Aces
Generalleutnant
Posts: 583
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« on: July 04, 2012, 07:21:43 PM » |
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Hi folks, Download Link (Gamefront):http://www.gamefront.com/files/21942104/Aces+Kubelwagon+Radio+Car+v1.rarDownload Link (Mediafire):http://www.mediafire.com/?g1ym7cs4z10ss3mReadme:Aces' Kubelwagon radio car v1 readme. Welcome, This mod for Steel Fury features a new version of Maleshking & Stone2009's excellent Kubelwagon 3D model. I have added a Torn.Fu.d.2 radio transceiver and battery pack, accessories, jerry cans and radio operator wearing headphones. I have also re-skinned the model in panzer-grey colour scheme and added suitable tactical and national markings. The mod also features real Kubelwagon engine sound and morse code message sound effects. Install to your "Mods" folder and enable using JSGME. If you are using my earlier SdkFz 251 and/or German Equipment mods then enable the Kublewagon mod after these mods. My current Steel Fury JSGME-activated mods list for reference: Generic Mod Enabler - v2.6.0.157 [D:\Program Files\Lighthouse Interactive\Steel Fury - Kharkov 1942 -old for modding\MODS] Steel_Sound_Mod_collection Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update SPM1.5_ultimate_update_patch (June 9th) Autumn_late mod WideScreen Bug Fix KythMission01 KythMission02 KythMission03 KythMission04 KythMission05 KythMission06 KythMission07 KythMission08 KythMission09 KythMission201 KythMission202 KythMission203 KythMission206 Rends_Orel_beta2 Rends_Prokhorovka_Version1 Shamonin Rends_Seelow T-28 Onslaught v1.1e KythCampaign Hold on v. Kovalkovo (Stug III F) v1.1e Wehrmacht early war Aces German Panzer Pink Waffenfarbe piped uniform_Knights Cross_version No Screen Text Grey_251_Halftracks Free Camera Mod (Eng) Gunsight fix Stuka PzVI_Tiger_Epack Sk250c10fix Aces Replace German Officer's Cap with Helmet Return_of_Panzergrau Muddy & Dusty Texture Mod (Part 1) Aces SdkFz251 3D Model, Crew and Texture Mod v3 Aces German Personnel Equipment Mod v2 Aces SdkFz 251 + German Equipment Mods Update plus SPM1.5 June 12 Compat Fix Aces Kubelwagon Radio Car v1 ----- Credits: Original Kublewagon 3D model and texture by Maleshking & Stone2009 Hope you enjoy using it, Kind regards Aces
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« Last Edit: July 05, 2012, 07:46:46 AM by Aces »
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Aces
Generalleutnant
Posts: 583
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« Reply #2 on: July 04, 2012, 07:29:04 PM » |
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Thanks mate,
I love your new Tiger skins, they look fantastic, great work!, are they available yet?.
Cheers
Aces
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Littlebro
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« Reply #4 on: July 04, 2012, 11:57:25 PM » |
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Great work ,carnt wait to try it out
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frinik
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« Reply #5 on: July 05, 2012, 01:55:54 AM » |
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Looks great ! I'll try it and let you know.... Thanks!
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Txema
Generalmajor
Posts: 371
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« Reply #6 on: July 13, 2012, 06:26:30 PM » |
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Hi Aces,
Unfortunatelly I have bad news...
If I install just the essential mods:
******************************** Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update_ENG SPM1.5_ultimate_update_patch_JUNE Aces Kubelwagon Radio Car v1 *********************************
I get a critical error when I try to load a mission (for example the first Friedericus campaign mission).
Can anybody use the mod without problems?
Please, report here !!
Txema
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Aces
Generalleutnant
Posts: 583
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« Reply #7 on: July 13, 2012, 07:09:10 PM » |
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Hi mate, Sorry to hear that you've had problems, modding for this game is a real PITA. What I've done is compress all the files in my cofig and levels folder and uploaded them here: http://www.mediafire.com/?lwdak1sdnsnkdm1It is a bit of a sledgehammer approach but worth a try. Install after the mods in your list. I cannot gaurantee that there aren't some mission files in there that might not run but the main point is to see if there's a file that I've got that you haven't. As I'm running SPM 1.5 with both the ultimate update and june patch the files should all be there. You can always just un-install it after you've tried it. I modified the Wermacht campaign mission "Andrekeeva" SP. to try out the Kubel as there's aren't any specific mission for it yet. Hope it helps. Cheers Aces PS, if it works then you could also re-install my infantry other mods as per the order in my first post and see if it helps there as well.
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Txema
Generalmajor
Posts: 371
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« Reply #8 on: July 13, 2012, 08:04:55 PM » |
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Sorry Aces, it does not work. With the last patch I get the same problems.
It is extrange but if I install just these mods:
*********************** Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update_ENG SPM1.5_ultimate_update_patch_JUNE Aces SdkFz251 3D Model, Crew and Texture Mod v3 Aces German Personnel Equipment Mod v1 ************************
I can start the missions without problems. It seems that the problem arises when I install Personnel Equipment Mod v2 (inc. signals crew)...
Txema
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Aces
Generalleutnant
Posts: 583
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« Reply #9 on: July 13, 2012, 08:15:48 PM » |
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Okay mate,
Thanks for trying, just to check you installed the new download after the kubelwagon mod without my other mods?.
