frinik
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« Reply #780 on: May 15, 2014, 05:50:57 PM » |
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Good !I'll email it to you.
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retarius
Oberleutnant
Posts: 8
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« Reply #781 on: May 15, 2014, 09:56:59 PM » |
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Hi guys, I have been playing SF since it came out, but haven't updated the mods in the past 3 years. Today I loaded the latest mods from page 1 of this topic. I have loaded everything except missions 3.61 (which id d/ling now). So here is what I have loaded through JGSME: 1. Unofficial patch_SF_v0.1_(ENG) 2. Fix Widescreen Bug v1.1 3. Sound Mod (NTA) 1.1 4. Missions pack v1.2 5. Missions pack v2.1 6. SPM (NTA) 1.8 full partI, partII 7. AprUpd_2014 When I start SF, it gets to the main screen, but shows " " where the text goes. Then when I select a menu item on the right, it crashes. Running Windows 7 64 bit. Any idea what is going on? Thanks! Retarius
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retarius
Oberleutnant
Posts: 8
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« Reply #782 on: May 15, 2014, 10:47:06 PM » |
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Well, I think I know which mod is causing problems - either Mission Pack 1.2 or Mission Pack 2.1. After I uninstalled them, SF worked as it is supposed to! It would still be good to know why the Mission Packs cause problems, but at least it is playable again.
Retarius
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lockie
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« Reply #783 on: May 16, 2014, 04:44:21 AM » |
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When I start SF, it gets to the main screen, but shows " " where the text goes. Could u enclose screenshot? Did u see this picture?
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retarius
Oberleutnant
Posts: 8
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« Reply #785 on: May 16, 2014, 08:19:44 PM » |
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Lockie and Frinick,
Yes, everywhere where there was text in the menu screen there were 3 question marks instead. The only time this happened was when I loaded BOTH Mission Pack 1.2 and Mission Pack 2.1. Right now I have 1.2 disabled (unloaded), and both 2.1 and 3.61 loaded - the mission seem to work fine. The only odd thing I notice is many of the vehicles look completely black (T-35A, SU-100, Panther G, Tiger I,...). However, other vehicles look just fine (T-26, T-34, SPW 251/1, for example). Does this sound familiar?
Thanks guys (awesome job on all of your fine improvements, by the way!), Retarius
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frinik
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« Reply #786 on: May 16, 2014, 09:24:06 PM » |
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Yes you seem to be missing some textures( the black vehicles) and text( which explains the question marks).Try disenabling each and every one of the mods in your JSGME and re-enabling them. Also check the matilb file and compare the vehicles in black with the same vehicle in another matilb if you have another installation.
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lockie
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« Reply #787 on: May 16, 2014, 10:42:13 PM » |
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The only odd thing I notice is many of the vehicles look completely black (T-35A, SU-100, Panther G, Tiger I,...). Does this sound familiar? Yeap, it looks familiar That's for sure incorrect installation of the NTA mod. U've to see picture "April update 2014", which is indicator of right installation.
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retarius
Oberleutnant
Posts: 8
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« Reply #788 on: May 17, 2014, 12:25:20 PM » |
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Yes, I do NOT see the April 2014 graphic anywhere, so I'll try to reinstall the NTA. I was a little confused about the part I and part II instructions. Does it mean that part II you just keep as a .rar file, and don't unpack like the other mods? Also, can it be in its own folder or must it be in the part I folder?
Thanks! Retarius
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lockie
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« Reply #789 on: May 17, 2014, 06:06:39 PM » |
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was a little confused about the part I and part II instructions. Just unpack first part and second will be picked it up automatically.
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lockie
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« Reply #790 on: May 18, 2014, 04:08:36 PM » |
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Good news! German troops will receive the new weapon: sandbag+MG-42! Now MG's crew will be more defended from the bullets/fragments. Of course, it won't protect from the tank's gun PS This weapon made thanks to the imagination from 33lima 8)
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« Last Edit: May 18, 2014, 04:10:50 PM by lockie »
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kapulA
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« Reply #791 on: May 18, 2014, 07:19:16 PM » |
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Ought to be really useful for the Germs, especially if placed tactically in/close to houses, trenches, bushes, orchards...
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33lima
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« Reply #792 on: May 18, 2014, 11:39:07 PM » |
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Wow! That was fast!
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!" But it's "Saviour of his country!" when the guns begin to shoot! 'Tommy', Rudyard Kipling, 1892
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lockie
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« Reply #793 on: May 19, 2014, 10:30:22 AM » |
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I've tested new "May Update" with "Unofficial Patch SF v0.1eng" and "Fix Widescreen Bug v1.1" included. I've monitor 4:3 and what the picture I got. Above standard version without "widescreen fix", down with fix applied. As we can see, there is only one difference - the fonts became smaller on 20%, which is not essentially. Wow! That was fast!
