Firstly, This is not an ad for cheap meds. However, some folks have reported the problem of the 'non-performing' MG-34 unit...
To get the tripod-mounted MG34 running, I've made a few quick changes to the mg34.engcfg and common_res.engfg files! ( ...maybe not so quick )
What was changed?
1. Linked the gun recoil animation to the 3D model; changed the ammunition name to something that actually exists in the common_res file:
weapons()
{
//íàçâàíèå, ÷àíê âûëåòà, ÷àíê îòêàòà, áàøíÿ èç êîòîðîé ñòðåëÿþò, ðàáî÷åå ìåñòî çàðÿæàþùåãî
MG34T, s_gun, db_gun, head1, wp_gunner; }
//áîåêîìïëåêò
shells()
{
//èìÿ ñíàðÿäà, êîëè÷åñòâî
BUL_792, 2000;
}2. Added a new line for 'MG42T' to the common_res file. Changed the counter-recoil time to 0.1:
MG34T,%FL_AUTOLOAD%,%WEAP_MGUN%,40,7.92,1,0.05,0.1,0.1,150,0.05,5,1,1,0,shot_mg34,,chreload1,drop1,12,txt_mgun_mg34,mgun_shot_pat,,BUL_792;3. Added some New sounds. Sad to say, the old ones just don't cut it
You can check it out here:
http://www.4shared.com/file/GyYiIHQs/MG34Fixed.html and let me know how it works out!