Kyth
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« on: October 26, 2013, 06:19:59 AM » |
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Greetings tankers! Here's something new for you to try, if you've been following the earlier topic, you'll know what it is! Get it here: http://www.4shared.com/rar/trXhhPRv/BT7.htmlor here: https://drive.google.com/uc?export=download&id=0Bw-dX8HhpsH8VEJIeGZBT1dzRTAInstallation:- Activate using JSGME. - Then follow these steps carefully: A. <Steel Fury main folder>\data\k42\loc_rus\config\matlib.engcfg: Add to matlib: BT7() { shader = editor; textures = bt7, bt7_bump, mudnburn; parent = TANK;
diffuse = 1, 1, 1, 1; ambient = 0, 0, 0, 0; emissive = 0, 0, 0, 0; specular = 0.486275, 0.486275, 0.486275, 1;
power = 32; detail_tscale = 0; detail_scale = 0; bump_scale = 0.4; fresnel = 0;
}// end of BT7B. <Steel Fury main folder>\data\k42\loc_rus\levels\LEVELS\common\common_res.engcfg: Add to tracks(): //bt7 tracks bt7,TRACKS1,0.1,0.26,0.054,424,474,494,504,502,542,4608,0,0.75,0,0.02; //C. <Steel Fury main folder>\data\k42\loc_rus\levels\LEVELS\common\common_units.engcfg:1. Add to units(): //BT-7 units rkkau_bt7_x,i_techn,tech_cfg\bt7.engcfg,bt7_x,,3,0,,; rkkau_bt7_y,i_techn,tech_cfg\bt7.engcfg,bt7_y,,3,0,,; rkkau_bt7_z,i_techn,tech_cfg\bt7.engcfg,bt7_z,,3,0,,; //2. Add to groups(): //BT7 Groups rkka_crew_bt7,100,0,rkkau_tleuten,1,rkkau_tankman,1,rkkau_tankman_p,1,,,,; rkka_bt7_x,350,1.5,rkkau_bt7_x,1,rkka_crew_bt7,1,,,,,,; rkka_bt7_y,350,1.5,rkkau_bt7_y,1,rkka_crew_bt7,1,,,,,,; rkka_bt7_z,350,1,rkkau_bt7_z,1,rkka_crew_bt7,1,,,,,,; rkka_platoon_ltnk1,0,2,rkka_ltank5,3,,,,,,,,; //3. Add to randoms(): //BT7 Random rkka_ltank5,rkka_bt7_x,rkka_bt7_y,rkka_bt7_z,,; //4. Add to editor(): //BT7 Editor rkka_platoon_ltnk1,txt_med_platoon_ltnk1_rkka,%SIDE_RUSSIAN%,txt_med_gr_ltanks_rkka,0,1,AAA,0x1f,tankl,tankl; rkka_ltank5,txt_med_ltank5_rkka,%SIDE_RUSSIAN%,txt_med_gr_ltanks_rkka,0,1,AA,0x1f,tankl,; //D. <Steel Fury main folder>\data\k42\loc_rus\levels\LEVELS\common\anims.engcfg: Add to anims_human_spec(): //bt7anims bt7_driver,driver_pose_t34,DriverDeath,driver_pose_t34,driver_pose_t34,driver_pose_t34,driver_pose_t34,driver_left,driver_right,driver_pose_t34; bt7_loader,Driver,DriverDeath,Driver,Driver,Driver,Driver,driver_left,driver_right,stug3_loader_out; bt7_gunner,Driver,DriverDeath,Driver,Driver,Driver,Driver,driver_left,driver_right,stug3_commander_out; //With the new entries above, the new tank should be compatible with any version of Steel Panzer Mod. If you run into any problems, please check your entries first, before posting! Good luck and have fun!
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« Last Edit: October 26, 2013, 11:04:19 AM by Kyth »
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Logged
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"What am I, chopped liver..?"
"Yes."
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Kyth
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« Reply #7 on: November 23, 2013, 02:02:47 AM » |
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Try limiting the scripted speed to 10-15 km/h. It was a first thing, which I made and it didn't help. ang_speed = 15, 15, 45, 10; No, I mean the speed in the movement script. For example: ext, ai_setstate, 0, 0x1; ext, ai_move, wpoint01, false, -1, 10; ext, ai_move, wpoint02, false, -1, 10; ext, ai_move, wpoint03, false, -1, 10; ext, ai_move, wpoint04, false, -1, 10; ext, ai_setstate, 0x1, 0;
Mission files: http://www.4shared.com/file/DXkRXPPE/bridge_ai.htmlThis is a short video of the results:
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« Last Edit: November 23, 2013, 02:23:02 AM by Kyth »
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Logged
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"What am I, chopped liver..?"
"Yes."
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