Graviteam
May 16, 2024, 04:40:45 PM
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Graviteam
>
English-speaking community
>
Graviteam Tactics: Mius-Front
>
Sweet FX
Pages: [
1
]
« previous
next »
Print
Author
Topic: Sweet FX (Read 5082 times)
0 Members and 1 Guest are viewing this topic.
wodin
Generalleutnant
Posts: 500
Sweet FX
«
on:
March 08, 2016, 07:52:09 PM »
Does anyone know if Sweet FX works with Graviteam games?
Logged
wildman
Oberstleutnant
Posts: 113
Re: Sweet FX
«
Reply #1 on:
March 08, 2016, 10:42:54 PM »
Yes, it makes a small but noticeable difference with no noticeable impact on performance, never found any custom profiles for it though.
Logged
wodin
Generalleutnant
Posts: 500
Re: Sweet FX
«
Reply #2 on:
March 08, 2016, 10:57:46 PM »
Just checking the tanks in MF encyclopedia and OS and it sure looks like AA works a touch better in OS.
Been messing with injectors with no apparent improvement.
Logged
zeufman
Oberleutnant
Posts: 25
Re: Sweet FX
«
Reply #3 on:
March 08, 2016, 11:04:32 PM »
sure it works with the reShade 1.1 and sweet fx 2.0
better for contrast and details, possibility to adjust vibrance color for more insaturate color
a little better for SMAA
i've disable the sharpen image in the game option, and use sweet fx
Logged
wildman
Oberstleutnant
Posts: 113
Re: Sweet FX
«
Reply #4 on:
March 08, 2016, 11:14:27 PM »
Does disabling sharpen make a difference? how does sharpness work? also if anyone has experience with Sweet FX and comes up with some nice settings please share, or advice is welcome.
Logged
zeufman
Oberleutnant
Posts: 25
Re: Sweet FX
«
Reply #5 on:
March 09, 2016, 04:10:17 PM »
Quote
Does disabling sharpen make a difference?
i prefer for the landscape
no impact for the AA on vehicle or body
Quote
with some nice settings
depends with individual preference, graphics card, and the screen type ( color, bright, ... )
«
Last Edit: March 09, 2016, 04:13:13 PM by zeufman
»
Logged
wodin
Generalleutnant
Posts: 500
Re: Sweet FX
«
Reply #6 on:
March 09, 2016, 04:19:25 PM »
Cool managed to improve AA some more..happy now:)
Logged
zeufman
Oberleutnant
Posts: 25
Re: Sweet FX
«
Reply #7 on:
March 09, 2016, 07:11:48 PM »
For those who need help with sweet fx setting, here you can find a sweet fx viewer
ftp://www.force27.com/Force27-FTP-Public/divers/visionneur_sweetFX.rar
Krabb: Fixed FTP link.
«
Last Edit: March 09, 2016, 07:13:33 PM by Krabb
»
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
English-speaking community
-----------------------------
=> Tank Warfare: Tunisia 1943
===> After Action Reports
=> Graviteam Tactics: Mius-Front
===> After Action Reports
=> Steel Armor: Blaze of War
===> After Action Reports
=> Graviteam Tactics: Operation Star
===> After Action Reports
=> Achtung Panzer: Kharkov 1943
===> After Action Reports
=> Steel Fury: Kharkov 1942
===> After Action Reports
=> Other our games
-----------------------------
Русскоязычное сообщество
-----------------------------
=> Tank Warfare: Tunisia 1943
===> Отчеты о боевых действиях
=> Graviteam Tactics: Миус-Фронт
===> Отчеты о боевых действиях
=> Стальной удар: Оскал войны
===> Отчеты о боевых действиях
=> Graviteam Tactics: Операция Звезда
===> Отчеты о боевых действиях
=> Линия фронта: Битва за Харьков
===> Отчеты о боевых действиях
=> Стальная Ярость: Харьков 1942
===> Отчеты о боевых действиях
=> Другие наши игры
-----------------------------
Projects in the works/Проекты в разработке
-----------------------------
=> Other projects/Другие проекты
-----------------------------
General Discussion forum/Форум по общим вопросам
-----------------------------
=> General Discussion/Общие вопросы
=> Forum Help/Помощь по форуму
Loading...