As it is now to find out that one side could use another platoon you have to deploy, go through some of the battle to see how balanced it is, exit add unit, deploy. go through some of the battle, exit, deploy etc.etc.
Besides, one of the biggest balancing effects is from deployment. QB creators would love the ability to lock certain units in place. Saving to slot after deployment would allow that.
Does the engine hamstring what could be a huge improvement in QB's?