Donken
Generalmajor
Posts: 460
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« on: November 09, 2012, 08:52:32 AM » |
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Thanks to a friend that had the interior from TvT as a 3dsmax model and he had no use of it, i got it and thought why not put it in Steel Fury! Tiger 1 Interior with lots of goodies and animated stuff. 1. What i did from the original model is the loaders place and radiomans place, added lots of details and stuff (radiomans place not finished) 2. Fixed uv map and texture on the above mentioned places. 3. Merged all different textures to one big. READ THIS: A few things worth mentioning thou, it uses a 4096x4096 sized texture, i dont know how many of you guys got a graphic card that can handle this. And also because there is soo much scripted/animated on the interior its quite heavy on the computer. I am thinking of doing a "lite" version with less animations and a smaller texture. Hopefully it works for most guys, but feel free to report anything and specially how well/bad your computer runs it! And an old youtube video i did to show it off some time ago And so here it is! http://www.mediafire.com/?jr05n8zxj8bwgsror http://www.4shared.com/zip/Y062Jo5-/Tiger_I_Interior_Beta_12.htmlUpdated Readme https://dl.dropbox.com/s/2wv7vxqzt8itv83/readme%20Tiger%201%20Interior.txt?dl=1Credits for most of the model goes to the TvT Team (RIP) EDIT: uploaded a new readme, will include it in the next update but for now it is a seperate download!
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« Last Edit: November 10, 2012, 11:51:46 AM by Donken »
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The real heroes are those that never came back.
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lockie
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« Reply #1 on: November 09, 2012, 09:27:39 AM » |
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I think it's time to create a training missions with tiger
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Aces
Generalleutnant
Posts: 583
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« Reply #2 on: November 09, 2012, 09:30:21 AM » |
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Super mate,
Can't wait to take this baby for a spin over the weekend.
Much kudos,
Cheers
Aces
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Kyth
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« Reply #4 on: November 09, 2012, 01:09:56 PM » |
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This is wonderful news! I'm definitely going to give it a try. What a pleasant surprise!
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"What am I, chopped liver..?"
"Yes."
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lockie
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« Reply #5 on: November 09, 2012, 01:20:21 PM » |
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I think there're a couple mistakes: 1. missed for the SPRGR34_88() in matlib.engcfg 2. unnecessary in the for the PZGR40_88K. Should be like this 3. There's no need to replace "GR39HL_88K,0x10,%SHELL_HC%,KWK36,600,56,0.6,0.1,90,...0x60000000,0,0.5,19,SHELL_HI,SHELLC_HI;" , coz these lines are exactly the same. 4. p_boxes has a wrong texture. In fact, they must not has a texture, coz I think, if hitbox has a texture it does that armor map was applied. Thus, hitbox got additional armor, but it sholdn't On the picture u may see that only one hitbox(after adjusting) doesn't has a texture(red color). 5. s_camera gunner attached to the db_head. It does that after a couple shot to the turret a gunsight will be damaged.
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« Last Edit: November 09, 2012, 04:35:34 PM by lockie »
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Txema
Generalmajor
Posts: 371
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« Reply #6 on: November 09, 2012, 01:21:32 PM » |
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Yes, excellent news !!! I really love to play with tanks that have the interior modeled. It adds a lot to the inmersion !!! Txema
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Txema
Generalmajor
Posts: 371
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« Reply #7 on: November 09, 2012, 01:32:16 PM » |
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Let me add a suggestion: It would be great if the interior of the T34-85 from the game T34_vs_Tiger could be also ported to Steel Fury !!! Txema
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murkz
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« Reply #8 on: November 09, 2012, 02:57:56 PM » |
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yes, the T34 interior would be the icing on the cake
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kapulA
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« Reply #9 on: November 09, 2012, 02:59:39 PM » |
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Great stuff! Can't wait to try this baby out!
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pzfaus
Oberleutnant
Posts: 4
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« Reply #10 on: November 09, 2012, 06:40:31 PM » |
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Hello everyone and congrats for this mod, Donken! Really adds a lot of immersion! If any cockpit builder needs resources, I've a lot of info. Just ask for.
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Tankist
Oberleutnant
Posts: 3
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« Reply #11 on: November 10, 2012, 12:11:40 AM » |
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Great work, Donken!!! Keep on
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Tankist
Oberleutnant
Posts: 3
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« Reply #12 on: November 10, 2012, 12:13:53 AM » |
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T-34 inerior it's a good thing, but I'm waiting a cockpit for Panther tank
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Kyth
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« Reply #13 on: November 10, 2012, 11:11:37 AM » |
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One more helpful comment, about the last 'matlib' entry: SPRGR34_88() { shader = editor; textures = sprgr34_88, sprgr34_88_bump; parent = SH_TIGER_1;
diffuse = 1, 1, 1, 1; ambient = 0.301961, 0.301961, 0.301961, 1; emissive = 0, 0, 0, 0; specular = 0.84314, 0.84314, 0.84314, 1;
power = 12; detail_tscale = 1; detail_scale = 1; bump_scale = 0.3; fresnel = 0;
It needs to be closed, like so: SPRGR34_88() { shader = editor; textures = sprgr34_88, sprgr34_88_bump; parent = SH_TIGER_1;
diffuse = 1, 1, 1, 1; ambient = 0.301961, 0.301961, 0.301961, 1; emissive = 0, 0, 0, 0; specular = 0.84314, 0.84314, 0.84314, 1;
power = 12; detail_tscale = 1; detail_scale = 1; bump_scale = 0.3; fresnel = 0;
}// end of SPRGR34_88
So far so good, I haven't encountered any problems yet,
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"What am I, chopped liver..?"
"Yes."
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Donken
Generalmajor
Posts: 460
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« Reply #14 on: November 10, 2012, 11:39:38 AM » |
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Ops, looks like i forgot to change the readme in the uploaded zip. At first i could not understand at all what you guys where talking about, when i opened the readme in my folders everything was correct, opened the zip and it was wrong ^^ I will update the first post with all necessary info Thanks so far for all help! And what about the fps? Have anyone got trouble with that? That is my biggest worry about it.
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The real heroes are those that never came back.
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pzfaus
Oberleutnant
Posts: 4
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« Reply #15 on: November 10, 2012, 06:34:33 PM » |
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'And what about the fps? Have anyone got trouble with that? That is my biggest worry about it.' In my case everything runs fine. More cockpits please!!
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Edward1
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« Reply #16 on: November 10, 2012, 08:32:04 PM » |
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Great work. Thanks for doing it No trouble at all running it, frame rates are fine. Edward
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