Kyth
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« Reply #80 on: September 13, 2013, 01:43:57 AM » |
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I wish there was a M3 Lee/Grant in this game Stone2008 made this model, but for some reasons this unit never saw the light. That's one good idea for a new tank,
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"What am I, chopped liver..?"
"Yes."
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frinik
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« Reply #81 on: September 13, 2013, 06:02:03 AM » |
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MMMMMMMMMMMM I am dreaming of a Puma.... BTW where 's the link to Kyth video?
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Kyth
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« Reply #82 on: September 13, 2013, 06:06:10 AM » |
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MMMMMMMMMMMM I am dreaming of a Puma.... BTW where 's the link to Kyth video? A bit of a disclaimer, it's not my video, I merely assisted to convert it to the game's .ogg format,
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"What am I, chopped liver..?"
"Yes."
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fabianfred
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« Reply #83 on: September 13, 2013, 09:58:11 AM » |
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link is to click on the photo
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lockie
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« Reply #84 on: September 14, 2013, 02:01:03 AM » |
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« Last Edit: October 11, 2013, 10:57:52 AM by lockie »
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Steiner
Oberleutnant
Posts: 25
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« Reply #85 on: September 14, 2013, 12:43:14 PM » |
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I am testing old missions with NTA 1.7 , and I found that the early version Stug III gunsights (Fridericus 1 campaign) didn´t work properly it seems to be bad calibrated or something .
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Steiner
Oberleutnant
Posts: 25
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« Reply #86 on: September 14, 2013, 12:46:55 PM » |
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lockie
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« Reply #87 on: September 14, 2013, 12:59:53 PM » |
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I am testing old missions with NTA 1.7 , and I found that the early version Stug III gunsights (Fridericus 1 campaign) didn´t work properly it seems to be bad calibrated or something . What du u mean "bad calibrated"? To be more specified: 1. d/l MP2.1 and enable it 2. pick up mission "Firing ground" (specially designed polygon to adjust/check gunsight) 3. change default user vehicle on stug IIIcd4. estimate through gunsight does it work correct or not
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Steiner
Oberleutnant
Posts: 25
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« Reply #88 on: September 14, 2013, 02:53:26 PM » |
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Thanks Lockie.This campaign is fron SPM 1.5 BETA (Fridericus 1-Stug III).The problem is similar to the one that had the panzer III gunsights recently.The shot hits well above the reticle and cannot adjust the range with the keys or middle mouse button.
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« Last Edit: September 14, 2013, 07:56:34 PM by Steiner »
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Kyth
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« Reply #89 on: September 14, 2013, 03:07:11 PM » |
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Thanks Lockie.This campaign is fron SPM 1.5 BETA (Fridericus 1-Stug III).The problem is similar to the one that had the pancer III gunsights recently.The shot hits well above the reticle and cannot adjust the range with the keys or middle mouse button.
Try this, if you're handy with changing the tech_cfg for the stug3: You'll see a line in the sights() section, you need to 'un-comment' it: from: // sig_gunner, s_camera_gunner, sflzf_ferdinand, 0.0, sig_gunner, ;to: sig_gunner, s_camera_gunner, sflzf_ferdinand, 0.0, sig_gunner, ;At the same time, you need to comment out the following line: from: sig_gunner, s_camera_gunner, zf3x8_cd, 0.0, sig_gunner, ;to: // sig_gunner, s_camera_gunner, zf3x8_cd, 0.0, sig_gunner, ;The sights should work something like this:
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« Last Edit: September 14, 2013, 03:14:36 PM by Kyth »
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"What am I, chopped liver..?"
"Yes."
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Steiner
Oberleutnant
Posts: 25
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« Reply #90 on: September 14, 2013, 03:23:01 PM » |
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Many thanks!!! 8)
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lockie
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« Reply #91 on: September 14, 2013, 03:31:37 PM » |
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The problem is similar to the one that had the pancer III gunsights recently.The shot hits well above the reticle and cannot adjust the range with the keys or middle mouse button. Stug IIIcd has so-called `drum-gunsight`. Personally, I think it's completely doesn't suit to the game engine, but there is idea that such gunsight more closer to the reality. So, to use it - press "H/J" keys, which are responsible for the hatches "open/close".
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Steiner
Oberleutnant
Posts: 25
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« Reply #92 on: September 14, 2013, 04:32:25 PM » |
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I am agree with you , Do you know if there are another models with similar aiming system in the mod?
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« Last Edit: September 14, 2013, 04:52:50 PM by Steiner »
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lockie
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« Reply #93 on: September 14, 2013, 05:09:32 PM » |
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Do you know if there are another models with similar aiming system in the mod? I hope no I tried to eliminate all `drum-gunsight`, but may be some units still have it.
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Kyth
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« Reply #94 on: September 15, 2013, 01:36:35 AM » |
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It's not so difficult, The 'H' and 'J' keys also work while viewing through the gunsight,
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"What am I, chopped liver..?"
"Yes."
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Txema
Generalmajor
Posts: 371
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« Reply #95 on: September 15, 2013, 03:06:12 AM » |
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I have to say that I also prefer to have the drum-gunsight in the vehicles that historically had it. Lockie, perhaps you could release a mod with the drum-gunsights for NTA 1.7, to let the interested players use them... Txema
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lockie
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« Reply #96 on: September 15, 2013, 06:25:14 AM » |
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I have to say that I also prefer to have the drum-gunsight in the vehicles that historically had it. Lockie, perhaps you could release a mod with the drum-gunsights for NTA 1.7, to let the interested players use them... I remember, that I equipped some spg's with such gunsight in NTA1.3. So, it's possible to restore them, but definitely not me, sorry. Perhaps, Kyth may help u in this question
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frinik
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« Reply #97 on: September 15, 2013, 07:48:41 AM » |
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I am sure a mod can be made for those who want the drum-type gunsight....
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Kyth
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« Reply #98 on: September 15, 2013, 07:51:03 AM » |
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SPM 2.0 has the drum gunsight.
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"What am I, chopped liver..?"
"Yes."
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lockie
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« Reply #99 on: September 17, 2013, 12:37:15 AM » |
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