Graviteam

English-speaking community => Steel Fury: Kharkov 1942 => Topic started by: lockie on December 29, 2011, 09:41:30 PM



Title: What does SHELL_HI,SHELLC_HI?
Post by: lockie on December 29, 2011, 09:41:30 PM
As far as I've understood last parameter SHELLC_HI(blue color) is responsible exactly for the view in cockpit.
For example, if we make a next change SHELLC_HI -> SHELLC_PZ4F2, so we have a possibility to see this shell in the cockpit. Pre-last parameter I guess, is responsible for the AI choice. Depends on the target, AI pick up a definite shell. In our case SHELL_HI I think it's kind of APSC(armor piercing composite rigid) shell. So, AI thinks that all shells are exactly APSC and it doesn't matter which one he'll pick up: HE, AP, or FRAG. Of course, if my guessing correct.

SPRGR_88K,0x10,%SHELL_HE%,KWK36,810,56,0.2,0.1,0,1,1,0,9,1.6,0.1,8,0.5,0.5,0.1,0,1,1,1,expl_gndm*,expl_techm*,expl_buildm*,expl_water*,expl_human*,fly1,0,1500,1,txt_shell_sprgr_88,he_expl_pat,rico_pat,piece_pat,0x3,1,2,100,3,0x80000000,0,1,20,SHELL_HI,SHELLC_HI;


Title: Re: What does SHELL_HI,SHELLC_HI?
Post by: Kyth on December 30, 2011, 01:39:58 AM
My understanding of SHELL and SHELLC:

SHELL_HI - The 3D model of the shell

SHELLC_HI - The 3D model of the empty shell casing

I think there are 3 generic pairings available:

SHELL_HI / SHELLC_HI,
SHELL_MED / SHELLC_MED,
SHELL_LO / SHELLC_LO

In addition we also have the unique 3D models for all the T-34, Matilda and Pz IV ammunition,


Title: Re: What does SHELL_HI,SHELLC_HI?
Post by: Donken on December 30, 2011, 09:46:52 AM
So what parameters to change the texture for the shells in the hud. For example the shell loaded etc in the lower right corner when in gunners view?


Title: Re: What does SHELL_HI,SHELLC_HI?
Post by: lockie on December 30, 2011, 10:59:11 AM
SHELL_HI - The 3D model of the shell
SHELLC_HI - The 3D model of the empty shell casing
Thank u for explanations. Now I see that my guessing was wrong. Two last parameters SHELL_HI and SHELLC_HI are exactly responsible for the 3D shell model in the cockpit. As for AI choice it was described in the third parameter %SHELL_HE%.

So what parameters to change the texture for the shells in the hud.
Here is a third parameter from the end "20". If u put in "-1" it does that a shell doesn't has a texture in interface or this is AP rigid shell (grey color).