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Author Topic: NTA Mod (English version)  (Read 520004 times)
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lockie
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« Reply #320 on: October 04, 2013, 05:55:23 PM »

My pleasure Lockie! You can add this one for the Tweak and Shoot NTA 1.7 sounds mod.:

http://www.gamefront.com/files/23739089/Tweaks_and_Shoot_NTA_1_7_zip
I think, would be good idea to add first a `Sound Mod 1.1` under er authority. What du u think? I've already e-mailed to u this suggestion.

And here's a tiny update for the german soldier mod.1944. What du u think, friends, if I replace a standard uniform on the camo one? This camo uniform will be available only for the soldiers with mp43. All other still have a standard uniform.
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frinik
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« Reply #321 on: October 04, 2013, 06:50:48 PM »

Cool! I was actually dreaming of seeing the cam uniforms! Great work Lockie  Smiley! Now if we could have the ample pants German infantry wore in 1944 onwards with the boots with laces rather than the jackboots that'd be great. Like what the uniform the FSJ wore....

Re the sound mod. I'll read your PM>
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Antipov
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« Reply #322 on: October 04, 2013, 10:02:29 PM »

Do the late war German infantry now have their hand-held anti-tank rockets?
« Last Edit: October 04, 2013, 10:25:52 PM by lockie » Logged
lockie
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« Reply #323 on: October 04, 2013, 10:29:42 PM »

Yeap.


Same with american soldiers.


All weapons has unique parameters and sounds.
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lockie
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« Reply #324 on: October 04, 2013, 10:35:10 PM »

And now a long awaited object - a monument to the bolshevik symbol!  Grin


Model has ~3500 triangles and consist of 3LOD's Wink
I hope, that all soviet villages could be equipped with this necessary monument  8)
« Last Edit: October 04, 2013, 11:56:58 PM by lockie » Logged

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Txema
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« Reply #325 on: October 04, 2013, 11:24:41 PM »

Hi,

It seems that my problems with GAMEFRONT are due to my location. It seems that Gamefront is currently banning the downloads from the Basque Country...  Angry (among other places...)

Fortunatelly I have been able to perform the download using an online anonymous proxy.


Txema
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« Reply #326 on: October 04, 2013, 11:52:14 PM »

Terrific, lockie. I can't wait to be blasted by a Panzerfaust in a village. I can add that to the many other ways I've been blasted!!
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Txema
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« Reply #327 on: October 05, 2013, 12:00:36 AM »

Frinik,

First of all, thank you very much for your mod. A sound mod is very important to improve Steel Fury !!  Smiley  

I have been browsing just a bit through your "Tweaks and Shoot NTA 1.7" mod and I have noticed a little but relevant mistake to use it with the modenabler:

You have named a folder "k_42" instead of the correct name "k42".

I have also noticed that the *.engcfg files of the tech_cfg folder are quite different from those present in the "SPM (NTA) 1.7 alpha.rar" mod and its update "fix_spm(nta_1.7)_03.rar". Sometimes even the number of LODs for the vehicles is different. Are you sure that the starting point for your tweaks have been the NTA 1.7 files released by Lockie?? That is very important.

Thank you very much again for all your work in this mod. It is much appreciated !


Txema

P.S. The common_res.engcfg files also look very different. For example your common_res.engcfg file does not include the Bazooka or the M36 tank destroyer data...
« Last Edit: October 05, 2013, 12:38:46 AM by Txema » Logged
frinik
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« Reply #328 on: October 05, 2013, 06:44:40 AM »

Hi Txema!

I am embarrassed Embarrassed  How could I not see the k42 thing.Huh?Huh? Thanks for pointing it out!

For the sound mod NTA 1.7 I used Lockie's latest NTA 1.7 download link posted on the forum?Huh?? I took the common res and tech_cfg files used for mod straight of that download....

