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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: Aces on March 14, 2012, 08:20:43 PM



Title: Okay, I'm stuck!, a little help please
Post by: Aces on March 14, 2012, 08:20:43 PM
Hi,

The SdkFz251 with AA MG that I've been working on looks great in the object editor but I get the dreaded "Exception core:
001: Error initialization program." erro after enabling it via JSGME. Apart from the go file are there any other files to be altered such as sdkfz251.engcfg?, and if so, what do I need to add.  I have anew fragment named "d_aa_mg".

This is driving me nuts!!  :(.

Best regards and thanks

Aces

(http://img26.imageshack.us/img26/1189/sdkfz251aamg.jpg)



Title: Re: Okay, I'm stuck!, a little help please
Post by: Donken on March 14, 2012, 08:37:08 PM
oh boy. Where to start. Download any of the standalone vehicles. And check all files in them. You almost need to change all the files in all folders as you can see on any of those vehicles. Except sound, armor map, texture etc etc. Its logical wich files you dont need to add. But this is to make a completely new vehicle.

Anyway. But to add a new weapon on an already existing vehicle you need to change these files: xxx.engcfg and xxx_places.engcfg.

And in the .go file you need to add a little more stuff then just the modelled MG34, you need to add dummys for the muzzleflash (s_mgun_01), a camera dummy (s_camera_commander_01 for example) and also a "turret" (called db_head or d_head) or a rotation dummy (called s_rotation_01 for example, this one is prefered) Its important how all new parts are parented to eachother: db_hull  -->  s_rotation_01  -->  d_aa_mg and s_camera_gunner_01  -->   s_mgun_01 is an good example.

This is just so you get an idea, how much have you looked into all files? How much do you know? What have you done in sdkfz251.engcfg?


Title: Re: Okay, I'm stuck!, a little help please
Post by: Aces on March 14, 2012, 08:46:00 PM
Thanks mate,

Do I still need to add the dummies if it isn't going to fire, rotate, be manable etc.? I haven't worked out what to add, if anything, to the 251.engcfg file yet. Do I also need to edit the places file if I don't want the gun to fire etc., it's only for eye candy at the moment.

I see how the parent fragment thing works but the new gujn is currently set to the main db_hull asd its parent.


Regards

Aces



Title: Re: Okay, I'm stuck!, a little help please
Post by: lockie on March 14, 2012, 08:51:31 PM
001: Error initialization program." erro after enabling it via JSGME
This error does nothing, u need to note what the % is.


Title: Re: Okay, I'm stuck!, a little help please
Post by: Aces on March 14, 2012, 08:56:44 PM
Okay mate, thanks, do you mean the % loading that it gets to? as this is all the error says



Title: Re: Okay, I'm stuck!, a little help please
Post by: whukid on March 14, 2012, 08:59:19 PM
Yea. The problem for a stoppage at 99% is much different than a 70% CTD.


Title: Re: Okay, I'm stuck!, a little help please
Post by: lockie on March 14, 2012, 09:02:39 PM
do you mean the % loading that it gets to?
yes.


Title: Re: Okay, I'm stuck!, a little help please
Post by: Aces on March 14, 2012, 09:03:16 PM
okay thanks, it errors at 11% into loading a mission.

Regards

Aces


Title: Re: Okay, I'm stuck!, a little help please
Post by: lockie on March 14, 2012, 09:10:26 PM
okay thanks, it errors at 11% into loading a mission.
Smth. wrong with tracks of the vehicle. Mostly, cpillars() can't find parameters in common_res. For any case, check entries in *.engcfg with cocpit and places.


Title: Re: Okay, I'm stuck!, a little help please
Post by: Aces on March 14, 2012, 09:16:05 PM
Excellent info thanks mate, out of time tonight will check tomorrow evening, strange I haven't changed anything to do with the tracks?. Got a poorly wife so got to look after her.

thanks for all the help chaps.

Best regards

Aces


Title: Re: Okay, I'm stuck!, a little help please
Post by: Donken on March 14, 2012, 10:43:23 PM
Thanks mate,

Do I still need to add the dummies if it isn't going to fire, rotate, be manable etc.? I haven't worked out what to add, if anything, to the 251.engcfg file yet. Do I also need to edit the places file if I don't want the gun to fire etc., it's only for eye candy at the moment.

I see how the parent fragment thing works but the new gujn is currently set to the main db_hull asd its parent.


Regards

Aces



If you only want to add non usable eye candy you dont need to add anything else then the mg part itself. No dummys at all and you dont need to change anything in any file. if you do you probably get errors :D
Dummys and all that is only if you want the mg functional :D


Title: Re: Okay, I'm stuck!, a little help please
Post by: Aces on March 15, 2012, 08:24:42 AM
Thanks Donken,

That's what I thought, I might make it more than eye candy but I just want to see it in-game first! :)

I think that I'll do a re-install of the game and then test it out again as there doesn't seem to be anything wrong with the model, I suspect another missing or corrupted file somewhere.

Thanks for all the help chaps.

Kind regards

Aces