chaudard
Generalmajor
Posts: 311
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« Reply #580 on: July 31, 2014, 03:00:32 PM » |
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9) MP mode in tac battle
Ultimately, you will add a multiplayer mode?
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andrey12345
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« Reply #581 on: July 31, 2014, 03:05:17 PM » |
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9) MP mode in tac battle
Ultimately, you will add a multiplayer mode? As I asked before, release will be somthing from 8 to 10. May be yes, may be no.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Void
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« Reply #582 on: July 31, 2014, 07:13:00 PM » |
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12) release? this year? Say yes please
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andrey12345
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« Reply #583 on: July 31, 2014, 08:04:31 PM » |
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12) release? this year? Say yes please 8.5) release open beta - this is most real state of things
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flanker15
Generalmajor
Posts: 490
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« Reply #584 on: August 02, 2014, 06:23:04 AM » |
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Any new gameplay stuff?
Yes but is mostly hidden in code and hard to show. -right simulation for constant and variative delayed detonators. -bullets and shells physically modelled as convex objects with real sizes, not as material points. -new paths tracing system for shell fragments -> now near to real counts of fragments is used -more broken parts and more randomness in vehicles and lot of other staff in modelling and game-data organisations Wow sounds great! But sad we won't get a new WW2 tank sim to use it in too, well not yet at least.
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Lemonade
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« Reply #585 on: August 03, 2014, 02:16:35 AM » |
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(...) -bullets and shells physically modelled as convex objects with real sizes, not as material points. (...)
Surely you don't mean MG bursts, Andrey? I hope it won't clog our video cards during intense fire exchanges. Especially because of those nasty buzzsaws.
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« Last Edit: August 03, 2014, 02:18:21 AM by Lemonade »
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Flashburn
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« Reply #586 on: August 03, 2014, 05:33:24 AM » |
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I do not think this will have much effect on performance. I mean its only going to have the shell/bullet on lowest level of LOD right?
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Yabba dabba do
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Flanker15
Generalmajor
Posts: 490
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« Reply #587 on: August 03, 2014, 06:57:43 AM » |
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I think you misinterpreted it.
It's not going to give the shell a 3d model (I think). It's so a 88mm shell can't pass through a 10mm hole anymore. I doubt it would need to apply to things as small as mg bullets.
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andrey12345
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« Reply #588 on: August 03, 2014, 08:43:25 AM » |
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(...) -bullets and shells physically modelled as convex objects with real sizes, not as material points. (...)
Surely you don't mean MG bursts, Andrey? I hope it won't clog our video cards during intense fire exchanges. Especially because of those nasty buzzsaws. -bullets and shells physically modelled as convex objects with real sizes, not as material points. your video card is not in danger
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #589 on: August 03, 2014, 08:45:10 AM » |
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I think you misinterpreted it.
It's not going to give the shell a 3d model (I think). It's so a 88mm shell can't pass through a 10mm hole anymore. I doubt it would need to apply to things as small as mg bullets.
Yes you are absolutely right. "88mm shell can't pass through a 10mm hole" - this is main goal, to remove some sad penetration bugs which are inherent in the model with the "material point".
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flanker15
Generalmajor
Posts: 490
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« Reply #590 on: August 04, 2014, 05:44:07 AM » |
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How will a impact of a shell onto only part of the front of the shell behave?
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chaudard
Generalmajor
Posts: 311
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« Reply #591 on: August 05, 2014, 11:28:35 AM » |
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So, a new tactic will be: destroying an enemy shell by targeting his shell
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andrey12345
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« Reply #592 on: August 06, 2014, 09:22:56 AM » |
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How will a impact of a shell onto only part of the front of the shell behave?
Don't understand what you mean In armor penetration calculations shell described as object that have a geometrical sizes. Ie to direction, velocity and shell type (used in traditional modelling) already added size, as result "so a 88mm shell can't pass through a 10mm hole"
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Flanker15
Generalmajor
Posts: 490
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« Reply #593 on: August 06, 2014, 10:23:35 AM » |
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I mean what happens if the shell hits the edge of an armor plate so that only part of the shell impacts.
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andrey12345
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« Reply #594 on: August 06, 2014, 10:40:17 AM » |
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I mean what happens if the shell hits the edge of an armor plate so that only part of the shell impacts.
What are the options? This is what _always happens_ because the projectile is wedge-shaped. In first moment only shell part impact to the plate, in next moment next part, etc. This is typical process for armor penetration.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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andrey12345
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« Reply #595 on: August 09, 2014, 11:10:34 AM » |
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May be last PzIII mod PzIII ausf J Bef
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #596 on: August 09, 2014, 11:19:54 PM » |
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Andrey,
Are you still entertaining the idea of adding infantry 1/2 squads to the quick battle force mix for Mius Front?
My reason for asking is, I mostly play quick battles and sometimes I have some decent ones and would like to be able to carry over the same battle again in my next quick battle and infantry 1/2 squads would help to simulate casualties incurred during the previous battle.
I'm not much of a campaign player and like to simulate other battles that don't take place on the maps in this game and 1/2 squads would help in carrying those battles over again for a semi campaign feel in my next QB.
I've tried to learn your modding tools, but I neither have the skill, time or patience to put that to a workable solution.
Infantry 1/2 squads would be a better solution for people like me with no modding skills.
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« Last Edit: August 09, 2014, 11:22:16 PM by Dane49 »
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andrey12345
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« Reply #597 on: August 10, 2014, 09:54:25 AM » |
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Andrey,
Are you still entertaining the idea of adding infantry 1/2 squads to the quick battle force mix for Mius Front?
see "supply" row
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
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Dane49
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« Reply #598 on: August 10, 2014, 01:49:59 PM » |
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Very nice 8)
Very much looking forward to Mius Front and hope it will be released this year. The new game looks spectacular!
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Flashburn
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« Reply #599 on: August 10, 2014, 03:27:48 PM » |
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Yabba dabba do
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