lockie
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« Reply #140 on: December 14, 2012, 12:02:34 AM » |
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Friends, as it appeared a 'Panther G' was released with a MOD 'UpdNov2012(NTA)' without 'armor_map'... It's incredible, but it's true. My fault So, I'll try to eliminate this issue. Thanks to comrade Donken, we found this issue and resolve it! Be on guard to d/l fix_05 with USA second front addition Fix_05 is ready to use. See first page to d/l.
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« Last Edit: December 14, 2012, 01:42:44 AM by lockie »
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Tanker
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« Reply #141 on: December 14, 2012, 02:07:25 AM » |
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I think that would be very handy Lockie. Also any listing in the forum for down loading should have the same info. OK, but I'm still hesitating what should be a diff between 'UpdNov2012(NTA)' and 'fix_current'. Standard version numbering. UpdNov 2012(NTA) v. 1.0 Fix_01=UpdNov 2012(NTA) v. 1.1 Fix_02=UpdNov 2012(NTA) v. 1.2 Seems less confusing that way to me.
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Bring back 3D markers!
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frinik
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« Reply #142 on: December 14, 2012, 11:16:24 AM » |
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I concur with Tanker may be consolidating the updates into one would be sensible and reduce the multiple enablements?
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lockie
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« Reply #143 on: December 14, 2012, 12:01:06 PM » |
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I'd like to see a separate name UpdNov2012 after installation and a separate name for the fix (it counts from 01,02,03 to ....)
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frinik
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« Reply #144 on: December 14, 2012, 02:37:33 PM » |
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Sorry I meant consolidating the fixes into one not the Update!My mistake!
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lockie
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« Reply #145 on: December 22, 2012, 03:24:11 PM » |
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Here's a list what is planing to include into fix_06.
v.06 next bugs fixed: 1. T-38 upper part of armor increased to 6mm for AI. 2. VW-82 armor fragility decreased to 0.8. 3. Added english sounds for the US infantry and tanks. 4. The coefficient was changed to simulate a different armor hardness: – default PzV G - armor_str =2030 – dark PzV G - armor_str =2010 – green PzV G - armor_str =2000
5. Changed unit name for ‘2xPz V D’: wer_platoon_htann13a -> wer_platoon_htann013 6. Changed gunsight type to the ‘half-real’ for the STUG III C/D 7. Adopted model STUG IIIr to the german one. 8. Changed gunsight type to the ‘half-real’ for the Ferdinand 9. Changed gunsight type to the ‘half-real’ for the to the Hetzer 10. Updated gunsight for the SU-100 11. Updated gunsights for the tigers and panthers. Now all triangles moves together in line ‘up and down’. 12. Changed fire effect. 13. Increased parameter armor_frail for the Sherman to ‘0.4’. 14. Added 100gr explosive stuff to the APC(PZGR40) of “Panther G”. 15. All gunsights of the Panthers became breakable and attached to the gun to decrease a probability of damaging. 16. Added SPG M36 for the US side. 17. Remove APC from the T-34-76?
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Vadder
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« Reply #146 on: December 24, 2012, 08:57:48 AM » |
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Hi all, I am Hans. I read the post, and I tried to follow your instructions, but something is not right. I have installed the EN version. Ok. The last sequence is Lockie says: 1. Unofficial patch_SF_v0.1_(ENG) 2. SPM 1.5 beta 3. SPM1.5 UU 4. Upd_Nov_2012(NTA) v1.1 5. fix_05 6. Mision_Pack_2.0 7. Weather mod The link to download the SPM1.5_ultimate_update_v1.1(ENG) not working. The truth is I do not run any file downloaded from gamefront. With 4share not problem. My sequence is: Free_camera mod Steel_Sound_Mod_v1.1(fix) Unofficial_patch_SF_v0.1_eng Steel_Panzer_Mod_v1.5_beta SPM_V1.5_beta_English-patch_v2.rar SPM1.5_ultimate_update SPM1.5_ultimate_update_patch(june_EN) Upd_Nov_2012(NTA) fix_05_Upd_Nov_2012(NTA) Missions_pack_2.0 Winter_no_snow_mod And I have several problems, language is Russian ('m removing mods one by one in reverse and SF game testing the time, and until I remove the SPM_v1.5_beta, English language becomes), it does not appear that Indicate to http://postimage.org/image/yzcighd3n/ (read only Steel Panzer Mod v1.5) I do not get it http://postimage.org/image/4jdwgsy37/ Something I do wrong, I downloaded something wrong or not correct. Any help is greatly appreciated. Thanks.
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« Last Edit: December 24, 2012, 09:02:46 AM by Vadder »
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" Dedicated to those who can sing and know how to die: Instead of spa, we'll drink brown ale And pay the reckoning on the nail; No man for debt shall go to jail From Garry Owen in glory "
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frinik
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« Reply #147 on: December 24, 2012, 09:13:14 AM » |
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Removing the Russina lnaguage from your menu is easy go to:F:\EV Folder\sf beta 1,5 NTA 1.3(v2A May 2011°\data\k42\loc_rus\cd
Open your cd folder .At the bottom if you see :texts_loc datapack file just delete it .This should revert your menu into English.