OK I am going to download the latest version again or better ask Lockie or Kyth to email the relevant tech_cfg and common files to me. That's odd because these are the same files I use for my own install and I have both bazooka and M36 in my game?Huh? Huh?
 As well these files I emailed to both Kyth and Lockie and I did not get any negative feedback form either of them....


Txema, have you tried the mod???Does it work for you ? It does work for me with SP Mod 2.0, NTA 1.6 and 1.7 without issues....

Ok I'll redo the mod using up-to-date files and upload it again!

Thanks again for the feedback!
« Last Edit: October 05, 2013, 07:02:09 AM by frinik » Logged
lockie
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« Reply #329 on: October 05, 2013, 08:19:23 AM »

For the sound mod NTA 1.7 I used Lockie's latest NTA 1.7 download link posted on the forum?Huh?? I took the common res and tech_cfg files used for mod straight of that download....
I've already e-mailed my common_res to you Wink
I've checked only sounds to correspond with appropriate format.
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Txema
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« Reply #330 on: October 05, 2013, 12:43:47 PM »



Txema, have you tried the mod???Does it work for you ? It does work for me with SP Mod 2.0, NTA 1.6 and 1.7 without issues....


Sorry, Frinik, but I can not use my gaming computer now. I have just browsed through the files to check them...


Txema
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« Reply #331 on: October 06, 2013, 12:29:27 AM »

Many thanks to all concerned for this rich addition to Steel Fury and Steel Panzer!
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frinik
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« Reply #332 on: October 06, 2013, 04:32:46 AM »

Insert Quote
Many thanks to all concerned for this rich addition to Steel Fury and Steel Panzer!

Does it mean you've tried it?
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lockie
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« Reply #333 on: October 06, 2013, 03:48:01 PM »

SF has brought me another surprise!
Curiosity killed the cat, but satisfaction brought her back Cheesy
My curiosity `how to put in the game a tree` played with me a trick - as it appeared a palm was completely nonsensitivity to the shot and tank's tracks. This stupid palm really got me. I did everything as pine, but a new problem came into my satisfaction Grin
I had to add an additional object to this tree to force palm to be trampled down by track and shot. Suppose, smth. wrong was with x-form. Anyway, it works somehow and there are even a ricochets from palm.


lenin still needs to be adjusted Grin


 
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lockie
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« Reply #334 on: October 07, 2013, 02:07:14 PM »

Found a free 3d model of this SU-101. Can we count it at the same level as T-44?
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frinik
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« Reply #335 on: October 07, 2013, 02:22:01 PM »

Frankly considering that only 3 models were built at the end of war and never manufactured I series I would say no interest on my side.The T-44 at least was built during the war and was mass produced and could conceivably have been used in combat even though there's no evidence of it.In the case of the SU-101 there's evidence that it never left the testing phase.
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Kyth
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« Reply #336 on: October 07, 2013, 02:25:14 PM »


Thumbs down.  Tongue
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frinik
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« Reply #337 on: October 07, 2013, 04:46:30 PM »

A bit off topic but may be relevant indirectly I found this interesting article posted on the SubSim forum on US guns vs German armour. This brings back to me my observation which I made recently about the Sherman in game being too hard to kill( often 3 to 4 shots of the KwK42 are required even under 800 metres) and the penetration value of the 76 mm of the Sherman in game seems overstated. I even have Shermans killing a KT at over 1000 metres hitting the front armour. My findings seem to be corroborated by the real experience of US tanks crews during the Normandy campaign...
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Antipov
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« Reply #338 on: October 07, 2013, 10:29:18 PM »

I have tried tried the latest SPM/NTA and it is VERY impressive.

The new Osprey book on the Panther (not their small Vanguards) has very depressing figures for the effectiveness of the glacis armor of particular versions of the Sherman. I believe the data was based on ammunition tests.

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frinik
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« Reply #339 on: October 08, 2013, 06:10:01 AM »

Dummy me I forgot to post the link to the article: Embarrassed

http://www.freerepublic.com/focus/f-chat/2998207/posts
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