Cause there not =) Just some sort of random placement.
I understand that FB.
And I'm aware that the flags are meant to represent historical tactical objectives.
My complaint if you want to call it that is that when I set up QBs most of the battles I try to recreate are of an ahistoric nature and have nothing to do with the actual battle created for these maps.
I usually select a key feature from these maps to battle over but sometimes find that the flags are set in such a way that completely dismisses what type of battle I'm trying to recreate and the battle usually ends up playing out in way that defeats the whole reason I set it up in the first place because the AI has decided that what I want and what it considers the key objectives in that grid square are 2 different points of contention.
I was wondering if the flags were to be movable if the AI would try to defend/attack them instead of still trying to defend/attack the old flag positions.