Flashburn
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« Reply #60 on: July 03, 2013, 09:58:51 AM » |
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And Mi-4 will be configured so that it can shoot down. It's hard to make by small arms, but sometimes happens.
Cool! Can this be retrofitted to other aircraft in the game past and future or too difficult? There's nothing special. Simply aircraft (in this case, the Mi-4) ceases fire and flies over the map bounds, steaming or flames. This feature was long ago in game (about year), just happened to die pilots, but now added if damaged aircraft components. It's not that difficult, just to debug and test a very long time and uncomfortable in each aircraft. While there will be on the Mi-4. LOL well send me some notes and Ill set up the F5E for that. I mean why the heck not..... seems all I am doing right now is revisiting old work of mine.
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andrey12345
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« Reply #61 on: July 03, 2013, 12:30:57 PM » |
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LOL well send me some notes and Ill set up the F5E for that. I mean why the heck not..... seems all I am doing right now is revisiting old work of mine. Simply add p_engine and p_transm damage boxes + config description and install Mar13d1 patch .
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« Last Edit: July 05, 2013, 09:24:06 AM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #62 on: July 07, 2013, 12:25:19 PM » |
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DLC Info: 1) New Area near Lake Zhalanashkol on the Soviet-Chinese border, 36 sq.km wide. 2) Two new operations for the USSR border guard and the People's Liberation Army, showing a realistic version of events. 3) Operation for the PLA, showing China's version of events. 4) Vehicles: BTR-60PB, GAZ-66, Mi-4. 5) Infantry Weapons: AKM, Type 56 SAR, RPG-2, RKG-3, RPK, SVD, body armor 6B5 (in quick battle). 6) New infantry units: the soldiers and commanders of the PLA, the border guards of the USSR.
P.S. DLC will most likely international, once English and Russian in one.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #63 on: July 08, 2013, 09:57:15 AM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #64 on: July 08, 2013, 09:59:46 AM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #66 on: July 08, 2013, 10:30:02 PM » |
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Your work looks very good Wiedzman. No criticism from me concerning the body armor and helmets.
Too bad I'm not interested in Zhalanashkol.
Put the body armor and helmets on the modern Russians and Cubans and I can find some use for them in my game,but I can't use the 1960's border guards or Chinese for anything except for the Zhalanashkol DLC.
I've been using the Cubans as Ukrainians against the modern(Federalist Russian)forces for Quick Battles on the Ukrainian maps in the game and having some interesting battles.
The body armor and helmets on the more modern forces would make them look much better and more interesting.
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« Last Edit: July 08, 2013, 10:57:48 PM by Dane49 »
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lockie
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« Reply #67 on: July 09, 2013, 01:09:30 AM » |
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criticism is welcome Looks nice! Unfortunately, it's impossible to implement it into SF, but I hope to see it meanwhile Whatever)
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Wiedzmin
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« Reply #69 on: July 09, 2013, 05:22:34 PM » |
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The body armor and helmets on the more modern forces would make them look much better and more interesting.
Production of 6B5 vests stopped in 1998. Withdrawn from army in 2000, but is still in use, it's "modern" enough i can make 6B11/12/13 "Zabralo" family vests, and 6B23-1 vest, but what's the point?
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Dane49
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« Reply #70 on: July 10, 2013, 12:04:25 AM » |
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i can make 6B11/12/13 "Zabralo" family vests, and 6B23-1 vest, but what's the point? No not new vests or helmets I think what you have already made would also look good on the mechanized infantry for the Cuban forces from Hooper and the Russian forces from Shield of the Prophet. The infantry wouldn't look so out of place as much when I use them on the Winter Ukraine maps during modern Quick Battles. Like these troops.
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« Last Edit: July 10, 2013, 12:15:20 AM by Dane49 »
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andrey12345
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« Reply #71 on: July 10, 2013, 02:29:34 PM » |
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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chashka17
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« Reply #72 on: July 10, 2013, 05:33:59 PM » |
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Time for camoflage шашлык ?
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Wiedzmin
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« Reply #73 on: July 10, 2013, 05:57:31 PM » |
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Like these troops. I can do any soldier, but for what? you have a polygon "Chechnya"? have a clear idea what you want to do?
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« Last Edit: July 10, 2013, 06:15:23 PM by Wiedzmin »
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andrey12345
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« Reply #74 on: July 16, 2013, 10:19:59 AM » |
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« Last Edit: July 16, 2013, 10:23:26 AM by andrey12345 »
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flashburn
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« Reply #75 on: July 16, 2013, 12:32:54 PM » |
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6B5, SH60, KLMK-R, criticism is welcome OK call me stupid. Curious about background of armor. When introduced etc etc. Seems like so many ideas flying out all over the place that GTOS may get swapped with lots of half done things. But if MODERN really is popular....well hmmm. I know I keep making stuff from 60's-70's era. But just keeps happening with little planning. Just OH that seems like good idea. BAM. APC, armored car, fighter plane....etc etc.
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Nokturnal
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« Reply #76 on: July 16, 2013, 06:27:51 PM » |
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Hooray! Bit of a shame about no pre-order discount, but I guess it's quite cheap anyway. Thanks for letting us know mate.
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Wiedzmin
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« Reply #77 on: July 17, 2013, 05:40:55 PM » |
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OK call me stupid. Curious about background of armor. When introduced etc etc.
if i understand the question properly Camouflage overalls 1943 Camouflage overalls 1944 Camouflage overalls 1950 Camouflage overalls modernized,1957 var.1( incorrect designation "KLMK") Camouflage overalls modernized,1957 var.2( incorrect designation "KLMK") but because of the features of the basic model(thigh pockets),not to make changes, i had to do a "split" version of the suit, as far as i know, she appeared in the mid 80s what is shown in the screenshot, it's just a sketch of a half hour, it will still finish
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« Last Edit: July 17, 2013, 05:45:38 PM by Wiedzmin »
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Flashburn
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« Reply #78 on: July 18, 2013, 06:09:47 PM » |
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and the body armor was introduced when?
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Wiedzmin
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« Reply #79 on: July 18, 2013, 09:44:58 PM » |
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