I'm at a loss to explain, the other day I checked the files included in the equipment mod v2 vs spm 1.5 mods and my patch and I can't see any other files that are effected. My best guess is that it is a memory thing. The only difference between v1 of my infantry mod and v2 is a few files, the .go files for the radio equipment and accompanying tectures the rest are config file additions which I have incorporfated in the previous patch. I can even run my mods without the patch and they work!, the recent patch was an attempt to make my work 100% compat with the latest SPM1.5 patch. It's sould destroying producing mods that run just fine here but not in some cases elsewhere. It's even more of a mods soup that SH3 and that's saying something!.
Back to the drawing board. I think that after I finish my 251/2 mod then I'll part company with SF as it's a real pain to mod for.
Cheers
Aces
ps: one last thing you could try is to activate the equipment mod v2 AFTER the v1 rather than instead of v1 incase there's a file missing in v2 but I'm not holding my breath on that one as I think I checked one against the other.
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« Last Edit: July 13, 2012, 08:22:40 PM by Aces »
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Txema
Generalmajor
Posts: 371
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« Reply #10 on: July 13, 2012, 08:41:07 PM » |
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Yes I intalled just:
******************************** Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update_ENG SPM1.5_ultimate_update_patch_JUNE Aces Kubelwagon Radio Car v1 Aces SF Config and Levels Folders *********************************
I have also tried activating the equipment mod v2 AFTER the v1.... unfortunatelly no luck...
I have 4 GB of RAM and Windows 7 64 bits. The memory problem would be strange I think....
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Txema
Generalmajor
Posts: 371
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« Reply #11 on: July 13, 2012, 08:48:11 PM » |
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It would be very interesting if anybody else could try just installing these mods:
******************************** Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM1.5_ultimate_update_ENG SPM1.5_ultimate_update_patch_JUNE Aces Kubelwagon Radio Car v1 ********************************
And playing the first mission of the "Friedericus 1" campaign, for example...
I do think it must be just one small thing that is missing in the mods...
And thank you very much for all your work on Steel Fury. I do really appreciate it !!!
Txema
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Aces
Generalleutnant
Posts: 583
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« Reply #12 on: July 13, 2012, 08:49:25 PM » |
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okay, thanks for the report, I'll have another look round tomorrow, I am also wrunning Windows 7 with 4GB ram and a 2GB RAM card.
Asmy last upload didn't fix things then the files must be in another folder/s. If you eliminate the textures and go folders (as I can't have missed a texture or go file from v2, I'll check) then I think it is time to look at the other files/folders.
Cheers
Aces
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Aces
Generalleutnant
Posts: 583
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« Reply #13 on: July 14, 2012, 08:56:27 AM » |
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Hi mate, I just installed another clean install of SF and I'm currently activating just the mods you have mentioned and will be testing today. I will report back later. Regards Aces Edit1: I think I might have nailed it, you are correct it is one file. I just need to see what the problem is and then I should be able to release a one file fix for both the equipment v2 and kubel mods. Edit2: This doesn't make much sense, I've spent 6 hours going round in circles. I've founf the line in the file that seems to be causing the problem but there isn't anything wrong with it and the related entries in other relating files. As I copied over the equipment v2 mod from my other game mods folder I know it is the same and there it works so it must surely be related to another mod or file left over from a mod that's lurking somewhere. What a "$%$£$% to find!. . I can resolve the problem but it would mean loosing the only benefit of v2 versus v1 and that's the radfio gear so there's no point in doing that.
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« Last Edit: July 14, 2012, 02:07:11 PM by Aces »
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Aces
Generalleutnant
Posts: 583
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« Reply #14 on: July 14, 2012, 04:02:15 PM » |
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Got it!, Please see here for patch details amd download links: http://graviteam.com/forum/index.php?topic=10512.0Hope it does the trick, Cheers Aces PS. The problem seems to have been two-fold. Firstly there was a an anim "go" file that I made that was in my games folder but I omitted from the German Equipment mod v2 when I zipped it up. That's why it worked for me and not for others. Then there was a slight problem with a missing "," in one of the .engcfg files. Ironic really, hours of modelling and texture work undone by two very small things!.
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« Last Edit: July 14, 2012, 04:14:53 PM by Aces »
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lockie
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« Reply #15 on: October 30, 2012, 04:31:50 PM » |
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« Last Edit: October 30, 2012, 05:31:38 PM by lockie »
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Aces
Generalleutnant
Posts: 583
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« Reply #16 on: October 31, 2012, 08:51:12 AM » |
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Sorry Alex, I don't understand?
Regards
Aces
PS: I had to go to a residents' meeting yesterday evening that lasted for ages and we didn't get back till late, will send you the .max file this evening.
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« Last Edit: October 31, 2012, 09:04:19 AM by Aces »
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lockie
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« Reply #17 on: October 31, 2012, 11:00:41 AM » |
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Sorry Alex, I don't understand? It means that crew of the kubelwagen can't find accumulator for the radiostation, that's why they have such funny positions
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Aces
Generalleutnant
Posts: 583
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« Reply #18 on: October 31, 2012, 11:25:22 AM » |
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not in my original mod they don't? , what is accumulator? Also, the crew you have aren't the same as intended to use with my mod eg. no headphones on radio operator.
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« Last Edit: October 31, 2012, 11:33:41 AM by Aces »
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lockie
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« Reply #19 on: October 31, 2012, 11:51:51 AM » |
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not in my original mod they don't? it's from er model with 3lod's what is accumulator? A battery, which supply with energy a device, i.e. radiostation. Also, the crew you have aren't the same as intended to use with my mod eg. no headphones on radio operator.
No, I just placed only er radio-car. All other stuff should be implemented in the next SPM UU. My mod-missions are always has a test character.
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