whukid
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« Reply #60 on: September 04, 2011, 11:00:34 PM » |
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I can try I made it in google sketchup.. so I think that may be the problem. Anyway, here 'goes!
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whukid
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« Reply #61 on: September 05, 2011, 01:16:21 AM » |
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Kyth
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« Reply #62 on: September 05, 2011, 03:15:06 AM » |
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So, does that mean Kyth can script buildings? I can provide some models too. Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings,
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"What am I, chopped liver..?"
"Yes."
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Rends
Generalmajor
Posts: 300
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« Reply #63 on: September 05, 2011, 07:25:26 PM » |
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A look in the chrystall ball and i foresee Kythograd....Donkensk...Whukidorov
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Kyth
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« Reply #64 on: September 06, 2011, 02:42:24 AM » |
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I have a somewhat done citybuilding its not colored or anything though and it's a .DAE file, which is blender compatible Hi, just a general comment, City buildings are a double-whammy, not only that they're much larger and more complex, but they also have to be placed in close proximity to other city buildings, all of which have their own unique appearance.
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #65 on: September 06, 2011, 04:45:32 AM » |
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Tonights work: But i need to model the destroyed one before i release it. But after this im going to conentrate on my other projects! But ive done 4 buildings now (windmill, Kyths tutorial Barn, cottage and this one). But i promise there is more to come Hopefully all 4 see the daylight in Steel Fury
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« Last Edit: September 06, 2011, 05:08:16 AM by Donken »
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The real heroes are those that never came back.
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whukid
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« Reply #66 on: September 06, 2011, 01:22:16 PM » |
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I have a somewhat done citybuilding its not colored or anything though and it's a .DAE file, which is blender compatible Hi, just a general comment, City buildings are a double-whammy, not only that they're much larger and more complex, but they also have to be placed in close proximity to other city buildings, all of which have their own unique appearance. I know :-/ I'm working on making a second one, but this 3D stuff is time consuming and I'm a lowly noob After school I'll work on it alittle more
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Mistwalker
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« Reply #67 on: September 06, 2011, 03:48:19 PM » |
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Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings Ok, look at this example: http://www.mediafire.com/?s5595069gq8dngu..... ..... Hey, Donken, instead of modeling from scratch how about you take some buildings from Theatre of War (I'll provide the models) and just edit those?
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Kyth
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« Reply #68 on: September 06, 2011, 04:52:41 PM » |
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Hi, I'm not able to import .max files, could you post it in .obj or .3ds format? Thanks,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #69 on: September 06, 2011, 07:52:09 PM » |
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Yes indeed, Kyth managed survive and stagger through the task. Kyth is willing to take on some more small village buildings Ok, look at this example: http://www.mediafire.com/?s5595069gq8dngu..... ..... Hey, Donken, instead of modeling from scratch how about you take some buildings from Theatre of War (I'll provide the models) and just edit those? Ah yes, that way we can get lots of buildings very fast if ppl script them. Good idea! Im running out of fantasy to make new houses anyway. EDIT: Fixed house from Mistwalkers post. I attached few pieces together so it went from 32 pieces (some where way to small) to 22 and added uv map around the destroyed pieces and added founding, with a little magic from Kyths fingers we got this ingame pretty soon too! I did exactly the same as the other building Kyth got ingame, so its a little stuff to do first to import it in to the game. http://www.4shared.com/file/rawzyc3A/house4.html
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« Last Edit: September 06, 2011, 09:14:30 PM by Donken »
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The real heroes are those that never came back.
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Mistwalker
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« Reply #70 on: September 06, 2011, 10:30:42 PM » |
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I'm not able to import .max files, could you post it in .obj or .3ds format? The archive by Donken's link has .obj. Ah yes, that way we can get lots of buildings very fast if ppl script them. Good idea! Im running out of fantasy to make new houses anyway. Ok, I'll start ripping and preparing the models then.
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Kyth
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« Reply #71 on: September 10, 2011, 08:35:05 AM » |
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #72 on: September 10, 2011, 09:11:33 AM » |
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Nice!
If you wait untill tomorrow i can remodel the windmill and make all pieces and that if you havent done it or want to do it yourself.
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The real heroes are those that never came back.
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Kyth
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« Reply #73 on: September 10, 2011, 09:27:18 AM » |
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Nice!
If you wait untill tomorrow i can remodel the windmill and make all pieces and that if you havent done it or want to do it yourself.
No, it's okay, I'm already halfway done remodelling the windmill,
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"What am I, chopped liver..?"
"Yes."
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Mistwalker
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« Reply #74 on: September 10, 2011, 12:09:16 PM » |
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Is it possible to set weight for the parts? They don't look to heavy.
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Kyth
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« Reply #75 on: September 10, 2011, 01:06:12 PM » |
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They're all configurable in the 'broken_xx' engcfg file. Those walls are set at 500kg each at the moment But that tank is moving really fast,
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"What am I, chopped liver..?"
"Yes."
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yl9961027
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« Reply #77 on: September 17, 2011, 12:26:55 PM » |
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Nice job! It's so beautiful!
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歯車には歯車の意地がある
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Kyth
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« Reply #78 on: September 17, 2011, 01:34:58 PM » |
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Thanks, I hope everyone can make good use of them.
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #79 on: September 18, 2011, 10:05:40 AM » |
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Great Kyth!
Do you have other buildings to script into game or shall i try to make one or two more?
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The real heroes are those that never came back.
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