Chiquito
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« on: November 10, 2015, 07:41:31 PM » |
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Will be quite interesting know the opinion of you guys
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johncage
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« Reply #1 on: November 23, 2015, 03:08:18 AM » |
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64 players. optimized net code
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Flashburn
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« Reply #2 on: November 23, 2015, 06:44:51 PM » |
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64 players. optimized net code
WOOOO maps are to small for that. THat would be super awesome...maybe. Need more space and even running up to date everything having just 32 tanks close in on screen plus the world is a hell of a lot of triangles. Models would probably need to be reduced in triangle count.
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Yabba dabba do
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Chiquito
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« Reply #3 on: November 24, 2015, 03:20:50 AM » |
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Yeap. That's why I support first the idea on one vs one with strategic, then when the net code is improved add a limit max of player by default.
Will be awesome and this will jump this game in a pro tank simulator
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #4 on: November 24, 2015, 10:37:06 AM » |
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It is significant that for the most suitable option (2) for the tanksim MP voted the least people As I said earlier, Multiplayer is not needed. Another proof
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« Last Edit: November 24, 2015, 08:50:38 PM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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33lima
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« Reply #5 on: November 24, 2015, 08:12:51 PM » |
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I voted 'I don't care about multiplayer' but that doesn't mean 'I love the AI', that is a non-sequitor.
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!" But it's "Saviour of his country!" when the guns begin to shoot! 'Tommy', Rudyard Kipling, 1892
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Tanker
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« Reply #6 on: November 24, 2015, 08:53:25 PM » |
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It is significant that for the most suitable option (2) for the tanksim MP voted the least people As I said earlier, Multiplayer is not needed. Another proof No, that is just a limitation of understanding the term multiplayer. Plus a 11 sample poll is not significant of much.
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« Last Edit: November 24, 2015, 08:55:04 PM by Tanker »
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Bring back 3D markers!
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Chiquito
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« Reply #7 on: November 24, 2015, 09:45:20 PM » |
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I dont like The AI because is all programed. I love the human player mistake, like in real. I use to play against AI only to learn. After that I need players confrontation to test my skill.
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Nokturnal
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« Reply #8 on: November 25, 2015, 11:03:46 AM » |
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I dont like The AI because is all programed. I love the human player mistake, like in real. I use to play against AI only to learn. After that I need players confrontation to test my skill.
I prefer AI because they will not use gamey unrealistic tactics and find exploits to abuse.
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Chiquito
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« Reply #9 on: November 25, 2015, 04:35:12 PM » |
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When a real player have good skill in a simulator doesn't mean he is doing cheat. The simulator scenery for players is pretty interesting because you are part of the tactic to face the other side is doing the same. Is awesome!
When you become pro egainst AI, most is because you already learn the programed reaction and the weak points. So after that you are going in another level not called real simulation. Probably you gone get sick of your brain because you do the same everytime without mistakes and you want to do again and again.
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« Last Edit: November 25, 2015, 04:45:24 PM by Chiquito »
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Andres87
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« Reply #10 on: November 25, 2015, 05:18:52 PM » |
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I think it was easier to make mutliplayer in APOS/GTOS or Mius Front. The simulators is more difficult to implemented it. For this there is no direct control over infantry and artillery, ATGM teams in Soviet-Afghan War, we can play only one side - Soviet Army. It is such an example.
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33lima
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« Reply #11 on: November 26, 2015, 07:13:34 PM » |
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I dont like The AI because is all programed. I love the human player mistake, like in real. I use to play against AI only to learn. After that I need players confrontation to test my skill.
I prefer AI because they will not use gamey unrealistic tactics and find exploits to abuse. +1. Anyway, de gustibus non est disputandum. Some prefer MP, some SP; just how it is. To me, SP is the whole point of PC games - good or not so good, you have an opponent who's ready, whenever you want one; and he's not going to cheat, whine, camp or otherwise be a twat.
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!" But it's "Saviour of his country!" when the guns begin to shoot! 'Tommy', Rudyard Kipling, 1892
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andrey12345
Graviteam
Generalfeldmarschall
Posts: 6642
Jerk developer
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« Reply #12 on: November 26, 2015, 07:36:05 PM » |
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It is significant that for the most suitable option (2) for the tanksim MP voted the least people As I said earlier, Multiplayer is not needed. Another proof No, that is just a limitation of understanding the term multiplayer. 44.4% - Wargame style of MP 44.4% - no MP at all and only 11% for tanksim MP LOL
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Tanker
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« Reply #13 on: November 27, 2015, 12:44:49 AM » |
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It is significant that for the most suitable option (2) for the tanksim MP voted the least people As I said earlier, Multiplayer is not needed. Another proof No, that is just a limitation of understanding the term multiplayer. 44.4% - Wargame style of MP 44.4% - no MP at all and only 11% for tanksim MP LOL And that's from a grand total of 19 samples. Statistically insignificant. But if you want to play with stats, that's 55.4% for MP and only 44.4% for SP. LOL back at you.
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« Last Edit: November 27, 2015, 12:48:31 AM by Tanker »
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Bring back 3D markers!
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Tanker
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« Reply #14 on: November 27, 2015, 12:53:11 AM » |
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I dont like The AI because is all programed. I love the human player mistake, like in real. I use to play against AI only to learn. After that I need players confrontation to test my skill.
I prefer AI because they will not use gamey unrealistic tactics and find exploits to abuse. +1. Anyway, de gustibus non est disputandum. Some prefer MP, some SP; just how it is. To me, SP is the whole point of PC games - good or not so good, you have an opponent who's ready, whenever you want one; and he's not going to cheat, whine, camp or otherwise be a twat. To each his own. To me that is a unnecessarily stilted view of PC games. Some of the most fun you can have on a PC is in multiplayer games. And who says it has to be one way or the other. There is no universal law that says you can't have sp and mp in the same game.
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Bring back 3D markers!
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johncage
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« Reply #15 on: November 27, 2015, 01:53:06 AM » |
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limited resources plus having a vision of what audience you want to cater to.
mp version of this game just won't do very well, end of story. so they will necessarily have to water down the experience to broaden the playerbase, or they can do a tactical version, but deal with limtied budget, and thus, longer dev time.
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Chiquito
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« Reply #16 on: December 15, 2015, 02:32:22 PM » |
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Can't wait to see a multiplayer mode in this simulator!
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Chiquito
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« Reply #17 on: April 04, 2016, 01:10:34 PM » |
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Some one else to choose in this poll?
I imagine multiplayer battles by stages. Only when the winner side get the flag then is activated the next map block by downloading a new file mission with the next and near map block.
This is the only way to get wide and long battles in MP and care the performance limitation. Anyway will be nice increase the max area for map to get better battles in MP. We strongly need better mission editor.
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