lockie
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« Reply #60 on: October 22, 2011, 12:18:12 PM » |
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Here is a funny insignia of jagdtiger - a teddy bear Austria, May 1945.
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Kyth
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« Reply #61 on: October 22, 2011, 01:27:04 PM » |
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Awww... we're all a bunch of teddy bears.... awww
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"What am I, chopped liver..?"
"Yes."
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frinik
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« Reply #62 on: October 22, 2011, 03:28:26 PM » |
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Won't take this one to bed tonight
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Donken
Generalmajor
Posts: 460
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« Reply #64 on: October 22, 2011, 06:09:02 PM » |
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Nice job Kyth! Im gonna go over the template you sent tomorrow. Not home atm. Lockie: faces/polys is triangles. So that model has 71k vertices and 131k "triangles" But if you remove the tracks on it you probably got 100k faces/polys/triangles less
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The real heroes are those that never came back.
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lockie
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« Reply #65 on: October 22, 2011, 07:11:34 PM » |
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Lockie: faces/polys is triangles. So that model has 71k vertices and 131k "triangles" But if you remove the tracks on it you probably got 100k faces/polys/triangles less OK, I see. Thanks for explanation.
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« Last Edit: October 23, 2011, 09:21:06 AM by lockie »
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Donken
Generalmajor
Posts: 460
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« Reply #66 on: October 23, 2011, 11:56:10 PM » |
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Now im asking you the great members of this forum. Is anyone interested in making an historical camoflauge scheme on the Jagdtiger. If interested Pm me so i can send a template!
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The real heroes are those that never came back.
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whukid
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« Reply #67 on: October 24, 2011, 01:07:34 AM » |
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Now im asking you the great members of this forum. Is anyone interested in making an historical camoflauge scheme on the Jagdtiger. If interested Pm me so i can send a template!
I think you pretty much got it I can try though; skins are my area of expertise.
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whukid
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« Reply #68 on: October 24, 2011, 03:20:56 AM » |
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Well.. I'm not quite sure how I managed it, but I got the Jagdtiger to become one with its crew.. Literally... if you rotate around the vehicle, an Panzerwaffe tanker uniform appears on the top. I can't tell if I should feel rather accomplished or horrified Just for reference, this is what its supposed to look like: **NOTE. before the criticism, I haven't even gotten to test it out yet, as you can see
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« Last Edit: October 24, 2011, 03:24:25 AM by whukid »
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Kyth
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« Reply #69 on: October 24, 2011, 03:26:00 AM » |
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Strictly speaking, that is not historically accurate. There's something to add to the matlib.engcfg file, the 'readme' should have some details,
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #70 on: October 24, 2011, 03:28:52 AM » |
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Strictly speaking, that is not historically accurate. There's something to add to the matlib.engcfg file, the 'readme' should have some details, It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was
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Kyth
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« Reply #71 on: October 24, 2011, 03:32:48 AM » |
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Strictly speaking, that is not historically accurate. There's something to add to the matlib.engcfg file, the 'readme' should have some details, It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was I was referring to the psychedelic screenshot Carry on, (maybe you should work within the layer in the template),
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #72 on: October 24, 2011, 03:47:25 AM » |
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Strictly speaking, that is not historically accurate. There's something to add to the matlib.engcfg file, the 'readme' should have some details, It isn't? I'm trying to do a summer-paint job. The closest thing I could find to summer was I was referring to the psychedelic screenshot Carry on, (maybe you should work within the layer in the template), oh I have no clue what I've done. Now its just black, even though I have it overwriting the Jagdpanther skin. I think I'll try that complete new install now
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Rends
Generalmajor
Posts: 300
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« Reply #73 on: October 24, 2011, 10:38:48 AM » |
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If you are dealing with .tga image files make sure to use the uncompressed option when you save your skin.
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Kyth
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« Reply #74 on: October 24, 2011, 12:31:20 PM » |
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Hi all, a few things to note, in case you weren't aware already: 1. Be sure to add the following entry to the matlib.engcfg file, or you'll get some weird effects: JAGDTIGER() { shader = editor; textures = jagdtiger, jagdtiger_bump, mudnburn; parent = SPGUN; diffuse = 1, 1, 1, 1; ambient = 0.0, 0.0, 0.0, 0; emissive = 0, 0, 0, 0; specular = 1, 1, 1, 1; power = 32; detail_tscale = 0; detail_scale = 0; bump_scale = 1; fresnel = 0; }// end of JAGDTIGER
2. The template is in .psd and .xcf formats, which support layers. It's a good idea to merge those layers and convert the image to .dds format, if you want to try it out in the game. 3. The naming convention for skins is "techn_ <tankname>_c.dds". In this case, techn_jagdtiger_c.dds. It should be saved to the ' <Game>\data\k42\loc_rus\textures\techn\spguns\' folder.
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« Last Edit: October 24, 2011, 12:32:59 PM by Kyth »
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"What am I, chopped liver..?"
"Yes."
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whukid
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« Reply #75 on: October 24, 2011, 04:25:57 PM » |
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Ahhh, see I was just overwriting the Jagdpanther stuff. How do you use it ingame if you can't access it in the Mission Editor?
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lockie
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« Reply #76 on: October 24, 2011, 05:51:46 PM » |
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I've created a generic gun sound for JT, just to recognize it from the other tanks shots.
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Kyth
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« Reply #77 on: October 24, 2011, 11:32:20 PM » |
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Ahhh, see I was just overwriting the Jagdpanther stuff. How do you use it ingame if you can't access it in the Mission Editor?
You could try it first with the Object Editor,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #78 on: October 24, 2011, 11:51:07 PM » |
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I only sent the .go file for a purpose Whukid, If a wanted you to get it ingame i would have sent all files Its alot easier and faster if you only use the Object editor wich was my purpose.
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The real heroes are those that never came back.
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whukid
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« Reply #79 on: October 25, 2011, 01:23:35 AM » |
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I only sent the .go file for a purpose Whukid, If a wanted you to get it ingame i would have sent all files Its alot easier and faster if you only use the Object editor wich was my purpose. hahaha I guess you do have a point can I have those, by any chance? I find it easier to do in game, that way I can see if the camo matches up against the terrain and stuff
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