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Author Topic: NTA Mod (English version)  (Read 520005 times)
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frinik
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« Reply #280 on: September 25, 2013, 06:02:42 AM »

Ok then as a compromise may I suggest we use a new image just for the mod NTA 1.7 final release? Only when you activate that mod would the new screen come up? The new screen could feature some of the new additions; the Tiger Ausf. H1, the KV-85 or the ISU-122 and perhaps the M-36?
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lockie
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« Reply #281 on: September 25, 2013, 08:41:06 AM »

Just a little initial comment by me: I would choose new tanks or SPG with the interior fully modeled.
Then we've to place only german tanks/spg's Smiley

The original image is good enough as it is.
We may make a note in the "Readme" that, if user for some reasons doesn't want to install a new backimage, then he has ability to remove/delete it from the mod before installation:
...\data\k42\loc_rus\images\splash2.tga

The new screen could feature some of the new additions; the Tiger Ausf. H1, the KV-85 or the ISU-122 and perhaps the M-36?
This is a good idea to represent a three types of units, which has place in the game: German, Soviet, USA
i.e.
- Tiger H1
- T-34/85
- M36

But I don't see any screenshots. Place them in the topic "Screenshots"
http://graviteam.com/forum/index.php?topic=10624.0
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Kyth
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« Reply #282 on: September 25, 2013, 08:50:50 AM »

Perhaps, consider this:

- Let the original picture remain in place.
- Add instructions to the readme about how to replace the original picture with something else.

It is a guaranteed fact, everyone will have a different preference,
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lockie
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« Reply #283 on: September 25, 2013, 08:55:49 AM »

- Let the original picture remain in place.
- Add instructions to the readme about how to replace the original picture with something else.
Sounds good for me. We may enclose additional mod and note, that in case if u want to replace an original backimage then install mod i.e. "NTA_backimage" with a new picture.
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frinik
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« Reply #284 on: September 25, 2013, 11:28:20 AM »

But I don't see any screenshots. Place them in the topic "Screenshots"
http://graviteam.com/forum/index.php?topic=10624.0
 

Uh I read your post while having breakfast before going to work.No time yet to take pics and post them.... Wink
« Last Edit: October 05, 2013, 12:48:14 AM by lockie » Logged
lockie
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« Reply #285 on: September 26, 2013, 07:06:24 AM »

No time yet to take pics and post them.... Wink
OK, I'm not in hurry Smiley

And there are a good news for SF community. Alexander kindly gave me permission to put in the game his model
Pz-IF

Model looks extremely beautiful! And of course, will be supplied a representative mission.

Also he has unfinished model `General Lee`. May be on Christmas we'll have a great bounty Wink
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frinik
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« Reply #286 on: September 26, 2013, 10:42:39 AM »

I can already hear Kyth whooping with delight!!! Grin

I wonder if a can opener would be enough to deal with a Panzer 1F.... Roll Eyes


Tell Alexander we are grateful! Smiley
« Last Edit: September 26, 2013, 01:35:12 PM by frinik » Logged
lockie
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« Reply #287 on: September 26, 2013, 11:41:26 AM »

I wonder is a can opener would be enough to deal with a Panzer 1F.... Roll Eyes
I think `Pz 1F` will be a good opponent for the user's tank `KV-85`  Grin
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lockie
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« Reply #288 on: September 26, 2013, 04:36:57 PM »

Here's a first try to put in the game a new tree `Palm`, which was kindly designed by Maleshkin for the `Desert Mod`, according to my asking.


At first glance everything looks fine, but in fact I replace a model pine with a new palm  Shocked
I don't understand why, but palm doesn't want to appear. Instead I can see a `big tree`  Embarrassed  Angry


Moreover the model palm works perfect. It has ~3500 triangles (not bad, i.e. usa helmet of tankman has `5000 ones) and consist of 3 LOD's. It should work, but... Sad
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frinik
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« Reply #289 on: September 26, 2013, 05:27:41 PM »

You need to water it Lockie. Maleshkin only designed a seed which you need to plant, water and watch it grow and grow... Grin
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lockie
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« Reply #290 on: September 26, 2013, 05:48:14 PM »

You need to water it Lockie.
Finally, I've cracked it!  Tongue

The problem was in the direct order, which subject to the strong hierarchy when u place additional entry with description.
So, now `Palm` works and I'm going to place it on some polygons from `desert` mission. Especially, on one which has a small oasis Wink
Think, there will be a good mission - `A battle for water`, since we already have a `Battle for food` Grin

