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English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: frinik on October 11, 2011, 03:15:34 PM



Title: New Model from Stone2009 for Download ChurchillMkIII
Post by: frinik on October 11, 2011, 03:15:34 PM
Hey Guys! I just saw a new model made by Stone 2009 on the Avia forum.Here's the download link :

http://narod.ru/disk/28070242001/CHURCHILL_MKIII.rar.html


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: yl9961027 on October 11, 2011, 04:09:05 PM
Cool model! Thanks Stone2009's work. I hope he can make more and better models, such as the M4. ;D


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: norm on October 11, 2011, 08:16:49 PM
can someone translate the read-me?


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 11, 2011, 08:53:27 PM
Excellent staff! Pure synthetic adrenaline :)
(http://xmages.net/storage/10/1/0/e/f/thumb/thumb_1f2b0340.jpg) (http://xmages.net/view.php/90090)
I decided to add a bit more "armor strength=2050" instead original 2000. And now I can fight against tiger/panther(!), but not so long I wish I had :)
There was a tiny mistake in description file "readme.txt".
Author should've added ";" to the end of the line:
Block weapons()
//CHURCHILL
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload1,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;


Full readme in english. Corrected and added additional unit - "2xChurchil".

Add to the file SPM1.5_units.txt:
Code:
        txt_tn_churchill()              { Mk.III "CHURCHILL" ; }
        txt_med_htang1_rkka()           { 1x Mk.III "CHURCHILL" ; }
        txt_med_platoon_htang1_rkka()   { 3x Mk.III "CHURCHILL" ; }
        txt_med_platoon_htang2_rkka()   { 2x Mk.III "CHURCHILL" ; }
        txt_gun_QF6()                   { Gun QF6 ; }
        txt_shell_qf6_mk9t()            { APCBC/T Shot Mk 9T ; }
        txt_shell_qf6_apt()             { AP/T Shot ; }
        txt_shell_mk10t()               { HE Shot Mk 10T ; }

Add to the file matlib.engcfg:
Code:
CHURCHILL()
{
shader = editor;
textures = churchill, churchill_bump, mudnburn;
parent = TANK;
diffuse = 1, 1, 1, 1;
ambient = 0.12549, 0.12549, 0.12549, 1;
emissive = 0, 0, 0, 0;
specular = 0, 0, 0, 1;
power = 0;
detail_tscale = 8;
detail_scale = 1;
bump_scale = 0;
fresnel = 0;
}// end of CHURCHILL

TRACKS3()
{
shader = editor;
textures = tracks3, tracks3_bump;
parent = DECAL;
diffuse = 1, 1, 1, 1;
ambient = 0, 0, 0, 0;
emissive = 0, 0, 0, 0;
specular = 0.698039, 0.698039, 0.698039, 1;
power = 70;
detail_tscale = 0;
detail_scale = 0;
bump_scale = 1;
fresnel = 0;
}// end of TRACKS3

Add to the file common_res.engcfg:
Block weapons()
Code:
//CHURCHILL
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload1,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;

Block shells()
Code:
//CHURCHILL
MK9T,0x01,%SHELL_AP%,QF6,790,43,0.9,0.1,0,1,1,0,3.29,0,0.2,7,1.4,1.4,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_qf6_mk9t,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,1,1,4,SHELL_MK9,SHELLC_QF6;
AP_T,0x01,%SHELL_AP%,QF6,815,43,0.9,0.1,0,1,1,0,2.88,0,0.2,7,1.4,1.4,0.1,0,1,1,1,expl_gndl*,expl_techl*,expl_buildl*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_qf6_apt,ap_expl_pat,rico_pat,piece_pat,0x1,1,1,1,1,0xffff4040,1,1,5,SHELL_APT,SHELLC_QF6;
MK10T,0x10,%SHELL_HE%,QF6,820,43,0.15,0.1,0,1,1,0,3,0.21,0.12,6,1.2,1.2,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_mk10t,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x60000000,0,1,6,SHELL_MK10,SHELLC_QF6;


Block tracks()
Code:
//CHURCHILL MKIII
churchill_l,TRACKS3,0.1,0.7,0.08,348,142,358,380,376,412,4608, 0.01,0.75,0,0;
churchill_r,TRACKS3,0.1,0.7,0.08,142,348,358,380,376,412,4608, 0.01,0.75,0,0;

Add to the file common_units.engcfg:
Block units()
Code:
//CHURCHILL
rkkau_churchill,i_techn,tech_cfg\churchill.engcfg,churchill,,5,0,,;

Block groups()
Code:
//CHURCHILL
rkka_churchill,800,1,rkkau_churchill,1,rkka_crew_churchill,1,,,,,,;
rkka_crew_churchill,300,0,rkkau_tleuten,1,rkkau_tankman,1,rkkau_tankman_p,3,,,,;
rkka_platoon_htang1,0,1,rkka_htang1,3,,,,,,,,;
rkka_platoon_htang2,0,1,rkka_htang1,2,,,,,,,,;

Block randoms()
Code:
rkka_htang1,rkka_churchill,,,,;

Block editor()
Code:
//CHURCHILL
rkka_htang1,txt_med_htang1_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AA,0x1f,tankh,;
rkka_platoon_htang1,txt_med_platoon_htang1_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AAA,0x1f,tankh,tankh;
rkka_platoon_htang2,txt_med_platoon_htang2_rkka,%SIDE_RUSSIAN%,txt_med_gr_htanks_rkka,0,1,AAA,0x1f,tankh,tankh;


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: Daskal351 on October 11, 2011, 08:57:54 PM
Thanks a lot lockie. Maybe now my entries will be correct and I won't get Error 001: error durng initialization.