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lockie
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« Reply #794 on: May 22, 2014, 06:39:54 PM » |
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Howitzer 25 pdr is almost ready!
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33lima
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« Reply #795 on: May 22, 2014, 07:10:32 PM » |
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Looking good. A worthy tribute to the Gunners, bless 'em. And especially useful for North Africa!
My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be:
For North Africa: - Crusader Mk2 tank - Universal Carrier - British motor transport - FAT (Field Artillery Tractor) and TCV (Troop Carrying Vehicle - 15 hundredweight truck used as a platoon transport) - could have the same cab & chassis - M4A1 Sherman (good for US and British, plus a variant can use the T23 turret from the current Sherman 76) - M3 Stuart - M3 Grant (just needs a new turret on the M3 Lee) - British armoured car (Daimler or AEC?) - Sdkfz 222 armoured car or Sdkfz 250/9 half-track+variants - 8.8cm Flak 36 (if not already available) and/or 10.5cm light field howitzer
With these and the existing models, the whole African campaign would be possible, from the arrival of the DAK to the Mareth Line and beyond.
And: - M10 GMC + British 17 pdr version (mainly a new turret on the M36) - M7 'Priest' (also useful for late N Africa) - Cromwell tank - Churchill VII (gun tank and Crocodile flamethrower) - M8 Greyhound armoured car - later infantry A/T weapons (bazooka, PIAT, Panzerfaust) - if not already available - US 2.5t truck (if not already available)
No harm in dreaming!!!
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For it's Tommy this, an' Tommy that, an' "Chuck him out, the brute!" But it's "Saviour of his country!" when the guns begin to shoot! 'Tommy', Rudyard Kipling, 1892
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Donken
Generalmajor
Posts: 460
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« Reply #796 on: May 22, 2014, 07:39:17 PM » |
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Looking good. A worthy tribute to the Gunners, bless 'em. And especially useful for North Africa!
My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be:
For North Africa: - Crusader Mk2 tank - Universal Carrier - British motor transport - FAT (Field Artillery Tractor) and TCV (Troop Carrying Vehicle - 15 hundredweight truck used as a platoon transport) - could have the same cab & chassis - M4A1 Sherman (good for US and British, plus a variant can use the T23 turret from the current Sherman 76) - M3 Stuart - M3 Grant (just needs a new turret on the M3 Lee) - British armoured car (Daimler or AEC?) - Sdkfz 222 armoured car or Sdkfz 250/9 half-track+variants - 8.8cm Flak 36 (if not already available) and/or 10.5cm light field howitzer
With these and the existing models, the whole African campaign would be possible, from the arrival of the DAK to the Mareth Line and beyond.
And: - M10 GMC + British 17 pdr version (mainly a new turret on the M36) - M7 'Priest' (also useful for late N Africa) - Cromwell tank - Churchill VII (gun tank and Crocodile flamethrower) - M8 Greyhound armoured car - later infantry A/T weapons (bazooka, PIAT, Panzerfaust) - if not already available - US 2.5t truck (if not already available)
No harm in dreaming!!!
Oh, nice wishlist M3 Grant is on its way, almost leaving my 3dsmax finished as we speak! Sdkfz 222 i think we already have, same with flak36 Stuart is also in progress i think! Worth mentioning thou, No one has figured out how we can implement artillery in a good way to make it useful. So all interesting pieces like the Priest and Hummel is atm very very meaningless! Its easy to make use of them as direct fire vehicles but not as arty
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« Last Edit: May 22, 2014, 07:42:38 PM by Donken »
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The real heroes are those that never came back.
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lockie
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« Reply #797 on: May 22, 2014, 09:20:55 PM » |
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My 'wish list' for SF '42 - based not on what I like but what would fill gaps - would be: I`m sure "Universal Carrier" will be good unit for the British side! No one has figured out how we can implement artillery in a good way to make it useful. A long time ago(~3years) I made mission devoted to T-35a "T-35 In Attack!". The main idea - destroy artillery in the village. So, the simple way to implement howitzer is making mission, where artillery bombarding defined zone. If u destroy it - bombarding will stop. I had idea for the mission, where tanks Pz-IF(baby-tiger) must find and destroy soviet artillery BM-13, which prevents German attack.
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« Last Edit: May 22, 2014, 09:53:08 PM by lockie »
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lockie
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« Reply #798 on: May 22, 2014, 11:05:40 PM » |
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And here's new unit "MG-42+sandbags" ready to use! Thanks to will1973 for the unit creating!
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lockie
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« Reply #799 on: May 23, 2014, 04:26:57 PM » |
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