This should look kinda oasis Cheesy

« Last Edit: September 26, 2013, 09:06:55 PM by lockie » Logged

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Lord_Haw-Haw
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« Reply #291 on: September 26, 2013, 10:31:02 PM »

You need to water it Lockie.
Finally, I've cracked it!  Tongue
The problem was in the direct order, which subject to the strong hierarchy when u place additional entry with description.
So, now `Palm` works and I'm going to place it on some polygons from `desert` mission. Especially, on one which has a small oasis Wink
Think, there will be a good mission - `A battle for water`, since we already have a `Battle for food` Grin

This should look kinda oasis Cheesy
Very nice. `A battle for water` + `General Lee`=
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lockie
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« Reply #292 on: September 26, 2013, 11:27:32 PM »

This movie is suitable also Wink


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lockie
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« Reply #293 on: September 27, 2013, 08:53:51 PM »

A sweety `Emka`!
Do they know it's an `Emka`?

Gotta be the new candy and hope it'll be soon Wink or I wish!
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lockie
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« Reply #294 on: October 01, 2013, 12:28:36 PM »

Found a very interesting model - a monument to the leader of the soviet ppl. Suppose, would be very funny to see it in the center of village Cheesy


Unfortunately, I don't know how to apply original texture to the model. Maybe I'll paint it in one color.
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frinik
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« Reply #295 on: October 01, 2013, 02:22:50 PM »

Found a very interesting model - a monument to the leader of the soviet ppl. Suppose, would be very funny to see it in the center of village ...unquote

Great!Now we only need to find modelled pigeons... Grin
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lockie
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« Reply #296 on: October 02, 2013, 10:01:04 AM »

During my adjusting mission `big gun` I found a german platoon 44year. In fact, except quantity there were no any dif to compare with ordinary platoon. So, I decided to add a new assault rifle MP-43 and 2 PHM grenades to make a noticeable dif.
It has a 2LOD's model with 300 triangles (thanks to yl9961027) and unique bullet BUL_792_33 (thanks to 19will73).


Also I fixed ordinary autogunner (removed pistol P38, added grenade M24(3psc)).
And there is one problem with ptrman. He has the next quantity description of shells:
Code:
	{shells;
//name, quantity
BUL_792AP, 50;
}
I'm not sure it's correct, needs to be checked.
Usually, it looks like this:
Code:
	shells()
{
//name, quantity
BUL_9, 300;
M24, 3;
}
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frinik
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« Reply #297 on: October 02, 2013, 10:25:34 AM »

The Walther P38 uses 9 mm calibre parabellum ammo whereas the Sturmgewehr 43 used the 7.92 mm kurz (short) version of the Mauser patrone.. Thus bul_9(for the P38 and bul_792AP for the Stgw...
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lockie
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« Reply #298 on: October 02, 2013, 03:17:54 PM »

Three units were added to the german side:
- Squad ATR(PZB39) (sergant+ptrman)
- Squad ATR(GZB39) (sergant+grenman)
- Squad infantry (state 1944) - 9 soldiers
      

For the any case I've made a changes:
Code:
shells()
{
//name, quantity
BUL_792AP, 50;
MP24,2;
}

PS
AC/DC `Badlands`
« Last Edit: October 02, 2013, 06:54:00 PM by lockie » Logged

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lockie
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« Reply #299 on: October 02, 2013, 08:10:58 PM »

he Sturmgewehr 43 used the 7.92 mm kurz (short) version of the Mauser patrone..
The StG 44 (Sturmgewehr 44, literally "storm [or assault] rifle [model of 19]44" was an assault rifle developed in Nazi Germany during World War II that was the first of its kind to see major deployment and is considered by many historians to be the first modern assault rifle.[5] It is also known under the designations MP 43 and MP 44 (Maschinenpistole 43, Maschinenpistole 44 respectively), which denote earlier development versions of the same weapon with some differences like a different butt end, muzzle nut, shape of the front sight base or with an unstepped barrel, all only visible with close inspection. The rifle was chambered for the 7.92×33mm Kurz[3][7][8][9][10][11] cartridge. This shorter version of the German standard (7.92x57mm) rifle round, in combination with the weapon's selective-fire design, provided a compromise between the controllable firepower of a submachine gun at close quarters with the accuracy and power of a Karabiner 98k bolt action rifle at intermediate ranges. While the StG44 had less range and power than the more powerful infantry rifles of the day, Army studies had shown that few combat engagements occurred at more than 300 m and the majority within 200 m. Full-power rifle cartridges were excessive for the vast majority of uses for the average soldier.
http://en.wikipedia.org/wiki/StG_44
« Last Edit: October 02, 2013, 08:12:38 PM by lockie » Logged

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