It's working! Thanks again people. Very nice model. ;D


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 11, 2011, 10:26:10 PM
Everyth. should be tighten ;)
Try to play vs armor setting. It's interesting.
I did the next:
Code:
	//armor quality
armor_qual = 1.0;
//armor fragility
armor_frail = 0.25;
//armor strength coefficient
armor_str = 2050;

ps
Decapitated:
(http://xmages.net/storage/10/1/0/d/6/thumb/thumb_f2814090.jpg) (http://xmages.net/view.php/90092)


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 12, 2011, 10:37:37 AM
Here is a new sound reloading for Churchill.
1.Copy sound file reload_us_01.wav (http://www.4shared.com/audio/R89HmS52/reload_us_01.html) to the folder ...\data\k42\loc_rus\sounds\inner
2. Make correction in the next line, file \data\k42\loc_rus\levels\levels\common\common_res.engcfg
Block weapons()
//Churchill
QF6,0,%WEAP_RBARRET%,43,57,0.9,0.35,0.1,1,1,0,7,1,1,1,shot_2pdr,reload_us_01,,drop1,1,txt_gun_QF6,gun_shot_pat,,QF6;


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: murkz on October 12, 2011, 10:43:11 AM
(http://farm7.static.flickr.com/6105/6236887483_3782c99923_b.jpg)

I have made this if it is of any use.


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 12, 2011, 10:48:29 AM
I have made this if it is of any use.
Thanks, murkz! Is it original gunsight reticle for the Churchill? If so, could u plz upload it in format "*.vsd" and give a bit description how to aim?


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: Daskal351 on October 12, 2011, 10:51:25 AM
Excellent sound lockie.

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".

Here it is: http://letitbit.net/download/39424.31ef68aef2834db2b6d8172862a1/reload_us_01.wav.html Same version of the reload sound just without yelling at the end.


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: murkz on October 12, 2011, 11:05:47 AM
I have made this if it is of any use.
Thanks, murkz! Is it original gunsight reticle for the Churchill? If so, could u plz upload it in format "*.vsd" and give a bit description how to aim?

Hi lockie,

What is a vsd format?


Sight information:

6pdr MK III

1.9 Magnification
21 degrees field of view
no illumination
fixed graticule



Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 12, 2011, 11:31:27 AM
What is a vsd format?
It is a special format to import reticle in the game. As I've understood u've only in "*.jpg" format?

Quote
Sight information:
6pdr MK III
1.9 Magnification
21 degrees field of view
no illumination
fixed graticule
Thanks! What does "5, 10, 15, 18, 21, 24" on the left reticle side(6Pdr Gun)? What the dimensions of mils on the horizont scale?

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".
I added yelling deliberately :) In first version it was absent.


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: Daskal351 on October 12, 2011, 11:40:32 AM
I see... Anyways, now we can choose between version with and without yelling.


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: murkz on October 12, 2011, 11:50:20 AM
What is a vsd format?
It is a special format to import reticle in the game. As I've understood u've only in "*.jpg" format?

Quote
Sight information:
6pdr MK III
1.9 Magnification
21 degrees field of view
no illumination
fixed graticule
Thanks! What does "5, 10, 15, 18, 21, 24" on the left reticle side(6Pdr Gun)? What the dimensions of mils on the horizont scale?

I'll make a version without this "on the way" yelling at the end because now I hear "on the way" and a bit later russian "Гатова".
I added yelling deliberately :) In first version it was absent.

I have made it and can export in several formats, I have no clue what the numbers mean and it is a copy of an original drawing we (PzU) have.


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 12, 2011, 12:35:13 PM
I have made it and can export in several formats, I have no clue what the numbers mean and it is a copy of an original drawing we (PzU) have.
It'd be nice if u'd be able to adjust it to the "*.vcd" format like this (http://www.4shared.com/file/FZsLFyQ7/reticle_stug.html)  (microsoft visio).


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 17, 2011, 03:13:44 PM
It's a first try. Gunsight reticle wasn't calibrated. I suppose that mils dimension at the horizont  line is "4ml".

(http://xmages.net/storage/10/1/0/a/e/thumb/thumb_fe3f1983.jpg) (http://xmages.net/view.php/90396)   (http://xmages.net/storage/10/1/0/8/8/thumb/thumb_0b0680b5.jpg) (http://xmages.net/view.php/90398)   (http://xmages.net/storage/10/1/0/9/9/thumb/thumb_4730897e.jpg) (http://xmages.net/view.php/90399)

(http://xmages.net/storage/10/1/0/c/0/thumb/thumb_0d53abf8.jpg) (http://xmages.net/view.php/90400)


Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: lockie on October 18, 2011, 05:17:22 PM
Here is a final version. Gunsight reticle was adjusted to the distance 800m (direct shot).
Download (http://www.4shared.com/file/3PORwXoj/gunsight_churchill.html).
(http://xmages.net/storage/10/1/0/7/8/thumb/thumb_30f1df0c.jpg) (http://xmages.net/view.php/90418)   (http://xmages.net/storage/10/1/0/6/6/thumb/thumb_92bca961.jpg) (http://xmages.net/view.php/90419)   (http://xmages.net/storage/10/1/0/c/f/thumb/thumb_dd5abcdf.jpg) (http://xmages.net/view.php/90420)




Title: Re: New Model from Stone2009 for Download ChurchillMkIII
Post by: Txema on October 21, 2011, 11:30:11 AM
Hi Lockie !

Very nice work on the gunsight.

Thank you !!


Txema