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Author Topic: PantherG skins  (Read 6855 times)
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Littlebro
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« on: October 25, 2012, 10:42:39 PM »

Here are my final three panther skins,pics can be seen in the screenshots thread.
http://www.mediafire.com/?79j0vd6t919ktn9
http://www.mediafire.com/?8rbrboyr8gzkixc
http://www.mediafire.com/?r3dx2cnpebp0qf0

I was going to release the in a zug mod but have run in to problems with the unit files (groups and random)
« Last Edit: November 08, 2012, 09:47:53 PM by lockie » Logged
lockie
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« Reply #1 on: October 25, 2012, 10:49:25 PM »

Can u make a pictures with a new skins?
ps
I may help with units. PM me.
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Littlebro
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« Reply #2 on: October 25, 2012, 11:06:29 PM »

will upload some in the morn
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frinik
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« Reply #3 on: October 26, 2012, 01:41:47 AM »

Is your problem assigning numbers to the new units you are adding to the groups or randoms in the common units file?
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Kyth
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« Reply #4 on: October 26, 2012, 04:11:37 AM »

If you could let me see the .go, tech_cfg and common_units.engcfg files, I might try to find the problem,

Thanks,
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Littlebro
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« Reply #5 on: October 26, 2012, 11:10:38 AM »

this is actually a 5 tank platoon and is based on a modded installation of lockie's latest mission files but here goes. http://www.mediafire.com/?8f7148uwoyck3zy
the actual changes should be easy to transfer to any new files when the next patch is released 
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Kyth
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« Reply #6 on: October 26, 2012, 11:36:24 AM »

this is actually a 5 tank platoon and is based on a modded installation of lockie's latest mission files but here goes. http://www.mediafire.com/?8f7148uwoyck3zy
the actual changes should be easy to transfer to any new files when the next patch is released 

Here's the problem with your setup, in the 'common_units.engcfg' file, you're duplicating the 'wer_platoon_htank51' entry (done before by Donken, I think).

Quote
// Panther G
wer_platoon_htank51,0,1,wer_htank51,1,wer_htank51,1,,,,,,;
wer_platoon_htank52,0,1,wer_htank51,2,wer_htank51,1,,,,,,;
wer_platoon_htank53,0,1,wer_htank51,1,wer_platoon_gren1,1,,,,;
wer_platoon_htank54,0,1,wer_htank51,3,wer_platoon_gren1,1,,,,;
wer_platoon_htank55,0,1,wer_htank51,3,wer_platoon_inf,1,,,,;
//Panther_G_groups
wer_pantherg,800,0.25,weru_pantherg,1,wer_crew_panther,1,,,,,,;
wer_crew_panther,300,0,weru_tleuten,1,weru_tankman,1,weru_tankman_p,3,,,,;
wer_platoon_htank50,0,1,wer_pantherg,2,,,,,,,,;
wer_platoon_htank51,0,1,wer_pantherg,5,,,,,,,,;

I'd suggest commenting out the entry that you don't want (probably the first one).
« Last Edit: October 26, 2012, 11:42:32 AM by Kyth » Logged

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Aces
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« Reply #7 on: October 26, 2012, 11:44:38 AM »

Hi Littlebro,

How's it going?, sounds like you are nearly there mate, well done.

Cheers

Aces
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lockie
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« Reply #8 on: October 26, 2012, 12:10:48 PM »

Littlebro, I liked er work!
As I've understood, there are three skins. All of them looks nice, but as my point, there's one mistake - no need to add insignia or cross. It could be done by "marks"(additional dummies to the model) and in the tech.cfg file.

PS
wer_platoon_htank51 it's old banned Panther G Smiley I placed this entries Cheesy
Now it has a new names, coz Donken occupied htank51 Cheesy Grin  Roll Eyes
txt_med_pz171g_wer()
txt_med_pz171g_wer() { 1x PzV Ausf.G "Panther"; }
txt_med_platoon_htank49a_wer() { 2x PzV Ausf.G "Panther"; }
txt_med_platoon_htank49b_wer() { 3x PzV Ausf.G "Panther"; }
txt_med_platoon_htank49c_wer() { 1x PzV Ausf.G "Panther" + platoon grenadiers ; }
txt_med_platoon_htank49d_wer() { 2x PzV Ausf.G "Panther" + platoon infantry ; }
txt_med_platoon_htank49e_wer() { 3x PzV Ausf.G "Panther" + platoon infantry ; }

So, everyone who has old one can place it and play Wink
« Last Edit: October 26, 2012, 12:12:37 PM by lockie » Logged

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Littlebro
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« Reply #9 on: October 26, 2012, 02:30:48 PM »

I will get to work on it after next week as i'm away on a job so i hope the wait will be worth it  Tongue
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lockie
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« Reply #10 on: November 02, 2012, 08:26:12 PM »

I'll include in my mission "go, bike, go" the next units, which were organized on the base of er mod. I suppose, it would be much easy to adjust all units organization than create them from the scratch.
Here we're (text fragment from the SPM1.5 NTA 1.3_units.text):
Code:
//Panther G by Donken
txt_tn_pantherg() { Sd.Kfz 171 "Panther G" ; }
txt_med_htank50_wer() { 1x Sd.Kfz 171 "Panther G" ; }
txt_med_platoon_htank50_wer() { 2x Sd.Kfz 171 "Panther G" ; }
txt_med_platoon_htank51_wer() { 3x Sd.Kfz 171 "Panther G" ; }

////Panther G two skins by Littlebro
//dark
txt_tn_pantherga() { Sd.Kfz 171 "Panther G"(dark) ; }
txt_med_htank50a_wer() { 1x Sd.Kfz 171 "Panther G"(dark) ; }
//green
txt_tn_panthergb() { Sd.Kfz 171 "Panther G"(green) ; }
txt_med_htank50b_wer() { 1x Sd.Kfz 171 "Panther G"(green) ; }

//platoons PzV G
txt_med_platoon_htank52_wer() { 1x "Panther G" + 2x "Panther G"(dark) ; }
txt_med_platoon_htank53_wer() { 1x "Panther G" + 2x "Panther G"(green) ; }
txt_med_platoon_htank54_wer() { 3xPzV "Panther G"(green) + platoon infantry ; }
txt_med_platoon_htank55_wer() { 2xPzV "Panther G"(dark) + platoon grenadiers ; }
txt_med_platoon_htank56_wer() { 2xPzV "Panther G"(green) + platoon grenadiers ; }
txt_med_platoon_htank57_wer() { 3xPzV "Panther G"(dark) + platoon grenadiers ; }
//mix default+dark+green
txt_med_platoon_htank58_wer() { PzVG(default)+PzVG(dark)+PzVG(green) ; }

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frinik
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« Reply #11 on: November 03, 2012, 02:13:24 AM »

Littlebro; thanks for the new skins! Which of the downlaods is the one for the skins with the yellow stripes? I particularly love that one.
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