Quoted form an earlier post by Lockie:
Shell D25Т(IS-2), file common_res.engcfg
OF471,0x01,%SHELL_HE%,D25T,781,49,0.45,0.3,0,1,1,0,25,3.6,0.2,9,0.5,0.5,0.2,0,1,1,1,expl_gndm*,expl_techh*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_of471,he_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,3,1,2,SHELL_HI,SHELLC_HI;
1 Shell name
2 0x01 - flag (flag 0х01 – takes a fire tracer, flag 0х10 – takes an ordinary spot)
3 %SHELL_HE% - type
4 D25T - gun name
5 781 - start speed , m/s
6 49 - gun long, means "caliber", which shell start speed is adopted
7 0.45 - HE influence
8 0.3 - a vector normal, where ricochet has a start
9 0 - cumulative effect (diameter for the core SHELL_HC, hollow-charge?)
10 1 - explosive effect
11 1 - fragment effect
12 0 - fire effect
13 25 - shell mass, kg
14 3.6 - explosive material mass, kg
15 0.2 - air resistance, k1
16 9 - gravity influence, m/s^2
17 standard deviation (КВО) at "х"
18 standard deviation (КВО) at "у"
19 destruction tendency
20 engine time working (gas generator), s
21 wind effect
22 air resistance k2
23 air resistance k3
24 ground hit sound
26 armor hit sound
27 build hit sound
28 water hit sound
29 human hit sound
30 fly1 - shell fly sound
31 0 - AI types aim
32 1500 - valid range , m
33 shoot penalty for AI
34 text name
35 explosive pattern
36 ricochet pattern
37 fragment pattern
38 0х1 - shell mode working (0 - no explosive, 0х1 - strike, 0х2 - delay, 0х4 - input range)
39 1 - explosive time, ms
40 1 - minimum delay time, ms
41 1 - maximum delay time, ms
42 1 - step number
43 0xffff4040 - tracer color
44 3 - tracer firing time, s
45 1 - shell reliability action(HE penetration)
46 2 - shell sprite number for interface
47 SHELL_HI - shell object name
48 SHELLC_HI - shell case name
I hope it will be usefull !!
Txema