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Vadder
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« Reply #148 on: December 24, 2012, 10:16:17 AM » |
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Thanks for your quick reply. I think I could not locate this folder or rute sorry My JGSM About gamefront: Maybe this answers because I can download on gamefront http://www.gamefront.com/file-hosting-faq/
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« Last Edit: December 24, 2012, 11:59:53 AM by Vadder »
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" Dedicated to those who can sing and know how to die: Instead of spa, we'll drink brown ale And pay the reckoning on the nail; No man for debt shall go to jail From Garry Owen in glory "
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frinik
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« Reply #149 on: December 24, 2012, 12:11:21 PM » |
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Vadder it's really simple .Open your game folder. you'll see the data folder. Open it then next is the k42, Open it.Next is the Loc_rus folder.Open it.Next you'll see avariety of folders one of which is called cd( just under armor_maps.Open it.inside you'll see lots of folders including a series of tex_pack numbered from 0 to 9.The texts_loc is the last one at th bottom of the list.Just delete it.
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Vadder
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« Reply #150 on: December 24, 2012, 12:30:11 PM » |
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Vadder it's really simple .Open your game folder. you'll see the data folder. Open it then next is the k42, Open it.Next is the Loc_rus folder.Open it.Next you'll see avariety of folders one of which is called cd( just under armor_maps.Open it.inside you'll see lots of folders including a series of tex_pack numbered from 0 to 9.The texts_loc is the last one at th bottom of the list.Just delete it.
frinik, did not work . Many thanks for the help
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« Last Edit: December 24, 2012, 03:08:23 PM by Vadder »
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" Dedicated to those who can sing and know how to die: Instead of spa, we'll drink brown ale And pay the reckoning on the nail; No man for debt shall go to jail From Garry Owen in glory "
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frinik
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« Reply #151 on: December 24, 2012, 02:36:52 PM » |
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Sorry you must be using Babelfish or Googletranslate because I don't undertsand what you wrote???Did it work??? If your game menu is till in Russian then disenable the unofficial English language patch and enable it last in your JSGME.
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Vadder
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« Reply #152 on: December 24, 2012, 03:59:29 PM » |
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yes, sorry for the inconvenience, did not work.....
disenable the unofficial English language patch and enable it last in my JSGME....and does not change the text.....I give up , thank you very much
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" Dedicated to those who can sing and know how to die: Instead of spa, we'll drink brown ale And pay the reckoning on the nail; No man for debt shall go to jail From Garry Owen in glory "
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Panzerfaust
Generalmajor
Posts: 324
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« Reply #153 on: December 24, 2012, 07:10:40 PM » |
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Hi Vadder, lockie is spot on, to repeat here is what your basic SFK42 JSGME activation cue should look like. 1). Unofficial Patch SF v0.1 (ENG) 2). SPM 1.5 Beta 3). SPM 1.5 Ultimate Update 4). Nov 2012 NTA v1.1 5). fix_05 5). Mission Pack v2.0
*Note* The Unofficial Patch SF v0.1 (ENG) has to be first (or last) in the JSGME activation cue always but I highly suggest putting it first since it is what lockie and Mistwalker recommends it's placement for their mod installations. I cannot say where to add the Free Camera Mod or the Steel Sound Mod but again everything has to follow after the Unofficial Patch SF v0.1 (ENG). I noticed that you have the SPM 1.5 Beta English Patch v2 activated. I do believe this mod is now incoporated in the SPM 1.5 UU so it's probably a redundent mod now. Also the SPM 1.5 UU Patch may not be needed now (I believe lockie included the latest version in his NTA). If the above JSGME mod activation cue does not work I would suggest a uninstall/reinstall of SFK42, JSGME and the mods listed and then activated as lockie has suggested. If you can get it this far I'm sure the Free Camera and Steel Sound Mod can be added. Cheers
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Kyth
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« Reply #154 on: December 25, 2012, 01:03:24 AM » |
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yes, sorry for the inconvenience, did not work.....
disenable the unofficial English language patch and enable it last in my JSGME....and does not change the text.....I give up , thank you very much
I find your lack of faith... disturbing. At the risk of repeating myself... If you ever un-giveup, take care to avoid the dreaded 'double folder' problem.... Ma-aa-aary Christmas!
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"What am I, chopped liver..?"
"Yes."
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woofiedog
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« Reply #155 on: December 26, 2012, 11:44:41 AM » |
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Many thank's to all that made this update... can not believe the amount of work that must have went into making this possible. Again thanks'!
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lockie
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« Reply #156 on: December 27, 2012, 06:06:18 PM » |
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There will be a new mod, which will include all previous. I’ve got permission from one of the author of SPM 1.5 to release it. The working name will be: SPM Rework 2.0 or SPM Mark 2.0. Hope it’ll resolve all current problems
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frinik
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« Reply #157 on: December 28, 2012, 02:01:42 AM » |
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You mean a mod that includes Beta 1.5 and the ultimate Update all rolled into one mod? ?? Which is what I did with Beta 1.5 and the Ultimate and the June uopdate all into one megamod. That would be great news! But if it 's the case I would suggest liaising with Mistwalker as he is going to release an update with new models and stuff too.Just a suggestion.
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Vadder
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« Reply #158 on: December 28, 2012, 12:47:33 PM » |
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Hi Vadder,
Thank you very much for your help Panzerfaust At the risk of repeating myself...
It was essential that you repeat everything works correctly ...... double folder, was the big problem
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" Dedicated to those who can sing and know how to die: Instead of spa, we'll drink brown ale And pay the reckoning on the nail; No man for debt shall go to jail From Garry Owen in glory "
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lockie
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« Reply #159 on: December 28, 2012, 02:18:11 PM » |
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You mean a mod that includes Beta 1.5 and the ultimate Update all rolled into one mod? Yes But firstly, I need to adjust fix_06.
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