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Author Topic: May Patch?  (Read 12415 times)
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GBS
Major
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Posts: 69


« on: May 17, 2012, 10:17:37 AM »

Just wondering about the status. Looking forward to the new features. Cheesy
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Dane49
Generalfeldmarschall
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Posts: 1479


« Reply #1 on: May 17, 2012, 10:29:11 AM »

So am I. :)It seems they still have a few more bugs to work out before they release it though.Hopefully it will be soon,I really like what they've been doing with the new uniforms.
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #2 on: May 17, 2012, 07:28:59 PM »

Last I heard there where a few issues with new interface or some such.  At any rate, when ever Andrey gets scarce on forums something new is getting worked out.   Grin
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Dane49
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« Reply #3 on: May 19, 2012, 05:36:39 AM »

Looks like a new winter setting for Taranovka in next patch.What ever that means?I'd like to see a summer setting for Taranovka,I think that would look very cool. 8)
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oho
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« Reply #4 on: May 19, 2012, 03:55:43 PM »

what are the new features?
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Dane49
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Posts: 1479


« Reply #5 on: May 19, 2012, 05:15:21 PM »

Some major changes:
- Tactical battle interface is completly reworked
- New German ATR
- New uniform for Czechoslovak units
- Operation editor formats and manual changes
- New winter season for Taranovka
- Support for future DLCs
- Some changes in graphics
- Smoke and dust screens for AI



All polygons and DLCs will be updated for new changes
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hamrock
Major
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Posts: 91


« Reply #6 on: May 21, 2012, 09:58:10 AM »

Come on folks there is not much of may left now.  Andrey when can we expect the patch please?
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #7 on: May 22, 2012, 03:45:21 PM »

I am putting on my fan boy hat........


My guess is that something is not working properly with may patch and that they are trying to fix it.  Andrey is not on forums much right now and that always happens when they are up to their eye balls in something or another. A major UI interface is a major deal with zillions of things that can go wrong.  But since the current interface is to hard for some people Huh?Huh??  they seem to be trying to make it easier on the new folks.  And yes, I want it too.   Been on major APOS binge for a few days.   Grin
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andrey12345
Graviteam
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« Reply #8 on: May 27, 2012, 12:49:30 PM »

Come on folks there is not much of may left now.  Andrey when can we expect the patch please?
May patch - we work on it in May and will be release approx in June.
Now work on features is finished and we working on help system, that replaces tactical manual and checked out bugs which found.
In plans light tuning for tactical savegame system.
« Last Edit: May 27, 2012, 12:52:11 PM by andrey12345 » Logged

Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
hamrock
Major
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Posts: 91


« Reply #9 on: May 28, 2012, 11:30:34 AM »

Thanks for the update.  I wish other companies were as forthcoming as Graviteam.  Well done and look forward to the new patch.
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andrey12345
Graviteam
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Jerk developer


« Reply #10 on: May 28, 2012, 08:08:19 PM »

Final changelog
--- May 2012 ---
1) Added shielding for AI view from dust, shots, explosions and vehicle movement tails.
2) Accuracy of fire added to statistics.
3) Added setting for thinning of dust and smoke (2.24).
4) Added a detailed grass cover.
5) Display time when an important event is occurred (during battle).
6) Fixed a bug with the absence of arrows in the briefngs description.
7) Heavy infantry weapons abandoned automatically if enemy is approaching and lack of ammunition.
8) Added new uniforms and states for the 1st Czech battalion in a quick battle.
9) Algorithm for selecting a weapon type and ammunition according to the target is corrected.
10) Fixed ammunition for machine guns in M3A1 "Stuart" tank.
11) When the quick movement modifier is set - infantry left a vehicles only at a higher level of fire.
12) Changed trenches for the MGs.
13) Manual for operation editor is improved.
14) Changed the default operation layout which is created by an editor.
15) Operation editor interface is adjusted.
16) The descriprion format of the operations and platoons is changed.
17) Small changes in the operational phase graphics.
18) Improved output format for afterbattle statistics.
19) Reconfigure some parameters of the vehicles.
20) Improved algorithm for airstrikes.
21) Improved algorithm of the heavy infantry weapon actions.
22) Fixed bug with the initial location of the projectile when it is leaving the barrel.
23) Fixed bug with incorrect point for the LOS during the transfer a heavy infantry guns.
24) Adjusted visualization of smoke grenades shooting.
25) Some SFXs are changed.
26) Added soil alignment during the installation of infantry weapons.
27) Introduced heavy ATRs PzB.41 in two mods.
28) Reconfigured water and ice rendering.
29) Changed the look and logic of the work for orders and modifiers tab in tactical combat.
30) Added a separate button for vehicle rotation order and new movement modifier.
31) Changed the look and logic of the work for some cursors.
32) Added new commands to the interface of the initial squad placement.
33) Added a new snowy season for Taranovka district and future DLC's.
34) Added ability to set the fire arc so that the vehicle is not rotated by hull.
   Right click at the fire arc button when the fire arc is not set.
35) Changed the display of certain parameters in the squad panel.
36) Changed shadows rendering method in enciclopedia.
37)   Added blasting charges for field engineers.
38) Some small improvements and changes.
39) Added a side observation device for the T-26 tank driver.
40) Adjusted operation selection menu.
41) Changed helper in the operational and tactical phases.
42) Added a separate savegame (tactical) for a quick battle.
43) Apply the settings button is highlighted in red if the apply will delete the tactical savegames.
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Void
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Posts: 176


« Reply #11 on: May 28, 2012, 08:40:08 PM »

Thanks for the news!
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Capt Sam
Major
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Posts: 99


« Reply #12 on: May 29, 2012, 11:55:17 AM »

"43) Apply the settings button is highlighted in red if the apply will delete the tactical savegames."

Thanks.  Very badly needed.

"42) Added a separate savegame (tactical) for a quick battle."

I'm excited to see how this works . . .

"5) Display time when an important event is occurred (during battle)."

Finally a timestamp!  I may experiment with one minute auto-pause scripts now.


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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #13 on: May 29, 2012, 06:49:16 PM »

Yes please.    Tongue
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Icebox
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Posts: 21



« Reply #14 on: May 31, 2012, 04:50:10 AM »

 Looking forward to the new patch.
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oho
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Posts: 26


« Reply #15 on: May 31, 2012, 05:18:36 PM »

Great! Some changes on the AI ?
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andrey12345
Graviteam
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Posts: 6642


Jerk developer


« Reply #16 on: May 31, 2012, 08:59:58 PM »

News about May 2012 patch with screens
http://graviteam-games.goodluckwith.us/eng/
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Пользовательский интерфейс будет неуместен на сегодняшних широкоэкранных экранах, а оригинальные карты неопределенного метра и моделирование чисел с низкими лицами заставляют людей действительно не хотеть играть.
Txema
Generalmajor
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Posts: 371


« Reply #17 on: June 01, 2012, 03:01:05 PM »

The Russian version of the patch has been released !!  Smiley

When are you planning to release the English version ? Can we expect it very soon ?


Txema
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Flashburn
Generalfeldmarschall
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Posts: 2412



« Reply #18 on: June 01, 2012, 06:54:09 PM »

Using my super mental powers, i would say yes.  Probably Graviteam is attempting to get all the online distributers to host/release patch.  Well that is my guess.
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