Like Whukid I'm visual so here are some screen shots of some of the files.
This is the soviet soldier texture file and bump map file what the arrow points to the soft hat texture-I think that gets in conflict with the texture on the Iraqi Helmet file and the Russian soldier texture file-since the Russian soldier already has a hat texture for different headgear. I'm stumped what the HAT file does with it's textures. Is it only for viewing the mesh? At this point I'm 100% certain you can't just add a helmet with a text edit-that is only a part of the process of putting a helmet on a head-
PERMANENTLY. Or at least a Russian Infantry mans head. Game sucker punches and works with the modded helmets and then CRASH! Takes awhile to get in conflict.
What I want at this point is to retain soft caps for officers and helmets for enlisted. I'm sure there is a way-jus' can't get my mind around it yet.
I'm not a texture whiz- is I delete out the hat texture will I still have a conflict and a crash? Is the hat/helmet it's own physical model-or is it part of the body?
Comments are welcomed.
Iraqi soldier texture named reg_iq_
tankman1_dift.loc_def.dds is below (only one with helmet texture others have beret-go figure with the naming
{how hard can it be})
Note the position of the helmet texture in the file (upper right hand corner) compared to the Russian soldier. Maybe a way out of this crash is to take the IRAQI tankman file and texture and bumpmap it into a Russian infantry soldier uniform. I'd do it-but I never done any art work except some cut and paste.
The
Hat file-is this only for the mesh?
(It also has it's own bump file.)